mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 20:43:15 +00:00
d753d41752
parameters. - All DECORATE parameters are passed as expressions now. This change allows for compile time checks of all class names being used in DECORATE so many incorrect definitions may output warnings now. - Changed DECORATE sound and color parameters to use expressions. - Changed: S_StopChannel now resets the actor's sound flags. The previous bug made me think that delaying this until FMod calls the end of sound callback may simply be too late. SVN r1276 (trunk)
696 lines
18 KiB
CMake
696 lines
18 KiB
CMake
cmake_minimum_required( VERSION 2.4 )
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if( COMMAND cmake_policy )
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cmake_policy( SET CMP0003 NEW )
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endif( COMMAND cmake_policy )
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include( CheckFunctionExists )
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include( FindPkgConfig )
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option( NO_ASM "Disable assembly code" )
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if( CMAKE_COMPILER_IS_GNUCXX )
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option( NO_STRIP "Do not strip Release or MinSizeRel builds" )
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endif( CMAKE_COMPILER_IS_GNUCXX )
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if( CMAKE_SIZEOF_VOID_P MATCHES "8" )
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set( X64 64 )
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endif( CMAKE_SIZEOF_VOID_P MATCHES "8" )
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if( WIN32 )
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if( X64 )
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set( WIN_TYPE Win64 )
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set( XBITS x64 )
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else( X64 )
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set( WIN_TYPE Win32 )
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set( XBITS x86 )
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endif( X64 )
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add_definitions( -D_WIN32 )
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set( FMOD_SEARCH_PATHS
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"C:/Program Files/FMOD SoundSystem/FMOD Programmers API ${WIN_TYPE}/api"
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"C:/Program Files (x86)/FMOD SoundSystem/FMOD Programmers API ${WIN_TYPE}/api"
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"E:/Programs/Dev/FMOD/FMOD Programmers API ${WIN_TYPE}/api"
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"E:/Program Files (x86)/FMOD SoundSystem/FMOD Programmers API ${WIN_TYPE}/api" )
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set( FMOD_INC_PATH_SUFFIXES PATH_SUFFIXES inc )
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set( FMOD_LIB_PATH_SUFFIXES PATH_SUFFIXES lib )
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set( NASM_NAMES nasmw nasm )
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find_path( D3D_INCLUDE_DIR d3d9.h
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PATHS ENV DXSDK_DIR
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PATH_SUFFIXES Include )
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if( NOT D3D_INCLUDE_DIR )
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message( SEND_ERROR "Could not find DirectX 9 header files" )
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else( NOT D3D_INCLUDE_DIR )
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include_directories( ${D3D_INCLUDE_DIR} )
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endif( NOT D3D_INCLUDE_DIR )
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find_library( DX_ddraw_LIBRARY ddraw
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PATHS ENV DXSDK_DIR
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PATH_SUFFIXES Lib Lib/${XBITS} )
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find_library( DX_dxguid_LIBRARY dxguid
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PATHS ENV DXSDK_DIR
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PATH_SUFFIXES Lib Lib/${XBITS} )
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find_library( DX_dinput8_LIBRARY dinput8
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PATHS ENV DXSDK_DIR
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PATH_SUFFIXES Lib Lib/${XBITS} )
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set( DX_LIBS_FOUND YES )
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if( NOT DX_ddraw_LIBRARY )
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set( DX_LIBS_FOUND NO )
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endif( NOT DX_ddraw_LIBRARY )
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if( NOT DX_dxguid_LIBRARY )
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set( DX_LIBS_FOUND NO )
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endif( NOT DX_dxguid_LIBRARY )
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if( NOT DX_dinput8_LIBRARY )
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set( DX_LIBS_FOUND NO )
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endif( NOT DX_dinput8_LIBRARY )
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if( NOT DX_LIBS_FOUND )
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message( FATAL_ERROR "Could not find DirectX 9 libraries" )
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endif( NOT DX_LIBS_FOUND )
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set( ZDOOM_LIBS
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wsock32
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winmm
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"${DX_ddraw_LIBRARY}"
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"${DX_dxguid_LIBRARY}"
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"${DX_dinput8_LIBRARY}"
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ole32
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user32
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gdi32
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comctl32
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comdlg32
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ws2_32
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setupapi )
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else( WIN32 )
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option( NO_GTK "Disable GTK+ dialogs (Not applicable to Windows)" )
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option( VALGRIND "Add special Valgrind sequences to self-modifying code" )
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set( FMOD_SEARCH_PATHS
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/usr/local/include
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/usr/include
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/opt/local/include
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/opt/include )
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set( FMOD_INC_PATH_SUFFIXES PATH_SUFFIXES fmodex )
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set( NASM_NAMES nasm )
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# Non-Windows version also needs SDL
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find_package( SDL )
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if( NOT SDL_FOUND )
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message( SEND_ERROR "SDL is required for building." )
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endif( NOT SDL_FOUND )
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set( ZDOOM_LIBS "${SDL_LIBRARY}" )
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include_directories( "${SDL_INCLUDE_DIR}" )
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# Use GTK+ for the IWAD picker, if available.
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if( NOT NO_GTK )
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pkg_check_modules( GTK2 gtk+-2.0 )
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if( GTK2_FOUND )
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set( ZDOOM_LIBS ${ZDOOM_LIBS} ${GTK2_LIBRARIES} )
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include_directories( ${GTK2_INCLUDE_DIRS} )
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else( GTK2_FOUND )
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set( NO_GTK ON )
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endif( GTK2_FOUND )
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endif( NOT NO_GTK )
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if( NO_GTK )
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add_definitions( -DNO_GTK=1 )
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endif( NO_GTK )
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find_path( FPU_CONTROL_DIR fpu_control.h )
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if( FPU_CONTROL_DIR )
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include_directories( ${FPU_CONTROL_DIR} )
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add_definitions( -DHAVE_FPU_CONTROL )
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endif( FPU_CONTROL_DIR )
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endif( WIN32 )
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# Decide on the name of the FMOD library we want to use.
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if( NOT FMOD_LIB_NAME AND MSVC )
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set( FMOD_LIB_NAME fmodex${X64}_vc )
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endif( NOT FMOD_LIB_NAME AND MSVC )
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if( NOT FMOD_LIB_NAME AND BORLAND )
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set( FMOD_LIB_NAME fmodex${X64}_bc )
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endif( NOT FMOD_LIB_NAME AND BORLAND )
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if( NOT FMOD_LIB_NAME )
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set( FMOD_LIB_NAME fmodex${X64} )
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endif( NOT FMOD_LIB_NAME )
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# Search for FMOD include files
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find_path( FMOD_INCLUDE_DIR fmod.hpp
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PATHS ${FMOD_SEARCH_PATHS}
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${FMOD_INC_PATH_SUFFIXES} )
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if( FMOD_INCLUDE_DIR )
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message( STATUS "FMOD include files found at ${FMOD_INCLUDE_DIR}" )
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else( FMOD_INCLUDE_DIR )
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message( SEND_ERROR "Could not find FMOD include files" )
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endif( FMOD_INCLUDE_DIR )
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# Search for FMOD library
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find_library( FMOD_LIBRARY ${FMOD_LIB_NAME}
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PATHS ${FMOD_SEARCH_PATHS}
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${FMOD_LIB_PATH_SUFFIXES} )
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if( FMOD_LIBRARY )
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message( STATUS "FMOD library found at ${FMOD_LIBRARY}" )
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else( FMOD_LIBRARY )
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message( SEND_ERROR "Could not find FMOD library" )
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endif( FMOD_LIBRARY )
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# Search for NASM
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if( NOT NO_ASM )
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if( UNIX AND X64 )
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find_program( GAS_PATH as )
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if( GAS_PATH )
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set( ASSEMBLER ${GAS_PATH} )
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else( GAS_PATH )
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message( STATUS "Could not find as. Disabling assembly code." )
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set( NO_ASM ON )
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endif( GAS_PATH )
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else( UNIX AND X64 )
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find_program( NASM_PATH NAMES ${NASM_NAMES} )
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find_program( YASM_PATH yasm )
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if( X64 )
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if( YASM_PATH )
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set( ASSEMBLER ${YASM_PATH} )
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else( YASM_PATH )
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message( STATUS "Could not find YASM. Disabling assembly code." )
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set( NO_ASM ON )
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endif( YASM_PATH )
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else( X64 )
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if( NASM_PATH )
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set( ASSEMBLER ${NASM_PATH} )
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else( NASM_PATH )
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message( STATUS "Could not find NASM. Disabling assembly code." )
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set( NO_ASM ON )
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endif( NASM_PATH )
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endif( X64 )
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endif( UNIX AND X64 )
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# I think the only reason there was a version requirement was because the
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# executable name for Windows changed from 0.x to 2.0, right? This is
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# how to do it in case I need to do something similar later.
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# execute_process( COMMAND ${NASM_PATH} -v
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# OUTPUT_VARIABLE NASM_VER_STRING )
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# string( REGEX REPLACE ".*version ([0-9]+[.][0-9]+).*" "\\1" NASM_VER "${NASM_VER_STRING}" )
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# if( NOT NASM_VER LESS 2 )
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# message( SEND_ERROR "NASM version should be 2 or later. (Installed version is ${NASM_VER}.)" )
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# endif( NOT NASM_VER LESS 2 )
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endif( NOT NO_ASM )
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if( NOT NO_ASM )
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# Valgrind support is meaningless without assembly code.
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if( VALGRIND )
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add_definitions( -DVALGRIND_AWARE=1 )
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# If you're Valgrinding, you probably want to keep symbols around.
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set( NO_STRIP ON )
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endif( VALGRIND )
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# Tell CMake how to assemble our files
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if( UNIX )
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set( ASM_OUTPUT_EXTENSION .o )
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if( X64 )
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set( ASM_FLAGS )
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set( ASM_SOURCE_EXTENSION .s )
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else( X64 )
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set( ASM_FLAGS -f elf -DM_TARGET_LINUX -i${CMAKE_CURRENT_SOURCE_DIR}/ )
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set( ASM_SOURCE_EXTENSION .asm )
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endif( X64 )
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else( UNIX )
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set( ASM_OUTPUT_EXTENSION .obj )
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set( ASM_SOURCE_EXTENSION .asm )
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if( X64 )
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set( ASM_FLAGS -f win64 -DWIN32 -DWIN64 )
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else( X64 )
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set( ASM_FLAGS -f win32 -DWIN32 -i${CMAKE_CURRENT_SOURCE_DIR}/ )
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endif( X64 )
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endif( UNIX )
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if( WIN32 )
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set( FIXRTEXT fixrtext )
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endif( WIN32 )
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message( STATUS "Selected assembler: ${ASSEMBLER}" )
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MACRO( ADD_ASM_FILE indir infile )
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set( ASM_OUTPUT_${infile} "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/zdoom.dir/${indir}/${infile}${ASM_OUTPUT_EXTENSION}" )
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if( WIN32 )
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set( FIXRTEXT_${infile} COMMAND ${FIXRTEXT} "${ASM_OUTPUT_${infile}}" )
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endif( WIN32 )
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add_custom_command( OUTPUT ${ASM_OUTPUT_${infile}}
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COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/zdoom.dir/${indir}
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COMMAND ${ASSEMBLER} ${ASM_FLAGS} -o"${ASM_OUTPUT_${infile}}" "${CMAKE_CURRENT_SOURCE_DIR}/${indir}/${infile}${ASM_SOURCE_EXTENSION}"
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${FIXRTEXT_${infile}}
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DEPENDS ${indir}/${infile}.asm ${FIXRTEXT} )
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set( ASM_SOURCES ${ASM_SOURCES} "${ASM_OUTPUT_${infile}}" )
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ENDMACRO( ADD_ASM_FILE )
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endif( NOT NO_ASM )
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# Set up flags for GCC
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if( CMAKE_COMPILER_IS_GNUCXX )
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set( REL_CXX_FLAGS "-fno-rtti -fomit-frame-pointer" )
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set( CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${REL_CXX_FLAGS}" )
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set( CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} ${REL_CXX_FLAGS}" )
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set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} ${REL_CXX_FLAGS}" )
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wno-unused -fno-strict-aliasing" )
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if( NOT NO_STRIP )
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set (CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -s" )
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set (CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} -s" )
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endif( NOT NO_STRIP )
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endif( CMAKE_COMPILER_IS_GNUCXX )
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# Check for functions that may or may not exist.
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CHECK_FUNCTION_EXISTS( filelength FILELENGTH_EXISTS )
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if( FILELENGTH_EXISTS )
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add_definitions( -DHAVE_FILELENGTH=1 )
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endif( FILELENGTH_EXISTS )
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CHECK_FUNCTION_EXISTS( strupr STRUPR_EXISTS )
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if( NOT STRUPR_EXISTS )
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add_definitions( -DNEED_STRUPR=1 )
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endif( NOT STRUPR_EXISTS )
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CHECK_FUNCTION_EXISTS( stricmp STRICMP_EXISTS )
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if( NOT STRICMP_EXISTS )
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add_definitions( -Dstricmp=strcasecmp )
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endif( NOT STRICMP_EXISTS )
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CHECK_FUNCTION_EXISTS( strnicmp STRNICMP_EXISTS )
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if( NOT STRNICMP_EXISTS )
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add_definitions( -Dstrnicmp=strncasecmp )
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endif( NOT STRNICMP_EXISTS )
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if( NOT MSVC )
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add_definitions( -D__forceinline=inline )
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endif( NOT MSVC )
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if( UNIX )
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CHECK_LIBRARY_EXISTS( rt clock_gettime "" CLOCK_GETTIME_IN_RT )
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if( NOT CLOCK_GETTIME_IN_RT )
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CHECK_FUNCTION_EXISTS( clock_gettime CLOCK_GETTIME_EXISTS )
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if( NOT CLOCK_GETTIME_EXISTS )
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message( STATUS "Could not find clock_gettime. Timing statistics will not be available." )
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add_definitions( -DNO_CLOCK_GETTIME )
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endif( NOT CLOCK_GETTIME_EXISTS )
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else( NOT CLOCK_GETTIME_IN_RT )
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set( ZDOOM_LIBS ${ZDOOM_LIBS} rt )
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endif( NOT CLOCK_GETTIME_IN_RT )
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endif( UNIX )
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# Update svnrevision.h
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add_custom_target( revision_check ALL
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COMMAND ${CMAKE_BINARY_DIR}/tools/updaterevision/updaterevision . src/svnrevision.h
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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DEPENDS updaterevision )
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# Libraries ZDoom needs
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set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${FMOD_LIBRARY}" )
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include_directories( "${ZLIB_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${FMOD_INCLUDE_DIR}" )
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# Start defining source files for ZDoom
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if( WIN32 )
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set( SYSTEM_SOURCES_DIR win32 )
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set( SYSTEM_SOURCES
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win32/eaxedit.cpp
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win32/fb_d3d9.cpp
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win32/fb_d3d9_wipe.cpp
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win32/fb_ddraw.cpp
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win32/hardware.cpp
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win32/helperthread.cpp
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win32/i_cd.cpp
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win32/i_crash.cpp
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win32/i_input.cpp
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win32/i_main.cpp
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win32/i_movie.cpp
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win32/i_system.cpp
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win32/st_start.cpp
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win32/win32video.cpp )
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if( CMAKE_COMPILER_IS_GNUCXX )
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# CMake is not set up to compile and link rc files with GCC. :(
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add_custom_command( OUTPUT zdoom-rc.o
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COMMAND windres -o zdoom-rc.o -i ${CMAKE_CURRENT_SOURCE_DIR}/win32/zdoom.rc
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DEPENDS win32/zdoom.rc )
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set( SYSTEM_SOURCES ${SYSTEM_SOURCES} zdoom-rc.o )
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else( CMAKE_COMPILER_IS_GNUCXX )
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set( SYSTEM_SOURCES ${SYSTEM_SOURCES} win32/zdoom.rc )
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endif( CMAKE_COMPILER_IS_GNUCXX )
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else( WIN32 )
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set( SYSTEM_SOURCES_DIR sdl )
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set( SYSTEM_SOURCES
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sdl/crashcatcher.c
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sdl/hardware.cpp
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sdl/i_cd.cpp
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sdl/i_input.cpp
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sdl/i_main.cpp
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sdl/i_movie.cpp
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sdl/i_system.cpp
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sdl/sdlvideo.cpp
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sdl/st_start.cpp )
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endif( WIN32 )
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if( NO_ASM )
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add_definitions( -DNOASM )
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else( NO_ASM )
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if( X64 )
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ADD_ASM_FILE( asm_x86_64 tmap3 )
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else( X64 )
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ADD_ASM_FILE( asm_ia32 a )
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ADD_ASM_FILE( asm_ia32 misc )
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ADD_ASM_FILE( asm_ia32 tmap )
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ADD_ASM_FILE( asm_ia32 tmap2 )
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ADD_ASM_FILE( asm_ia32 tmap3 )
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endif( X64 )
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if( WIN32 )
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if( NOT X64 )
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ADD_ASM_FILE( win32 wrappers )
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endif( NOT X64 )
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endif( WIN32 )
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endif( NO_ASM )
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add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.h
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_CURRENT_SOURCE_DIR}/xlat/xlat_parser.y .
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COMMAND ${CMAKE_BINARY_DIR}/tools/lemon/lemon xlat_parser.y
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WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
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DEPENDS lemon ${CMAKE_CURRENT_SOURCE_DIR}/xlat/xlat_parser.y )
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add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h
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COMMAND ${CMAKE_BINARY_DIR}/tools/re2c/re2c --no-generation-date -s -o ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h ${CMAKE_CURRENT_SOURCE_DIR}/sc_man_scanner.re
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DEPENDS re2c ${CMAKE_CURRENT_SOURCE_DIR}/sc_man_scanner.re )
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include_directories( ${CMAKE_CURRENT_BINARY_DIR} )
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add_executable( zdoom WIN32
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autostart.cpp
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${ASM_SOURCES}
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${SYSTEM_SOURCES}
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am_map.cpp
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b_bot.cpp
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b_func.cpp
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b_game.cpp
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b_move.cpp
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b_think.cpp
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bbannouncer.cpp
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c_bind.cpp
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c_cmds.cpp
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c_console.cpp
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c_cvars.cpp
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c_dispatch.cpp
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c_expr.cpp
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cmdlib.cpp
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colormatcher.cpp
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configfile.cpp
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ct_chat.cpp
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d_dehacked.cpp
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d_main.cpp
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d_net.cpp
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d_netinfo.cpp
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d_protocol.cpp
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decallib.cpp
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dobject.cpp
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dobjgc.cpp
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dobjtype.cpp
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doomdef.cpp
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doomstat.cpp
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dsectoreffect.cpp
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dthinker.cpp
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f_finale.cpp
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f_wipe.cpp
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farchive.cpp
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files.cpp
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g_game.cpp
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g_hub.cpp
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g_level.cpp
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gameconfigfile.cpp
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gi.cpp
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hu_scores.cpp
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i_net.cpp
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info.cpp
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lumpconfigfile.cpp
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m_alloc.cpp
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m_argv.cpp
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m_bbox.cpp
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m_cheat.cpp
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m_menu.cpp
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|
m_misc.cpp
|
|
m_options.cpp
|
|
m_png.cpp
|
|
m_random.cpp
|
|
mus2midi.cpp
|
|
name.cpp
|
|
nodebuild.cpp
|
|
nodebuild_classify_nosse2.cpp
|
|
nodebuild_classify_sse2.cpp
|
|
nodebuild_events.cpp
|
|
nodebuild_extract.cpp
|
|
nodebuild_gl.cpp
|
|
nodebuild_utility.cpp
|
|
p_3dmidtex.cpp
|
|
p_acs.cpp
|
|
p_buildmap.cpp
|
|
p_ceiling.cpp
|
|
p_conversation.cpp
|
|
p_doors.cpp
|
|
p_effect.cpp
|
|
p_enemy.cpp
|
|
p_enemy_a_lookex.cpp
|
|
p_floor.cpp
|
|
p_interaction.cpp
|
|
p_lights.cpp
|
|
p_linkedsectors.cpp
|
|
p_lnspec.cpp
|
|
p_map.cpp
|
|
p_maputl.cpp
|
|
p_mobj.cpp
|
|
p_pillar.cpp
|
|
p_plats.cpp
|
|
p_pspr.cpp
|
|
p_saveg.cpp
|
|
p_sectors.cpp
|
|
p_setup.cpp
|
|
p_sight.cpp
|
|
p_slopes.cpp
|
|
p_spec.cpp
|
|
p_states.cpp
|
|
p_switch.cpp
|
|
p_teleport.cpp
|
|
p_terrain.cpp
|
|
p_things.cpp
|
|
p_tick.cpp
|
|
p_trace.cpp
|
|
p_udmf.cpp
|
|
p_user.cpp
|
|
p_writemap.cpp
|
|
p_xlat.cpp
|
|
parsecontext.cpp
|
|
po_man.cpp
|
|
r_anim.cpp
|
|
r_bsp.cpp
|
|
r_data.cpp
|
|
r_draw.cpp
|
|
r_drawt.cpp
|
|
r_interpolate.cpp
|
|
r_main.cpp
|
|
r_plane.cpp
|
|
r_polymost.cpp
|
|
r_segs.cpp
|
|
r_sky.cpp
|
|
r_things.cpp
|
|
r_translate.cpp
|
|
s_advsound.cpp
|
|
s_environment.cpp
|
|
s_playlist.cpp
|
|
s_sndseq.cpp
|
|
s_sound.cpp
|
|
sc_man.cpp
|
|
st_stuff.cpp
|
|
stats.cpp
|
|
stringtable.cpp
|
|
tables.cpp
|
|
teaminfo.cpp
|
|
tempfiles.cpp
|
|
v_collection.cpp
|
|
v_draw.cpp
|
|
v_font.cpp
|
|
v_palette.cpp
|
|
v_pfx.cpp
|
|
v_text.cpp
|
|
v_video.cpp
|
|
w_wad.cpp
|
|
wi_stuff.cpp
|
|
x86.cpp
|
|
zstrformat.cpp
|
|
zstring.cpp
|
|
g_doom/a_doommisc.cpp
|
|
g_doom/doom_sbar.cpp
|
|
g_heretic/a_hereticmisc.cpp
|
|
g_heretic/heretic_sbar.cpp
|
|
g_hexen/a_hexenmisc.cpp
|
|
g_hexen/hexen_sbar.cpp
|
|
g_raven/a_artitele.cpp
|
|
g_raven/a_minotaur.cpp
|
|
g_strife/a_strifestuff.cpp
|
|
g_strife/strife_sbar.cpp
|
|
g_shared/a_action.cpp
|
|
g_shared/a_armor.cpp
|
|
g_shared/a_artifacts.cpp
|
|
g_shared/a_bridge.cpp
|
|
g_shared/a_camera.cpp
|
|
g_shared/a_debris.cpp
|
|
g_shared/a_decals.cpp
|
|
g_shared/a_flashfader.cpp
|
|
g_shared/a_fountain.cpp
|
|
g_shared/a_hatetarget.cpp
|
|
g_shared/a_keys.cpp
|
|
g_shared/a_lightning.cpp
|
|
g_shared/a_mapmarker.cpp
|
|
g_shared/a_morph.cpp
|
|
g_shared/a_movingcamera.cpp
|
|
g_shared/a_pickups.cpp
|
|
g_shared/a_puzzleitems.cpp
|
|
g_shared/a_quake.cpp
|
|
g_shared/a_randomspawner.cpp
|
|
g_shared/a_secrettrigger.cpp
|
|
g_shared/a_sectoraction.cpp
|
|
g_shared/a_setcolor.cpp
|
|
g_shared/a_skies.cpp
|
|
g_shared/a_soundenvironment.cpp
|
|
g_shared/a_soundsequence.cpp
|
|
g_shared/a_spark.cpp
|
|
g_shared/a_specialspot.cpp
|
|
g_shared/a_waterzone.cpp
|
|
g_shared/a_weaponpiece.cpp
|
|
g_shared/a_weapons.cpp
|
|
g_shared/hudmessages.cpp
|
|
g_shared/sbarinfo_display.cpp
|
|
g_shared/sbarinfo_parser.cpp
|
|
g_shared/sbar_mugshot.cpp
|
|
g_shared/shared_hud.cpp
|
|
g_shared/shared_sbar.cpp
|
|
oplsynth/fmopl.cpp
|
|
oplsynth/mlopl.cpp
|
|
oplsynth/mlopl_io.cpp
|
|
oplsynth/music_opldumper_mididevice.cpp
|
|
oplsynth/music_opl_mididevice.cpp
|
|
oplsynth/opl_mus_player.cpp
|
|
sound/fmodsound.cpp
|
|
sound/i_music.cpp
|
|
sound/i_sound.cpp
|
|
sound/music_cd.cpp
|
|
sound/music_dumb.cpp
|
|
sound/music_midistream.cpp
|
|
sound/music_midi_base.cpp
|
|
sound/music_midi_midiout.cpp
|
|
sound/music_midi_timidity.cpp
|
|
sound/music_mus_midiout.cpp
|
|
sound/music_mus_opl.cpp
|
|
sound/music_spc.cpp
|
|
sound/music_stream.cpp
|
|
sound/music_timidity_mididevice.cpp
|
|
sound/music_win_mididevice.cpp
|
|
textures/automaptexture.cpp
|
|
textures/bitmap.cpp
|
|
textures/buildtexture.cpp
|
|
textures/canvastexture.cpp
|
|
textures/ddstexture.cpp
|
|
textures/flattexture.cpp
|
|
textures/imgztexture.cpp
|
|
textures/jpegtexture.cpp
|
|
textures/multipatchtexture.cpp
|
|
textures/patchtexture.cpp
|
|
textures/pcxtexture.cpp
|
|
textures/pngtexture.cpp
|
|
textures/rawpagetexture.cpp
|
|
textures/texture.cpp
|
|
textures/texturemanager.cpp
|
|
textures/tgatexture.cpp
|
|
textures/warptexture.cpp
|
|
thingdef/olddecorations.cpp
|
|
thingdef/thingdef.cpp
|
|
thingdef/thingdef_codeptr.cpp
|
|
thingdef/thingdef_data.cpp
|
|
thingdef/thingdef_exp.cpp
|
|
thingdef/thingdef_expression.cpp
|
|
thingdef/thingdef_parse.cpp
|
|
thingdef/thingdef_properties.cpp
|
|
thingdef/thingdef_states.cpp
|
|
timidity/common.cpp
|
|
timidity/instrum.cpp
|
|
timidity/instrum_dls.cpp
|
|
timidity/instrum_font.cpp
|
|
timidity/instrum_sf2.cpp
|
|
timidity/mix.cpp
|
|
timidity/playmidi.cpp
|
|
timidity/resample.cpp
|
|
timidity/timidity.cpp
|
|
xlat/parse_xlat.cpp
|
|
autozend.cpp )
|
|
|
|
set_source_files_properties( xlat/parse_xlat.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c" )
|
|
set_source_files_properties( sc_man.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h" )
|
|
|
|
target_link_libraries( zdoom ${ZDOOM_LIBS} snes_spc gdtoa dumb )
|
|
include_directories( .
|
|
g_doom
|
|
g_heretic
|
|
g_hexen
|
|
g_raven
|
|
g_strife
|
|
g_shared
|
|
oplsynth
|
|
sound
|
|
textures
|
|
thingdef
|
|
timidity
|
|
xlat
|
|
../snes_spc/snes_spc
|
|
../gdtoa
|
|
../dumb/include
|
|
${CMAKE_BINARY_DIR}/gdtoa
|
|
${SYSTEM_SOURCES_DIR} )
|
|
|
|
add_dependencies( zdoom revision_check )
|
|
|
|
# RUNTIME_OUTPUT_DIRECTORY does not exist in CMake 2.4.
|
|
# Linux distributions are slow to adopt 2.6. :(
|
|
set_target_properties( zdoom PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${ZDOOM_OUTPUT_DIR} )
|
|
set_target_properties( zdoom PROPERTIES OUTPUT_NAME ${ZDOOM_EXE_NAME} )
|
|
|
|
if( NOT WIN32 )
|
|
FILE( WRITE ${CMAKE_CURRENT_BINARY_DIR}/link-make "if [ ! -e ${ZDOOM_OUTPUT_DIR}/${ZDOOM_EXE_NAME} ]; then ln -sf ${CMAKE_CURRENT_BINARY_DIR}/${ZDOOM_EXE_NAME} ${ZDOOM_OUTPUT_DIR}/${ZDOOM_EXE_NAME}; fi" )
|
|
add_custom_command( TARGET zdoom POST_BUILD
|
|
COMMAND chmod +x ${CMAKE_CURRENT_BINARY_DIR}/link-make
|
|
COMMAND /bin/sh -c ${CMAKE_CURRENT_BINARY_DIR}/link-make )
|
|
endif( NOT WIN32 )
|
|
|
|
if( CMAKE_COMPILER_IS_GNUCXX )
|
|
# GCC misoptimizes this file
|
|
set_source_files_properties( oplsynth/fmopl.cpp PROPERTIES COMPILE_FLAGS "-fno-tree-dominator-opts -fno-tree-fre" )
|
|
|
|
# Compile this one file with SSE2 support.
|
|
set_source_files_properties( nodebuild_classify_sse2.cpp PROPERTIES COMPILE_FLAGS "-msse2 -mfpmath=sse" )
|
|
|
|
# Need to enable intrinsics for this file.
|
|
set_source_files_properties( x86.cpp PROPERTIES COMPILE_FLAGS "-msse2 -mmmx" )
|
|
endif( CMAKE_COMPILER_IS_GNUCXX )
|
|
|
|
if( MSVC )
|
|
# Compile this one file with SSE2 support.
|
|
set_source_files_properties( nodebuild_classify_sse2.cpp PROPERTIES COMPILE_FLAGS "/arch:SSE2" )
|
|
endif( MSVC )
|