gzdoom/wadsrc/static
2017-05-27 21:52:43 -04:00
..
filter - do not adjust the sprite offset for the WolfSS's attack and pain states. 2017-02-23 22:09:50 +01:00
glstuff - cleaned up the clip plane management for portals. 2016-04-27 00:41:00 +02:00
graphics Move extra font characters into filter directories 2016-02-04 13:23:36 -06:00
maparrows Normalize line endings 2016-03-01 09:47:10 -06:00
mapinfo Merge https://github.com/coelckers/gzdoom 2017-05-22 13:10:19 -04:00
sbarinfo - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
shaders - Add OpenGL ES 3 support to GL renderer 2017-04-06 23:34:42 -04:00
sounds - Reprocess all sounds with flac 1.2.1. 2009-09-15 01:55:36 +00:00
sprites - added pickup sprite for Chex Quest's Mini Zorcher (i.e. pistol replacement.) 2015-04-27 10:24:49 +02:00
textures About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
xlat - added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom. 2017-01-08 01:15:45 +01:00
zscript - fixed: Harmony requires special scaling treatment for the fullscreen HUD's icons. 2017-05-21 21:30:46 +02:00
althudcf.txt Normalize line endings 2016-03-01 09:47:10 -06:00
animdefs.txt - simplified the parameters of the HUD draw functions by moving all booleans into one flags word and ordering them so that the less likely ones to be used can be made optional. 2017-03-26 18:41:24 +02:00
compatibility.txt - Added compatibility fix for Doom2's map18 for missing textures on one of the door frames - lines 451 and 459 2017-05-27 06:53:36 -04:00
confont.lmp Updated console font by GFD. 2016-02-14 09:27:20 +01:00
dbigfont.lmp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
decaldef.txt Normalize line endings 2016-03-01 09:47:10 -06:00
defbinds.txt Externalized default key bindings 2015-04-05 21:40:53 -05:00
dehsupp.txt - moved the 'brainexplode' state to the rocket, which is the actor which actually uses it. 2016-11-14 15:02:44 +01:00
etc.h.txt Normalize line endings 2016-03-01 09:47:10 -06:00
fontdefs.txt - implemented the status bar's DrawString function and ported the fullscreen HUD part of the Strife status bar to use the new functionality. 2017-03-24 20:09:50 +01:00
in_epi1.txt Normalize line endings 2016-03-01 09:47:10 -06:00
in_epi2.txt Normalize line endings 2016-03-01 09:47:10 -06:00
in_epi3.txt Normalize line endings 2016-03-01 09:47:10 -06:00
in_htc1.txt Normalize line endings 2016-03-01 09:47:10 -06:00
in_htc2.txt Normalize line endings 2016-03-01 09:47:10 -06:00
in_htc3.txt Normalize line endings 2016-03-01 09:47:10 -06:00
indexfont - fixed some incorrect file names in the new WADSRC directory and deleted obsolete makefiles. 2008-07-23 15:32:18 +00:00
iwadinfo.txt - fixed: Harmony requires special scaling treatment for the fullscreen HUD's icons. 2017-05-21 21:30:46 +02:00
language.eng Fixed name and placement of 'All except doors' localized string 2017-03-02 10:12:11 +02:00
language.enu Merge https://github.com/coelckers/gzdoom 2017-05-27 21:52:43 -04:00
language.fr Normalize line endings 2016-03-01 09:47:10 -06:00
language.ita Normalize line endings 2016-03-01 09:47:10 -06:00
language.ptb Normalize line endings 2016-03-01 09:47:10 -06:00
lockdefs.txt Adds //%Title property to all locks to make parsing LOCKDEFS by map editors more feasible. 2016-07-12 23:52:04 +02:00
menudef.txt Merge https://github.com/coelckers/gzdoom 2017-05-27 21:52:43 -04:00
netnotch.dat - added Gez's patch to move Hexen's startup notches out of the EXE. 2010-03-27 21:12:08 +00:00
notch.dat - added Gez's patch to move Hexen's startup notches out of the EXE. 2010-03-27 21:12:08 +00:00
reverbs.txt Normalize line endings 2016-03-01 09:47:10 -06:00
sbarinfo.txt Normalize line endings 2016-03-01 09:47:10 -06:00
sbigfont.lmp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
sndinfo.txt Normalize line endings 2016-03-01 09:47:10 -06:00
sndseq.txt Normalize line endings 2016-03-01 09:47:10 -06:00
spaldoom.lmp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
spalhtic.lmp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
strifehelp.acs - include strifehelp.acs when building gzdoom.pk3. 2017-04-23 14:12:02 +02:00
teaminfo.txt Normalize line endings 2016-03-01 09:47:10 -06:00
terrain.txt Normalize line endings 2016-03-01 09:47:10 -06:00
textcolors.txt Normalize line endings 2016-03-01 09:47:10 -06:00
textures.txt Normalize line endings 2016-03-01 09:47:10 -06:00
things.h.txt Normalize line endings 2016-03-01 09:47:10 -06:00
vga-rom-font.16 About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
x11r6rgb.txt Normalize line endings 2016-03-01 09:47:10 -06:00
xhairs.txt Normalize line endings 2016-03-01 09:47:10 -06:00
zscript.txt - fixed: Harmony requires special scaling treatment for the fullscreen HUD's icons. 2017-05-21 21:30:46 +02:00