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afxres.h
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base_sysfb.cpp
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- make the non-fullscreen window default to 80% of the current display size on Windows.
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2018-07-28 11:57:51 +02:00 |
base_sysfb.h
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- make the non-fullscreen window default to 80% of the current display size on Windows.
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2018-07-28 11:57:51 +02:00 |
boing1.ico
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boing2.ico
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boing3.ico
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boing4.ico
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boing5.ico
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boing6.ico
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boing7.ico
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boing8.ico
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critsec.cpp
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deadguy.bmp
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gl_sysfb.cpp
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- moved the entire OpenGL backend into a separate namespace.
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2018-10-29 13:56:17 +01:00 |
gl_sysfb.h
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- split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class.
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2018-06-24 21:26:32 +02:00 |
hardware.cpp
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- default to fullscreen display.
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2018-07-28 10:05:50 +02:00 |
hardware.h
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- fullscreen toggle and some cleanup. Not fully working yet.
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2018-06-17 22:11:35 +02:00 |
helperthread.cpp
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helperthread.h
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i_cd.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
i_crash.cpp
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- remove unused VectoredTryCatch
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2018-06-10 13:15:31 +02:00 |
i_dijoy.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
i_input.cpp
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- added end line to various messages
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2018-05-11 18:03:57 +03:00 |
i_input.h
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i_keyboard.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
i_main.cpp
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- print VM stack trace on startup abort exception
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2018-12-11 10:46:56 +02:00 |
i_mouse.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
i_rawps2.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
i_specialpaths.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
i_system.cpp
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- replaced several explicit allocations with TArrays.
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2018-12-17 18:28:04 +01:00 |
i_system.h
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- add NUMA awareness to drawer threads
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2018-11-22 14:48:09 +01:00 |
i_xinput.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
icon1.ico
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optwin32.h
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rawinput.h
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resource.h
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st_start.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
wglext.h
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win32basevideo.cpp
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- fixed bad case in #include.
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2018-11-04 21:33:35 +01:00 |
win32basevideo.h
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- split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class.
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2018-06-24 21:26:32 +02:00 |
win32glvideo.cpp
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- moved the entire OpenGL backend into a separate namespace.
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2018-10-29 13:56:17 +01:00 |
win32glvideo.h
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- split Win32GLVideo in two so that the OpenGL independent part can be used for Vulkan as well.
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2018-06-24 20:47:00 +02:00 |
winres.h
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zdoom.exe.manifest
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zdoom.rc
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- Fixed zdoom.rc for MinGW.
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2018-06-18 20:57:52 +02:00 |