gzdoom/wadsrc/static/zscript/statusbar
Christoph Oelckers 4e052f2857 - use a separate variable pointing to the current level for the UI code.
UI always runs on the primary level, so this does not need the ability to operate on multiple levels. Additionally, this can later be set to null when running play code so that scope violations result in an abort.
2019-01-25 18:31:40 +01:00
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alt_hud.txt - use a separate variable pointing to the current level for the UI code. 2019-01-25 18:31:40 +01:00
doom_sbar.txt - use a separate variable pointing to the current level for the UI code. 2019-01-25 18:31:40 +01:00
harm_sbar.txt - use a separate variable pointing to the current level for the UI code. 2019-01-25 18:31:40 +01:00
heretic_sbar.txt - use a separate variable pointing to the current level for the UI code. 2019-01-25 18:31:40 +01:00
hexen_sbar.txt - use a separate variable pointing to the current level for the UI code. 2019-01-25 18:31:40 +01:00
sbarinfowrapper.txt - fixed shader compilation. 2018-05-19 21:17:58 +02:00
statusbar.txt - use a separate variable pointing to the current level for the UI code. 2019-01-25 18:31:40 +01:00
strife_sbar.txt - use a separate variable pointing to the current level for the UI code. 2019-01-25 18:31:40 +01:00