gzdoom/src/gl/shaders/gl_shadowmapshader.h

17 lines
No EOL
225 B
C++

#ifndef __GL_SHADOWMAPSHADER_H
#define __GL_SHADOWMAPSHADER_H
#include "gl_shaderprogram.h"
class FShadowMapShader
{
public:
void Bind();
FBufferedUniform1f ShadowmapQuality;
private:
FShaderProgram mShader;
};
#endif