GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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2019-04-16 08:10:57 -04:00
asmjit - implement xor swap for vec registers 2018-12-07 19:30:00 +01:00
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cmake
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dumb
fm_banks
game-music-emu - reverted GME Kss_Cpu.cpp to previous version 2019-01-23 21:43:36 +01:00
gdtoa
glslang - update glslang to 7.11.3113 (stable release February 8, 2019). This fixes the SPIR-V validation error reported for the shadowmap shader 2019-04-15 04:53:43 +02:00
jpeg
lzma - updated LZMA SDK to version 19.00 2019-03-26 17:44:26 +02:00
soundfont
specs Squashed commit of the following: 2019-02-16 17:25:23 +01:00
src - rename vid_backend to vid_enablevulkan. Also changed the CVAR from a 0-state enable to 1-state. So vid_enablevulkan==1 enables vulkan now. This should be less confusing. 2019-04-16 08:10:57 -04:00
tools
unused - create an intermediate structure between sectors and subsectors. 2018-11-04 20:10:51 +01:00
wadsrc - rename vid_backend to vid_enablevulkan. Also changed the CVAR from a 0-state enable to 1-state. So vid_enablevulkan==1 enables vulkan now. This should be less confusing. 2019-04-16 08:10:57 -04:00
wadsrc_bm - changed the filter name for Doom IWADs 2019-04-10 00:15:16 +02:00
wadsrc_extra - implemented 'deletelumps' feature and add Chex Quest 3 texts. 2019-04-14 22:46:03 +02:00
wadsrc_lights - changed the filter name for Doom IWADs 2019-04-10 00:15:16 +02:00
zlib
.appveyor.yml - set MSBuild to utilise all CPUs in AppVeyor builds 2019-02-08 16:40:04 +02:00
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.gitignore - cleaned up .gitignore. 2019-02-10 14:12:06 +01:00
.travis.yml - updated Travis CI configuration to use Xcode 10.2 2019-03-30 11:15:26 +02:00
CMakeLists.txt - restrict Vulkan to 64 bit builds. 2019-03-24 14:34:48 +01:00
LICENSE
README.md

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.