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With localization for non-Latin languages on the support list the multibyte API doesn't cut it anymore. It neither can handle system text output outside the local code page nor can an ANSI window receive text input outside its own code page. Similar problems exist for file names. With the multibyte API it is impossible to handle any file containing characters outside the active local code page. So as of now, everything that may pass along some Unicode text will use the Unicode API with some text conversion functions. The only places where calls to the multibyte API were left are those where known string literals are passed or where the information is not used for anything but comparing it to other return values from the same API.
423 lines
11 KiB
C++
423 lines
11 KiB
C++
/*
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**
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**
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**---------------------------------------------------------------------------
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** Copyright 2003-2005 Tim Stump
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** Copyright 2005-2016 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <GL/gl.h>
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#include "wglext.h"
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#include "gl_sysfb.h"
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#include "hardware.h"
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#include "x86.h"
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#include "templates.h"
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#include "version.h"
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#include "c_console.h"
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#include "v_video.h"
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#include "i_input.h"
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#include "i_system.h"
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#include "doomstat.h"
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#include "v_text.h"
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#include "m_argv.h"
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#include "doomerrors.h"
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#include "base_sysfb.h"
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#include "win32basevideo.h"
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#include "c_dispatch.h"
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extern HWND Window;
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extern "C" {
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__declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
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__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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}
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EXTERN_CVAR(Int, vid_defwidth)
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EXTERN_CVAR(Int, vid_defheight)
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//==========================================================================
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//
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// Windows framebuffer
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//
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//==========================================================================
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void SystemBaseFrameBuffer::GetCenteredPos(int in_w, int in_h, int &winx, int &winy, int &winw, int &winh, int &scrwidth, int &scrheight)
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{
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DEVMODE displaysettings;
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RECT rect;
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int cx, cy;
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memset(&displaysettings, 0, sizeof(displaysettings));
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displaysettings.dmSize = sizeof(displaysettings);
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EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &displaysettings);
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scrwidth = (int)displaysettings.dmPelsWidth;
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scrheight = (int)displaysettings.dmPelsHeight;
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GetWindowRect(Window, &rect);
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cx = scrwidth / 2;
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cy = scrheight / 2;
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if (in_w > 0) winw = in_w;
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else winw = rect.right - rect.left;
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if (in_h > 0) winh = in_h;
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else winh = rect.bottom - rect.top;
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winx = cx - winw / 2;
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winy = cy - winh / 2;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void SystemBaseFrameBuffer::KeepWindowOnScreen(int &winx, int &winy, int winw, int winh, int scrwidth, int scrheight)
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{
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// If the window is too large to fit entirely on the screen, at least
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// keep its upperleft corner visible.
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if (winx + winw > scrwidth)
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{
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winx = scrwidth - winw;
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}
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if (winx < 0)
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{
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winx = 0;
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}
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if (winy + winh > scrheight)
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{
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winy = scrheight - winh;
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}
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if (winy < 0)
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{
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winy = 0;
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void SystemBaseFrameBuffer::SaveWindowedPos()
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{
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// Don't save if we were run with the -0 option.
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if (Args->CheckParm("-0"))
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{
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return;
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}
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// Make sure we only save the window position if it's not fullscreen.
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static const int WINDOW_STYLE = WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX;
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if ((GetWindowLong(Window, GWL_STYLE) & WINDOW_STYLE) == WINDOW_STYLE)
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{
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RECT wrect;
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if (GetWindowRect(Window, &wrect))
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{
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// If (win_x,win_y) specify to center the window, don't change them
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// if the window is still centered.
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if (win_x < 0 || win_y < 0 || win_w < 0 || win_h < 0)
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{
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int winx, winy, winw, winh, scrwidth, scrheight;
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GetCenteredPos(win_w, win_h, winx, winy, winw, winh, scrwidth, scrheight);
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KeepWindowOnScreen(winx, winy, winw, winh, scrwidth, scrheight);
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if (win_x < 0 && winx == wrect.left)
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{
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wrect.left = win_x;
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}
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if (win_y < 0 && winy == wrect.top)
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{
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wrect.top = win_y;
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}
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wrect.right = winw + wrect.left;
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wrect.bottom = winh + wrect.top;
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}
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win_x = wrect.left;
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win_y = wrect.top;
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win_w = wrect.right - wrect.left;
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win_h = wrect.bottom - wrect.top;
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}
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win_maximized = IsZoomed(Window) == TRUE;
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void SystemBaseFrameBuffer::RestoreWindowedPos()
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{
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int winx, winy, winw, winh, scrwidth, scrheight;
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GetCenteredPos(win_w, win_h, winx, winy, winw, winh, scrwidth, scrheight);
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// Just move to (0,0) if we were run with the -0 option.
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if (Args->CheckParm("-0"))
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{
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winx = winy = 0;
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}
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else
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{
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if (win_x >= 0)
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{
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winx = win_x;
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}
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if (win_y >= 0)
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{
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winy = win_y;
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}
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KeepWindowOnScreen(winx, winy, winw, winh, scrwidth, scrheight);
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}
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SetWindowPos(Window, nullptr, winx, winy, winw, winh, SWP_NOZORDER | SWP_FRAMECHANGED);
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if (win_maximized && !Args->CheckParm("-0"))
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ShowWindow(Window, SW_MAXIMIZE);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void SystemBaseFrameBuffer::SetWindowSize(int w, int h)
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{
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if (w < 0 || h < 0)
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{
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RestoreWindowedPos();
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}
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else
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{
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LONG style = WS_VISIBLE | WS_CLIPSIBLINGS | WS_OVERLAPPEDWINDOW;
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LONG exStyle = WS_EX_WINDOWEDGE;
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SetWindowLong(Window, GWL_STYLE, style);
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SetWindowLong(Window, GWL_EXSTYLE, exStyle);
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int winx, winy, winw, winh, scrwidth, scrheight;
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RECT r = { 0, 0, w, h };
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AdjustWindowRectEx(&r, style, false, exStyle);
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w = int(r.right - r.left);
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h = int(r.bottom - r.top);
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GetCenteredPos(w, h, winx, winy, winw, winh, scrwidth, scrheight);
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// Just move to (0,0) if we were run with the -0 option.
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if (Args->CheckParm("-0"))
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{
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winx = winy = 0;
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}
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else
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{
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KeepWindowOnScreen(winx, winy, winw, winh, scrwidth, scrheight);
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}
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if (!fullscreen)
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{
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ShowWindow(Window, SW_SHOWNORMAL);
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SetWindowPos(Window, nullptr, winx, winy, winw, winh, SWP_NOZORDER | SWP_FRAMECHANGED);
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win_maximized = false;
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SetSize(GetClientWidth(), GetClientHeight());
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SaveWindowedPos();
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}
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else
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{
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win_x = winx;
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win_y = winy;
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win_w = winw;
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win_h = winh;
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win_maximized = false;
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fullscreen = false;
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}
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void SystemBaseFrameBuffer::PositionWindow(bool fullscreen, bool initialcall)
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{
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RECT r;
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LONG style, exStyle;
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RECT monRect;
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if (!m_Fullscreen && fullscreen && !initialcall) SaveWindowedPos();
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if (m_Monitor)
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{
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MONITORINFOEXA mi;
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mi.cbSize = sizeof mi;
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if (GetMonitorInfoA(HMONITOR(m_Monitor), &mi))
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{
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strcpy(m_displayDeviceNameBuffer, mi.szDevice);
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m_displayDeviceName = m_displayDeviceNameBuffer;
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monRect = mi.rcMonitor;
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// Set the default windowed size if not specified yet.
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if (win_w < 0 || win_h < 0)
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{
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win_w = int(monRect.right - monRect.left) * 8 / 10;
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win_h = int(monRect.bottom - monRect.top) * 8 / 10;
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}
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}
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}
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ShowWindow(Window, SW_SHOW);
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GetWindowRect(Window, &r);
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style = WS_VISIBLE | WS_CLIPSIBLINGS;
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exStyle = 0;
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if (fullscreen)
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style |= WS_POPUP;
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else
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{
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style |= WS_OVERLAPPEDWINDOW;
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exStyle |= WS_EX_WINDOWEDGE;
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}
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SetWindowLong(Window, GWL_STYLE, style);
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SetWindowLong(Window, GWL_EXSTYLE, exStyle);
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if (fullscreen)
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{
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SetWindowPos(Window, 0, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
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MoveWindow(Window, monRect.left, monRect.top, monRect.right-monRect.left, monRect.bottom-monRect.top, FALSE);
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// And now, seriously, it IS in the right place. Promise.
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}
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else
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{
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RestoreWindowedPos();
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// This doesn't restore the window size properly so we must force a set size the next tic.
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if (m_Fullscreen)
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{
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::fullscreen = false;
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}
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}
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m_Fullscreen = fullscreen;
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SetSize(GetClientWidth(), GetClientHeight());
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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SystemBaseFrameBuffer::SystemBaseFrameBuffer(void *hMonitor, bool fullscreen) : DFrameBuffer(vid_defwidth, vid_defheight)
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{
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m_Monitor = hMonitor;
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m_displayDeviceName = 0;
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PositionWindow(fullscreen, true);
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HDC hDC = GetDC(Window);
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ReleaseDC(Window, hDC);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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SystemBaseFrameBuffer::~SystemBaseFrameBuffer()
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{
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if (!m_Fullscreen) SaveWindowedPos();
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ShowWindow (Window, SW_SHOW);
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SetWindowLong(Window, GWL_STYLE, WS_VISIBLE | WS_CLIPSIBLINGS | WS_OVERLAPPEDWINDOW);
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SetWindowLong(Window, GWL_EXSTYLE, WS_EX_WINDOWEDGE);
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SetWindowPos(Window, 0, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
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I_GetEvent();
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static_cast<Win32BaseVideo *>(Video)->Shutdown();
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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bool SystemBaseFrameBuffer::IsFullscreen()
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{
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return m_Fullscreen;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void SystemBaseFrameBuffer::ToggleFullscreen(bool yes)
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{
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PositionWindow(yes);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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int SystemBaseFrameBuffer::GetClientWidth()
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{
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RECT rect = { 0 };
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GetClientRect(Window, &rect);
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return rect.right - rect.left;
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}
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int SystemBaseFrameBuffer::GetClientHeight()
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{
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RECT rect = { 0 };
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GetClientRect(Window, &rect);
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return rect.bottom - rect.top;
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}
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