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https://github.com/ZDoom/gzdoom.git
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89 lines
1.3 KiB
Text
89 lines
1.3 KiB
Text
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// The Mage's Frost Cone ----------------------------------------------------
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ACTOR MWeapFrost : MageWeapon
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{
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+BLOODSPLATTER
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Weapon.SelectionOrder 1700
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Weapon.AmmoUse1 3
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Weapon.AmmoGive1 25
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Weapon.KickBack 150
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Weapon.YAdjust 20
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Weapon.AmmoType1 "Mana1"
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Inventory.PickupMessage "$TXT_WEAPON_M2"
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Obituary "$OB_MPMWEAPFROST"
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Tag "$TAG_MWEAPFROST"
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action native A_FireConePL1();
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States
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{
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Spawn:
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WMCS ABC 8 Bright
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Loop
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Select:
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CONE A 1 A_Raise
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Loop
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Deselect:
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CONE A 1 A_Lower
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Loop
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Ready:
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CONE A 1 A_WeaponReady
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Loop
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Fire:
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CONE B 3
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CONE C 4
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Hold:
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CONE D 3
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CONE E 5
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CONE F 3 A_FireConePL1
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CONE G 3
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CONE A 9
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CONE A 10 A_ReFire
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Goto Ready
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}
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}
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// Frost Missile ------------------------------------------------------------
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ACTOR FrostMissile native
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{
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Speed 25
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Radius 13
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Height 8
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Damage 1
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DamageType "Ice"
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Projectile
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DeathSound "MageShardsExplode"
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Obituary "$OB_MPMWEAPFROST"
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action native A_ShedShard();
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States
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{
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Spawn:
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SHRD A 2 Bright
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SHRD A 3 Bright A_ShedShard
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SHRD B 3 Bright
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SHRD C 3 Bright
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Loop
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Death:
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SHEX ABCDE 5 Bright
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Stop
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}
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}
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// Ice Shard ----------------------------------------------------------------
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ACTOR IceShard : FrostMissile
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{
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DamageType "Ice"
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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States
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{
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Spawn:
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SHRD ABC 3 Bright
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Loop
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}
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}
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