mirror of
https://github.com/ZDoom/gzdoom.git
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96 lines
1.7 KiB
Text
96 lines
1.7 KiB
Text
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// The Cleric's Serpent Staff -----------------------------------------------
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ACTOR CWeapStaff : ClericWeapon
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{
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Weapon.SelectionOrder 1600
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Weapon.AmmoUse1 1
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Weapon.AmmoGive1 25
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Weapon.KickBack 150
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Weapon.YAdjust 10
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Weapon.AmmoType1 "Mana1"
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Inventory.PickupMessage "$TXT_WEAPON_C2"
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Obituary "$OB_MPCWEAPSTAFFM"
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Tag "$TAG_CWEAPSTAFF"
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action native A_CStaffInitBlink();
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action native A_CStaffCheckBlink();
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action native A_CStaffCheck();
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action native A_CStaffAttack();
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States
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{
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Spawn:
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WCSS A -1
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Stop
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Select:
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CSSF C 1 A_Raise
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Loop
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Deselect:
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CSSF B 3
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CSSF C 4
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CSSF C 1 A_Lower
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Wait
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Ready:
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CSSF C 4
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CSSF B 3 A_CStaffInitBlink
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CSSF AAAAAAA 1 A_WeaponReady
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CSSF A 1 A_CStaffCheckBlink
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Goto Ready + 2
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Fire:
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CSSF A 1 Offset (0, 45) A_CStaffCheck
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CSSF J 1 Offset (0, 50) A_CStaffAttack
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CSSF J 2 Offset (0, 50)
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CSSF J 2 Offset (0, 45)
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CSSF A 2 Offset (0, 40)
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CSSF A 2 Offset (0, 36)
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Goto Ready + 2
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Blink:
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CSSF BBBCCCCCBBB 1 A_WeaponReady
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Goto Ready + 2
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Drain:
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CSSF K 10 Offset (0, 36)
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Goto Ready + 2
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}
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}
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// Serpent Staff Missile ----------------------------------------------------
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ACTOR CStaffMissile native
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{
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Speed 22
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Radius 12
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Height 10
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Damage 5
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RenderStyle Add
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Projectile
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DeathSound "ClericCStaffExplode"
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Obituary "$OB_MPCWEAPSTAFFR"
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States
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{
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Spawn:
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CSSF DDEE 1 Bright A_CStaffMissileSlither
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Loop
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Death:
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CSSF FG 4 Bright
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CSSF HI 3 Bright
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Stop
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}
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}
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// Serpent Staff Puff -------------------------------------------------------
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ACTOR CStaffPuff
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{
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+NOBLOCKMAP +NOGRAVITY
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+PUFFONACTORS
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RenderStyle Translucent
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Alpha 0.6
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SeeSound "ClericCStaffHitThing"
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States
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{
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Spawn:
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FHFX STUVW 4
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Stop
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}
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}
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