gzdoom/src/p_setup.h
Randy Heit 6c70afe0a7 - Place a limit on the number of reports per missing texture. On maps with many lines and many
sides of missing textures, this can take a very long time, because each missing textures causes
  a scan of every single line (for the sake of packed sidedefs), and each output line also requires
  an update of the hidden RichEdit logging control.

SVN r3192 (trunk)
2011-05-08 00:30:32 +00:00

152 lines
3.4 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
// Setup a game, startup stuff.
//
//-----------------------------------------------------------------------------
#ifndef __P_SETUP__
#define __P_SETUP__
#include "w_wad.h"
#include "doomdata.h"
struct MapData
{
wadlump_t MapLumps[ML_MAX];
bool HasBehavior;
bool CloseOnDestruct;
bool Encrypted;
bool isText;
int lumpnum;
FileReader * file;
MapData()
{
memset(MapLumps, 0, sizeof(MapLumps));
file = NULL;
lumpnum = -1;
HasBehavior = false;
CloseOnDestruct = true;
Encrypted = false;
isText = false;
}
~MapData()
{
if (CloseOnDestruct && file != NULL) delete file;
file = NULL;
}
void Seek(unsigned int lumpindex)
{
if (lumpindex<countof(MapLumps))
{
file->Seek(MapLumps[lumpindex].FilePos, SEEK_SET);
}
}
void Read(unsigned int lumpindex, void * buffer, int size = -1)
{
if (lumpindex<countof(MapLumps))
{
if (size == -1) size = MapLumps[lumpindex].Size;
file->Seek(MapLumps[lumpindex].FilePos, SEEK_SET);
file->Read(buffer, size);
}
}
DWORD Size(unsigned int lumpindex)
{
if (lumpindex<countof(MapLumps))
{
return MapLumps[lumpindex].Size;
}
return 0;
}
void GetChecksum(BYTE cksum[16]);
};
MapData * P_OpenMapData(const char * mapname);
bool P_CheckMapData(const char * mapname);
// NOT called by W_Ticker. Fixme. [RH] Is that bad?
//
// [RH] The only parameter used is mapname, so I removed playermask and skill.
// On September 1, 1998, I added the position to indicate which set
// of single-player start spots should be spawned in the level.
void P_SetupLevel (char *mapname, int position);
void P_FreeLevelData();
void P_FreeExtraLevelData();
// Called by startup code.
void P_Init (void);
struct line_t;
struct maplinedef_t;
void P_LoadTranslator(const char *lumpname);
void P_TranslateLineDef (line_t *ld, maplinedef_t *mld);
int P_TranslateSectorSpecial (int);
int GetUDMFInt(int type, int index, const char *key);
fixed_t GetUDMFFixed(int type, int index, const char *key);
bool P_LoadGLNodes(MapData * map);
bool P_CheckNodes(MapData * map, bool rebuilt, int buildtime);
bool P_CheckForGLNodes();
void P_SetRenderSector();
struct sidei_t // [RH] Only keep BOOM sidedef init stuff around for init
{
union
{
// Used when unpacking sidedefs and assigning
// properties based on linedefs.
struct
{
short tag, special;
short alpha;
DWORD map;
} a;
// Used when grouping sidedefs into loops.
struct
{
DWORD first, next;
char lineside;
} b;
};
};
extern sidei_t *sidetemp;
extern bool hasglnodes;
extern struct glsegextra_t *glsegextras;
struct FMissingCount
{
FMissingCount() : Count(0) {}
int Count;
};
typedef TMap<FString,FMissingCount> FMissingTextureTracker;
#endif