mirror of
https://github.com/ZDoom/gzdoom.git
synced 2025-01-18 23:52:02 +00:00
2874d927b1
whatever spawned the random spawner already took care of this. - Added a maxdist parameter to P_CheckMissileSpawn() to help ensure that it doesn't completely move the spawned missile outside of its shooter (and potentially beyond a wall the shooter might happen to be standing next to). SVN r4194 (trunk) |
||
---|---|---|
.. | ||
t_cmd.cpp | ||
t_fs.h | ||
t_fspic.cpp | ||
t_func.cpp | ||
t_load.cpp | ||
t_oper.cpp | ||
t_parse.cpp | ||
t_prepro.cpp | ||
t_script.cpp | ||
t_script.h | ||
t_spec.cpp | ||
t_variable.cpp |