gzdoom/wadsrc/static
2016-02-25 10:08:08 -06:00
..
actors Added GetSpawnHealth() and GetGibHealth() for DECORATE 2016-02-25 10:08:08 -06:00
filter Move extra font characters into filter directories 2016-02-04 13:23:36 -06:00
graphics Move extra font characters into filter directories 2016-02-04 13:23:36 -06:00
maparrows - Added keys on the automap for Heretic in easy mode, courtesy of Gez. 2012-02-12 02:45:48 +00:00
mapinfo - added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff. 2016-02-05 23:51:28 +01:00
sbarinfo - Fixed: Hexen's status bar top graphic was drawn 1 pixel too low. 2015-05-20 13:10:08 -04:00
shaders/d3d - Removed a couple warnings about implicit vector truncation reported by fxc. (Apparently, it 2011-05-15 22:30:20 +00:00
sounds - Reprocess all sounds with flac 1.2.1. 2009-09-15 01:55:36 +00:00
sprites - added pickup sprite for Chex Quest's Mini Zorcher (i.e. pistol replacement.) 2015-04-27 10:24:49 +02:00
textures
xlat - updated xlat/eternity.txt 2016-02-25 01:09:01 +01:00
althudcf.txt - fixed: Changing APROP_Friendly in ACS did not adjust the monster count. 2010-08-10 16:22:57 +00:00
animated.lmp
animdefs.txt - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
compatibility.txt - added a compatibility option to allow multiple exits to be triggered. 2016-02-24 10:35:29 +01:00
confont.lmp Updated console font by GFD. 2016-02-14 09:27:20 +01:00
dbigfont.lmp
decaldef.txt - Fixed one small copy-paste error in decaldef.txt for SnakeScorch22. 2012-09-11 01:42:01 +00:00
decorate.txt Add flies (doomed #112) from the Hexen retail beta 2015-04-02 17:52:54 -05:00
defbinds.txt Externalized default key bindings 2015-04-05 21:40:53 -05:00
dehsupp.txt . added MBF dog sounds to Dehacked sound table. 2015-09-28 09:09:52 +02:00
etc.h.txt - merged 3dfloors2 branch into trunk. 2011-01-29 11:09:38 +00:00
fontdefs.txt - fixed: The GAMEINFO parser did not correctly handle NOSPRITERENAME 2010-10-23 22:33:39 +00:00
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont
iwadinfo.txt - added new IWAD name HERETICSR.WAD so that commercial Heretic and Shadows of the Serpent Riders can coexist. 2016-01-05 11:16:38 +01:00
language.eng Converted all of the strings in menudef into language strings. 2016-02-20 20:04:29 +01:00
language.enu - fixed some language issues with the menu. 2016-02-25 09:27:30 +01:00
language.fr - Expand environment variables for autoload paths. 2014-07-15 21:26:26 -04:00
language.ita - added Italian translation to OB_VOODOO (thanks to Edward-san) 2012-04-22 07:37:38 +00:00
language.ptb - specte typo in language.ptb. 2013-08-10 21:15:06 +02:00
lockdefs.txt - Fix mapcolor for Strife's passcard. 2011-10-03 00:38:20 +00:00
menudef.txt - fixed some language issues with the menu. 2016-02-25 09:27:30 +01:00
netnotch.dat - added Gez's patch to move Hexen's startup notches out of the EXE. 2010-03-27 21:12:08 +00:00
notch.dat - added Gez's patch to move Hexen's startup notches out of the EXE. 2010-03-27 21:12:08 +00:00
reverbs.txt
sbarinfo.txt
sbigfont.lmp
sndinfo.txt Split sndinfo.txt up into multiple files using filter directories. 2015-04-03 22:58:58 -05:00
sndseq.txt - Fixed copy-paste fail for DoorCloseSmallWood. 2010-01-08 04:01:30 +00:00
spaldoom.lmp
spalhtic.lmp
teaminfo.txt
terrain.txt - fixed: Heretic's splashes don't alert monsters. 2010-05-11 17:30:27 +00:00
textcolors.txt - Moved the V_InitFontColors() call earlier in the startup sequence so that 2009-02-11 00:16:05 +00:00
textures.txt - Enable Doom 1.1 status bar support. 2012-11-09 23:03:53 +00:00
things.h.txt - merged 3dfloors2 branch into trunk. 2011-01-29 11:09:38 +00:00
vga-rom-font.16
x11r6rgb.txt
xhairs.txt