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https://github.com/ZDoom/gzdoom.git
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2d51fa5b43
- Slightly improve how softpoly processes portals - Pass the vertex transform matrix via a command rather than being part of the drawer args - Improve zbuffer drawers in the software renderer - Misc model rendering fixes
20 lines
670 B
C++
20 lines
670 B
C++
#include "poly_renderer.cpp"
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#include "poly_renderthread.cpp"
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#include "drawers/poly_buffer.cpp"
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#include "drawers/poly_draw_args.cpp"
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#include "drawers/poly_triangle.cpp"
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#include "drawers/screen_triangle.cpp"
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#include "math/gpu_types.cpp"
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#include "scene/poly_cull.cpp"
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#include "scene/poly_decal.cpp"
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#include "scene/poly_particle.cpp"
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#include "scene/poly_plane.cpp"
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#include "scene/poly_playersprite.cpp"
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#include "scene/poly_portal.cpp"
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#include "scene/poly_scene.cpp"
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#include "scene/poly_sky.cpp"
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#include "scene/poly_sprite.cpp"
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#include "scene/poly_model.cpp"
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#include "scene/poly_wall.cpp"
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#include "scene/poly_wallsprite.cpp"
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#include "scene/poly_light.cpp"
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