gzdoom/wadsrc/static
2019-03-02 13:15:38 +01:00
..
credits - improved backdrop texture a little bit. replaced with a CC0 texture designed in Krita 2018-07-15 07:59:36 -04:00
filter - cleanup of font init to have less special cases 2019-02-12 00:19:44 +01:00
fonts/consolefont - added U-100-U-17f to the console font. 2019-02-17 21:01:29 +01:00
glstuff
graphics - improved backdrop texture a little bit. replaced with a CC0 texture designed in Krita 2018-07-15 07:59:36 -04:00
maparrows
mapinfo - more work on graphics substitutiion 2019-02-21 00:35:27 +01:00
sbarinfo - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
shaders/glsl - split shadowmap AABB tree into two parts. one for static and one for dynamic 2019-01-04 15:51:59 +01:00
sounds - recompressed the dog sounds and removed the long stretches of silence at their ends. 2017-09-30 08:30:01 +02:00
sprites tnt1a0 is not a png 2018-11-24 14:01:52 +01:00
textures
xlat - added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom. 2017-01-08 01:15:45 +01:00
zscript - fixed: Unmorphing a monster did not clear its UNMORPHED flag. 2019-03-02 13:15:38 +01:00
althudcf.txt
animdefs.txt - replaced the procedural backdrop texture with some warped noise texture. 2018-07-15 00:00:00 +02:00
botsupp.txt - removed the bot related properties from AWeapon. 2018-11-24 23:48:23 +01:00
compatibility.txt - added compatibility entries for maps affected by buggy CheckSwitchRange behavior 2019-02-11 17:57:03 +01:00
decaldef.txt
defbinds.txt
dehsupp.txt
etc.h.txt
fontdefs.txt - implemented the status bar's DrawString function and ported the fullscreen HUD part of the Strife status bar to use the new functionality. 2017-03-24 20:09:50 +01:00
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont
iwadinfo.txt - autoload nerve.wad with Doom 2 2019-02-16 17:23:43 +01:00
language.def - a bit of text cleanuo. Removed some unused strings and moved a few not-to-be-translated ones to language.def. 2019-02-19 23:18:46 +01:00
language.eng Fixed name and placement of 'All except doors' localized string 2017-03-02 10:12:11 +02:00
language.enu Added a master volume setting. 2019-02-27 14:17:45 -05:00
language.fr Add language menu to Options 2019-02-21 17:54:13 +01:00
language.ita
language.ptb - a bit of text cleanuo. Removed some unused strings and moved a few not-to-be-translated ones to language.def. 2019-02-19 23:18:46 +01:00
language.rus - a bit of text cleanuo. Removed some unused strings and moved a few not-to-be-translated ones to language.def. 2019-02-19 23:18:46 +01:00
lockdefs.txt
menudef.txt - moved the sprite box on the player menu up a bit because this was badly overlapping with some long texts in most languages. 2019-03-02 12:20:58 +01:00
netnotch.dat
notch.dat
reverbs.txt
sbarinfo.txt
sndinfo.txt
sndseq.txt
spaldoom.lmp
spalhtic.lmp
strifehelp.acs - moved the displayed text in strfhelp.o to the string table. 2019-02-11 00:43:57 +01:00
teaminfo.txt
terrain.txt
textcolors.txt Added four text colors: ice, fire, sapphire, teal 2017-09-23 11:56:16 +02:00
textures.txt
things.h.txt
vga-rom-font.16
x11r6rgb.txt
xg.wopn Upgrade libADLMIDI and libOPNMIDI 2018-10-04 08:58:47 -04:00
xhairs.txt
zscript.txt - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00