gzdoom/wadsrc/static/shaders/glsl
Christoph Oelckers 5b7826f68b - set lightblendmode to 0 when setting up a 2D viewpoint.
2D never uses dynamic lights so this should always be 0 - and eliminates another place in the backend referencing game data.
2023-01-15 09:21:01 +01:00
..
burn.fp - tab cleanup in shader code. 2023-01-15 08:54:54 +01:00
fogboundary.fp - tab cleanup in shader code. 2023-01-15 08:54:54 +01:00
func_defaultlight.fp - major shader rework 2020-04-19 10:57:43 +02:00
func_defaultmat.fp - major shader rework 2020-04-19 10:57:43 +02:00
func_defaultmat2.fp - major shader rework 2020-04-19 10:57:43 +02:00
func_normal.fp - major shader rework 2020-04-19 10:57:43 +02:00
func_notexture.fp shader rework 2014-05-12 14:45:41 +02:00
func_paletted.fp - added palette shader and fixed a few things. 2018-04-07 12:17:23 +02:00
func_pbr.fp - major shader rework 2020-04-19 10:57:43 +02:00
func_spec.fp - major shader rework 2020-04-19 10:57:43 +02:00
func_warp1.fp - major shader rework 2020-04-19 10:57:43 +02:00
func_warp2.fp - major shader rework 2020-04-19 10:57:43 +02:00
func_warp3.fp - major shader rework 2020-04-19 10:57:43 +02:00
func_wavex.fp - major shader rework 2020-04-19 10:57:43 +02:00
fuzz_jagged.fp - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
fuzz_noise.fp - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
fuzz_smooth.fp - tab cleanup in shader code. 2023-01-15 08:54:54 +01:00
fuzz_smoothnoise.fp - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
fuzz_smoothtranslucent.fp - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
fuzz_software.fp Merge branch 'gzdoom' into materials 2018-02-10 00:08:17 +01:00
fuzz_standard.fp - tab cleanup in shader code. 2023-01-15 08:54:54 +01:00
fuzz_swirly.fp - tab cleanup in shader code. 2023-01-15 08:54:54 +01:00
main.fp - tab cleanup in shader code. 2023-01-15 08:54:54 +01:00
main.vp - set lightblendmode to 0 when setting up a 2D viewpoint. 2023-01-15 09:21:01 +01:00
material_nolight.fp - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-07-15 23:01:40 +02:00
material_normal.fp - tab cleanup in shader code. 2023-01-15 08:54:54 +01:00
material_pbr.fp - tab cleanup in shader code. 2023-01-15 08:54:54 +01:00
material_specular.fp - tab cleanup in shader code. 2023-01-15 08:54:54 +01:00
stencil.fp - fix some vulkan warnings 2019-05-13 21:15:10 +02:00