mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 20:43:15 +00:00
f409a24d2d
- fixed: Assignment from a readonly to a read-allowed pointer must be an error. - made GetDefaultByType a builtin so that it can do proper type assignment to the result, which for a function would be problematic in this case, even if automatic type deduction was implemented. Since this returns the class defaults which are not a real object, the result cannot be subjected to a type cast. - error out if a type cast of a readonly pointer is attempted. - fixed: FxBooleanNot could clobber a local variable because it used the source register to manipulate the result.
599 lines
12 KiB
Text
599 lines
12 KiB
Text
|
|
// Poison Bag (Flechette used by Cleric) ------------------------------------
|
|
|
|
class PoisonBag : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 5;
|
|
Height 5;
|
|
+NOBLOCKMAP +NOGRAVITY
|
|
}
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
PSBG A 18 Bright;
|
|
PSBG B 4 Bright;
|
|
PSBG C 3;
|
|
PSBG C 1 A_PoisonBagInit;
|
|
Stop;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// A_PoisonBagInit
|
|
//
|
|
//===========================================================================
|
|
|
|
void A_PoisonBagInit()
|
|
{
|
|
Actor mo = Spawn("PoisonCloud", pos + (0, 0, 28), ALLOW_REPLACE);
|
|
if (mo)
|
|
{
|
|
mo.target = target;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Fire Bomb (Flechette used by Mage) ---------------------------------------
|
|
|
|
class FireBomb : Actor
|
|
{
|
|
Default
|
|
{
|
|
DamageType "Fire";
|
|
+NOGRAVITY
|
|
+FOILINVUL
|
|
RenderStyle "Translucent";
|
|
Alpha 0.6;
|
|
DeathSound "FlechetteExplode";
|
|
}
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
PSBG A 20;
|
|
PSBG AA 10;
|
|
PSBG B 4;
|
|
PSBG C 4 A_Scream;
|
|
XPL1 A 4 Bright A_TimeBomb;
|
|
XPL1 BCDEF 4 Bright;
|
|
Stop;
|
|
}
|
|
|
|
void A_TimeBomb()
|
|
{
|
|
AddZ(32, false);
|
|
A_SetRenderStyle(1., STYLE_Add);
|
|
A_Explode();
|
|
}
|
|
}
|
|
|
|
// Throwing Bomb (Flechette used by Fighter) --------------------------------
|
|
|
|
class ThrowingBomb : Actor
|
|
{
|
|
Default
|
|
{
|
|
Health 48;
|
|
Speed 12;
|
|
Radius 8;
|
|
Height 10;
|
|
DamageType "Fire";
|
|
+NOBLOCKMAP +DROPOFF +MISSILE
|
|
BounceType "HexenCompat";
|
|
SeeSound "FlechetteBounce";
|
|
DeathSound "FlechetteExplode";
|
|
}
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
THRW A 4 A_CheckThrowBomb;
|
|
THRW BCDE 3 A_CheckThrowBomb;
|
|
THRW F 3 A_CheckThrowBomb2;
|
|
Loop;
|
|
Tail:
|
|
THRW G 6 A_CheckThrowBomb;
|
|
THRW F 4 A_CheckThrowBomb;
|
|
THRW H 6 A_CheckThrowBomb;
|
|
THRW F 4 A_CheckThrowBomb;
|
|
THRW G 6 A_CheckThrowBomb;
|
|
THRW F 3 A_CheckThrowBomb;
|
|
Wait;
|
|
Death:
|
|
CFCF Q 4 Bright A_NoGravity;
|
|
CFCF R 3 Bright A_Scream;
|
|
CFCF S 4 Bright A_Explode;
|
|
CFCF T 3 Bright;
|
|
CFCF U 4 Bright;
|
|
CFCF W 3 Bright;
|
|
CFCF X 4 Bright;
|
|
CFCF Z 3 Bright;
|
|
Stop;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// A_CheckThrowBomb
|
|
//
|
|
//===========================================================================
|
|
|
|
void A_CheckThrowBomb()
|
|
{
|
|
if (--health <= 0)
|
|
{
|
|
SetStateLabel("Death");
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// A_CheckThrowBomb2
|
|
//
|
|
//===========================================================================
|
|
|
|
void A_CheckThrowBomb2()
|
|
{
|
|
// [RH] Check using actual velocity, although the vel.z < 2 check still stands
|
|
if (Vel.Z < 2 && Vel.Length() < 1.5)
|
|
{
|
|
SetStateLabel("Tail");
|
|
SetZ(floorz);
|
|
Vel.Z = 0;
|
|
ClearBounce();
|
|
bMissile = false;
|
|
}
|
|
A_CheckThrowBomb();
|
|
}
|
|
|
|
}
|
|
|
|
// Poison Bag Artifact (Flechette) ------------------------------------------
|
|
|
|
class ArtiPoisonBag : Inventory
|
|
{
|
|
Default
|
|
{
|
|
+FLOATBOB
|
|
Inventory.DefMaxAmount;
|
|
Inventory.PickupFlash "PickupFlash";
|
|
+INVENTORY.INVBAR +INVENTORY.FANCYPICKUPSOUND
|
|
Inventory.Icon "ARTIPSBG";
|
|
Inventory.PickupSound "misc/p_pkup";
|
|
Inventory.PickupMessage "$TXT_ARTIPOISONBAG";
|
|
Tag "$TAG_ARTIPOISONBAG";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
PSBG A -1;
|
|
Stop;
|
|
}
|
|
|
|
//============================================================================
|
|
//
|
|
// AArtiPoisonBag :: BeginPlay
|
|
//
|
|
//============================================================================
|
|
|
|
override void BeginPlay ()
|
|
{
|
|
Super.BeginPlay ();
|
|
// If a subclass's specific icon is not defined, let it use the base class's.
|
|
if (!Icon.isValid())
|
|
{
|
|
Icon = GetDefaultByType("ArtiPoisonBag").Icon;
|
|
}
|
|
}
|
|
|
|
//============================================================================
|
|
//
|
|
// GetFlechetteType
|
|
//
|
|
//============================================================================
|
|
|
|
private class<Actor> GetFlechetteType(Actor other)
|
|
{
|
|
class<Actor> spawntype = null;
|
|
PlayerPawn pp = PlayerPawn(other);
|
|
if (pp)
|
|
{
|
|
spawntype = pp.FlechetteType;
|
|
}
|
|
if (spawntype == null)
|
|
{
|
|
// default fallback if nothing valid defined.
|
|
spawntype = "ArtiPoisonBag3";
|
|
}
|
|
return spawntype;
|
|
}
|
|
|
|
//============================================================================
|
|
//
|
|
// AArtiPoisonBag :: HandlePickup
|
|
//
|
|
//============================================================================
|
|
|
|
override bool HandlePickup (Inventory item)
|
|
{
|
|
// Only do special handling when picking up the base class
|
|
if (item.GetClass() != "ArtiPoisonBag")
|
|
{
|
|
return Super.HandlePickup (item);
|
|
}
|
|
|
|
if (GetClass() == GetFlechetteType(Owner))
|
|
{
|
|
if (Amount < MaxAmount || sv_unlimited_pickup)
|
|
{
|
|
Amount += item.Amount;
|
|
if (Amount > MaxAmount && !sv_unlimited_pickup)
|
|
{
|
|
Amount = MaxAmount;
|
|
}
|
|
item.bPickupGood = true;
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//============================================================================
|
|
//
|
|
// AArtiPoisonBag :: CreateCopy
|
|
//
|
|
//============================================================================
|
|
|
|
override Inventory CreateCopy (Actor other)
|
|
{
|
|
// Only the base class gets special handling
|
|
if (GetClass() != "ArtiPoisonBag")
|
|
{
|
|
return Super.CreateCopy (other);
|
|
}
|
|
|
|
class<Actor> spawntype = GetFlechetteType(other);
|
|
Inventory copy = Inventory(Spawn (spawntype));
|
|
copy.Amount = Amount;
|
|
copy.MaxAmount = MaxAmount;
|
|
GoAwayAndDie ();
|
|
return copy;
|
|
}
|
|
}
|
|
|
|
// Poison Bag 1 (The Cleric's) ----------------------------------------------
|
|
|
|
class ArtiPoisonBag1 : ArtiPoisonBag
|
|
{
|
|
Default
|
|
{
|
|
Inventory.Icon "ARTIPSB1";
|
|
Tag "$TAG_ARTIPOISONBAG1";
|
|
}
|
|
|
|
override bool Use (bool pickup)
|
|
{
|
|
Actor mo = Spawn("PoisonBag", Owner.Vec3Offset(
|
|
16 * cos(Owner.angle),
|
|
24 * sin(Owner.angle),
|
|
-Owner.Floorclip + 8), ALLOW_REPLACE);
|
|
if (mo)
|
|
{
|
|
mo.target = Owner;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
}
|
|
|
|
// Poison Bag 2 (The Mage's) ------------------------------------------------
|
|
|
|
class ArtiPoisonBag2 : ArtiPoisonBag
|
|
{
|
|
Default
|
|
{
|
|
Inventory.Icon "ARTIPSB2";
|
|
Tag "$TAG_ARTIPOISONBAG2";
|
|
}
|
|
|
|
override bool Use (bool pickup)
|
|
{
|
|
Actor mo = Spawn("FireBomb", Owner.Vec3Offset(
|
|
16 * cos(Owner.angle),
|
|
24 * sin(Owner.angle),
|
|
-Owner.Floorclip + 8), ALLOW_REPLACE);
|
|
if (mo)
|
|
{
|
|
mo.target = Owner;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
}
|
|
|
|
// Poison Bag 3 (The Fighter's) ---------------------------------------------
|
|
|
|
class ArtiPoisonBag3 : ArtiPoisonBag
|
|
{
|
|
Default
|
|
{
|
|
Inventory.Icon "ARTIPSB3";
|
|
Tag "$TAG_ARTIPOISONBAG3";
|
|
}
|
|
|
|
override bool Use (bool pickup)
|
|
{
|
|
Actor mo = Spawn("ThrowingBomb", Owner.Pos + (0,0,35. - Owner.Floorclip + (Owner.player? Owner.player.crouchoffset : 0)), ALLOW_REPLACE);
|
|
if (mo)
|
|
{
|
|
mo.angle = Owner.angle + (((random[PoisonBag]() & 7) - 4) * (360./256.));
|
|
|
|
/* Original flight code from Hexen
|
|
* mo.momz = 4*F.RACUNIT+((player.lookdir)<<(F.RACBITS-4));
|
|
* mo.z += player.lookdir<<(F.RACBITS-4);
|
|
* P_ThrustMobj(mo, mo.ang, mo.info.speed);
|
|
* mo.momx += player.mo.momx>>1;
|
|
* mo.momy += player.mo.momy>>1;
|
|
*/
|
|
|
|
// When looking straight ahead, it uses a z velocity of 4 while the xy velocity
|
|
// is as set by the projectile. To accommodate self with a proper trajectory, we
|
|
// aim the projectile ~20 degrees higher than we're looking at and increase the
|
|
// speed we fire at accordingly.
|
|
double orgpitch = -Owner.Pitch;
|
|
double modpitch = clamp(-Owner.Pitch + 20, -89., 89.);
|
|
double ang = mo.angle;
|
|
double speed = (mo.Speed, 4.).Length();
|
|
double xyscale = speed * cos(modpitch);
|
|
|
|
mo.Vel.Z = speed * sin(modpitch);
|
|
mo.Vel.X = xyscale * cos(ang) + Owner.Vel.X / 2;
|
|
mo.Vel.Y = xyscale * sin(ang) + Owner.Vel.Y / 2;
|
|
mo.AddZ(mo.Speed * sin(modpitch));
|
|
|
|
mo.target = Owner;
|
|
mo.tics -= random[PoisonBag]()&3;
|
|
mo.CheckMissileSpawn(Owner.radius);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
// Poison Bag 4 (Custom Giver) ----------------------------------------------
|
|
|
|
class ArtiPoisonBagGiver : ArtiPoisonBag
|
|
{
|
|
Default
|
|
{
|
|
Inventory.Icon "ARTIPSB4";
|
|
}
|
|
|
|
override bool Use (bool pickup)
|
|
{
|
|
Class<Actor> missiletype = MissileName;
|
|
if (missiletype != null)
|
|
{
|
|
Actor mo = Spawn (missiletype, Owner.Pos, ALLOW_REPLACE);
|
|
if (mo != null)
|
|
{
|
|
Inventory inv = Inventory(mo);
|
|
if (inv && inv.CallTryPickup(Owner)) return true;
|
|
mo.Destroy(); // Destroy if not inventory or couldn't be picked up
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
}
|
|
|
|
// Poison Bag 5 (Custom Thrower) --------------------------------------------
|
|
|
|
class ArtiPoisonBagShooter : ArtiPoisonBag
|
|
{
|
|
Default
|
|
{
|
|
Inventory.Icon "ARTIPSB5";
|
|
}
|
|
|
|
override bool Use (bool pickup)
|
|
{
|
|
Class<Actor> missiletype = MissileName;
|
|
if (missiletype != null)
|
|
{
|
|
Actor mo = Owner.SpawnPlayerMissile(missiletype);
|
|
if (mo != null)
|
|
{
|
|
// automatic handling of seeker missiles
|
|
if (mo.bSeekerMissile)
|
|
{
|
|
mo.tracer = Owner.target;
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
}
|
|
|
|
// Poison Cloud -------------------------------------------------------------
|
|
|
|
class PoisonCloud : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 20;
|
|
Height 30;
|
|
Mass 0x7fffffff;
|
|
+NOBLOCKMAP +NOGRAVITY +DROPOFF
|
|
+NODAMAGETHRUST
|
|
+DONTSPLASH +FOILINVUL +CANBLAST +BLOODLESSIMPACT +BLOCKEDBYSOLIDACTORS
|
|
RenderStyle "Translucent";
|
|
Alpha 0.6;
|
|
DeathSound "PoisonShroomDeath";
|
|
DamageType "PoisonCloud";
|
|
}
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
PSBG D 1;
|
|
PSBG D 1 A_Scream;
|
|
PSBG DEEEFFFGGGHHHII 2 A_PoisonBagDamage;
|
|
PSBG I 2 A_PoisonBagCheck;
|
|
PSBG I 1 A_PoisonBagCheck;
|
|
Goto Spawn + 3;
|
|
Death:
|
|
PSBG HG 7;
|
|
PSBG FD 6;
|
|
Stop;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
//
|
|
//
|
|
//===========================================================================
|
|
|
|
override void BeginPlay ()
|
|
{
|
|
Vel.X = MinVel; // missile objects must move to impact other objects
|
|
special1 = 24+(random[PoisonCloud]() & 7);
|
|
special2 = 0;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
//
|
|
//
|
|
//===========================================================================
|
|
|
|
override int DoSpecialDamage (Actor victim, int damage, Name damagetype)
|
|
{
|
|
if (victim.player)
|
|
{
|
|
bool mate = (target != null && victim.player != target.player && victim.IsTeammate (target));
|
|
bool dopoison;
|
|
|
|
if (!mate)
|
|
{
|
|
dopoison = victim.player.poisoncount < 4;
|
|
}
|
|
else
|
|
{
|
|
dopoison = victim.player.poisoncount < (int)(4. * level.teamdamage);
|
|
}
|
|
|
|
if (dopoison)
|
|
{
|
|
damage = 15 + (random[PoisonCloud]() & 15);
|
|
if (mate)
|
|
{
|
|
damage = (int)(damage * level.teamdamage);
|
|
}
|
|
// Handle passive damage modifiers (e.g. PowerProtection)
|
|
damage = victim.GetModifiedDamage(damagetype, damage, true);
|
|
// Modify with damage factors
|
|
damage = victim.ApplyDamageFactor(damagetype, damage);
|
|
if (damage > 0)
|
|
{
|
|
victim.player.PoisonDamage (self, 15 + (random[PoisonCloud]() & 15), false); // Don't play painsound
|
|
|
|
// If successful, play the poison sound.
|
|
if (victim.player.PoisonPlayer (self, self.target, 50))
|
|
victim.A_PlaySound ("*poison", CHAN_VOICE);
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
else if (!victim.bIsMonster)
|
|
{ // only damage monsters/players with the poison cloud
|
|
return -1;
|
|
}
|
|
return damage;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// A_PoisonBagCheck
|
|
//
|
|
//===========================================================================
|
|
|
|
void A_PoisonBagCheck()
|
|
{
|
|
if (--special1 <= 0)
|
|
{
|
|
SetStateLabel("Death");
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// A_PoisonBagDamage
|
|
//
|
|
//===========================================================================
|
|
|
|
void A_PoisonBagDamage()
|
|
{
|
|
A_Explode(4, 40);
|
|
AddZ(BobSin(special2) / 16);
|
|
special2 = (special2 + 1) & 63;
|
|
}
|
|
}
|
|
|
|
// Poison Shroom ------------------------------------------------------------
|
|
|
|
class ZPoisonShroom : PoisonBag
|
|
{
|
|
Default
|
|
{
|
|
Radius 6;
|
|
Height 20;
|
|
PainChance 255;
|
|
Health 30;
|
|
Mass 0x7fffffff;
|
|
+SHOOTABLE
|
|
+SOLID
|
|
+NOBLOOD
|
|
+NOICEDEATH
|
|
-NOBLOCKMAP
|
|
-NOGRAVITY
|
|
PainSound "PoisonShroomPain";
|
|
DeathSound "PoisonShroomDeath";
|
|
}
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
SHRM A 5 A_PoisonShroom;
|
|
Goto Pain+1;
|
|
Pain:
|
|
SHRM A 6;
|
|
SHRM B 8 A_Pain;
|
|
Goto Spawn;
|
|
Death:
|
|
SHRM CD 5;
|
|
SHRM E 5 A_PoisonBagInit;
|
|
SHRM F -1;
|
|
Stop;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// A_PoisonShroom
|
|
//
|
|
//===========================================================================
|
|
|
|
void A_PoisonShroom()
|
|
{
|
|
tics = 128 + (random[PoisonShroom]() << 1);
|
|
}
|
|
}
|
|
|