gzdoom/wadsrc/static/zscript/shared/morph.txt
Christoph Oelckers 8a7671ad8b - exported all member fields from the morph items.
- renamed APowerMorph::Player to avoid accidental confusion with AActor::player, which in scripting is the same due to case insensitvity.
- renamed save key for above variable.
2016-11-23 23:28:03 +01:00

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class MorphProjectile : Actor native
{
native Class<PlayerPawn> PlayerClass;
native Class<Actor> MonsterClass, MorphFlash, UnMorphFlash;
native int Duration, MorphStyle;
Default
{
Damage 1;
Projectile;
-ACTIVATEIMPACT
-ACTIVATEPCROSS
}
}
class MorphedMonster : Actor native
{
native Actor UnmorphedMe;
native int UnmorphTime, MorphStyle;
native Class<Actor> MorphExitFlash;
Default
{
Monster;
-COUNTKILL
+FLOORCLIP
}
}