gzdoom/options.checklist
Christoph Oelckers 344c6348fd - sprite lightlevel cleanup and fixes.
* consolidated the getter functions on the game data side
* better handling of per-sprite lighting with fog
* allow negative values for additive per-sprite lighting.
* also fixed return type of UpdateWaterDepth.
2022-06-01 08:37:13 +02:00

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N/A weapon_recoil Firing a weapon pushes the player back
---N/A (todo, lastenemy?) monsters_remember 1 Friendly monsters return to old target when losing current one
!LEVEL2_NOINFIGHTING monster_infighting 1 Monsters infight
LEVEL3_AVOIDMELEE monster_backing Ranged monsters will back away from close melee targets
COMPATF2_AVOID_HAZARDS monster_avoid_hazards 1 Monsters avoid hazards such as crushing ceilings
N/A monkeys Monsters can climb steep stairs
COMPATF_MBFMONSTERMOVE monster_friction 1 Monsters are affected by friction modifiers
help_friends Friendly monsters prefer targets of friends
player_helpers Number of dogs to spawn
friend_distance 128 Friendly monsters try to keep at least this distance apart
!LEVEL3_NOJUMPDOWN dog_jumping 1 Dogs can jump down from high ledges
N/A comp_telefrag Spawners only telefrag on Map 30
COMPATF_DROPOFF comp_dropoff 01 Discourage / prevent enemies from walking off ledges (?)
COMPATF_CORPSEGIBS,BCOMPATF_VILEGHOSTS comp_vile Archviles can create ghosts
COMPATF_LIMITPAIN comp_pain Pain elementals don't spawn lost souls if there are over 20
--- N/A (todo) comp_skull Lost souls can spawn past impassable lines
N/A comp_blazing Blazing doors have double sounds
COMPATF_NODOORLIGHT comp_doorlight Door lighting changes are abrupt
COMPATF_LIGHT,COMPATF_SHORTTEX (partial) comp_model Assorted physics quirks and bugs
N/A comp_god God mode is removed in sector 11 & ignored at 1000+ damage
N/A comp_falloff Don't pull monsters off ledges they are hanging off of
COMPATF2_FLOORMOVE comp_floors Assorted floor bugs
N/A comp_skymap Don't apply invulnerability palette to skies
---todo comp_pursuit 1 Monsters can infight immediately when alerted
N/A comp_doorstuck Monsters get stuck in door tracks
COMPATF2_STAYONLIFT comp_staylift Monsters don't prefer staying on lifts their target is on
N/A comp_zombie Dead players can activate things
COMPATF_STAIRINDEX comp_stairs Assorted stair bugs
N/A comp_infcheat ?
N/A comp_zerotags Allow tag zero actions
N/A comp_respawn Monsters not spawned at level start respawn at the origin
N/A comp_soul Buggy lost soul bouncing
COMPATF_CROSSDROPOFF comp_ledgeblock 10 Monsters are blocked by ledges (except when scrolling)
---todo comp_friendlyspawn 1 Spawned things inherit the friend attribute from the source