gzdoom/wadsrc/static/actors
MajorCooke 140a650442 - Added QF_SCALEUP and QF_MAX.
- QF_SCALEUP behaves like QF_SCALEDOWN: it gradually scales the tremors, only going upwards.
- QF_SCALEUP and QF_SCALEDOWN can be combined to make an earthquake that gradually smoothes in and out.
- QF_MAX can be used to invert this behavior, where it starts at the peak of the amplitude, fades out half way, and then grows back to maximum.
2015-02-20 10:46:37 -06:00
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chex - Fixed some typos with chex quest obituaries and French translation error. 2014-07-15 21:20:05 -04:00
doom Whoops. 2015-01-06 19:34:11 -06:00
heretic - undid NOGRAVITY for all floatbobbing items. 2015-02-12 16:27:28 +01:00
hexen - undid NOGRAVITY for all floatbobbing items. 2015-02-12 16:27:28 +01:00
raven - undid NOGRAVITY for all floatbobbing items. 2015-02-12 16:27:28 +01:00
shared Added 'lifestealmax' parameter and STEALARMOR flag to A_Saw and A_CustomPunch. 2014-12-18 23:05:59 +03:00
strife - fixed: With P_ExplodeMissile now working properly it is no longer valid to terminate a looping sound in a missile's death state because it now gets called after the death sound has been started. 2014-11-25 16:49:27 +01:00
actor.txt Added A_QuakeEx(intensity x, y, z, duration, damrad, tremrad, sound, flags) 2015-02-14 15:58:39 -06:00
constants.txt - Added QF_SCALEUP and QF_MAX. 2015-02-20 10:46:37 -06:00