gzdoom/src/g_doom/a_cacodemon.cpp
2016-03-01 09:47:10 -06:00

35 lines
788 B
C++

/*
#include "actor.h"
#include "info.h"
#include "m_random.h"
#include "p_local.h"
#include "p_enemy.h"
#include "gstrings.h"
#include "a_action.h"
#include "s_sound.h"
#include "thingdef/thingdef.h"
*/
static FRandom pr_headattack ("HeadAttack");
DEFINE_ACTION_FUNCTION(AActor, A_HeadAttack)
{
PARAM_ACTION_PROLOGUE;
if (!self->target)
return 0;
A_FaceTarget (self);
if (self->CheckMeleeRange ())
{
int damage = (pr_headattack()%6+1)*10;
S_Sound (self, CHAN_WEAPON, self->AttackSound, 1, ATTN_NORM);
int newdam = P_DamageMobj (self->target, self, self, damage, NAME_Melee);
P_TraceBleed (newdam > 0 ? newdam : damage, self->target, self);
return 0;
}
// launch a missile
P_SpawnMissile (self, self->target, PClass::FindActor("CacodemonBall"));
return 0;
}