gzdoom/wadsrc
2024-10-19 18:35:54 -04:00
..
static Move no-mipmapping from actor renderflag/particle flag, to a material property in GLDEFS, where it makes more sense. The feature was introduced in the short-lived engine version of 4.13 which was deemed too broken and needed to be replaced with a newer version anyway, so might as well perform an API-breaking change at this point in time. Note that this currently only works for sprites (its primary targeted use case) -- walls, flats and models can be patched in later. 2024-10-19 18:35:54 -04:00
CMakeLists.txt - removed obsolete CMake version requirements. 2023-09-03 09:04:17 +02:00