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ec17f5a5b9
error handling. - Fixed: dehsupp/scanner.re defined "}" as the token RPAREN. dehsupp/parse.y also defined action_list_def as needing a RBARCE. I'm surprised it worked at all before. I guess Lemon really was too accepting. - Changed the way that xlatcc handles include statements so that I don't need to modify the logic of lempar.c. I also discovered that the grammar was improperly defined and only accepted the first statement. It worked before because Lemon used to accept multiple times before reaching the EOF token. I have also verified that it is still generating the proper lumps. - Removed some unused wadsrc files from the repository. - Fixed my re2c upgrade. - Updated lemon.c to v1.53. SVN r711 (trunk)
366 lines
6.1 KiB
C++
366 lines
6.1 KiB
C++
/* $Id: dfa.h 569 2006-06-05 22:14:00Z helly $ */
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#ifndef _dfa_h
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#define _dfa_h
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#include <iosfwd>
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#include <map>
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#include "re.h"
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namespace re2c
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{
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extern void prtCh(std::ostream&, uint, bool useTalx = true);
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extern void prtHex(std::ostream&, uint, bool useTalx = true);
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extern void prtChOrHex(std::ostream&, uint, bool useTalx = true);
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extern void printSpan(std::ostream&, uint, uint);
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class DFA;
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class State;
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class Action
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{
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public:
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State *state;
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public:
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Action(State*);
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virtual ~Action();
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virtual void emit(std::ostream&, uint, bool&) const = 0;
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virtual bool isRule() const;
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virtual bool isMatch() const;
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virtual bool isInitial() const;
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virtual bool readAhead() const;
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#ifdef PEDANTIC
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protected:
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Action(const Action& oth)
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: state(oth.state)
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{
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}
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Action& operator = (const Action& oth)
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{
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state = oth.state;
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return *this;
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}
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#endif
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};
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class Match: public Action
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{
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public:
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Match(State*);
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void emit(std::ostream&, uint, bool&) const;
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bool isMatch() const;
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};
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class Enter: public Action
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{
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public:
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uint label;
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public:
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Enter(State*, uint);
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void emit(std::ostream&, uint, bool&) const;
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};
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class Initial: public Enter
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{
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public:
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bool setMarker;
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public:
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Initial(State*, uint, bool);
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void emit(std::ostream&, uint, bool&) const;
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bool isInitial() const;
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};
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class Save: public Match
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{
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public:
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uint selector;
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public:
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Save(State*, uint);
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void emit(std::ostream&, uint, bool&) const;
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bool isMatch() const;
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};
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class Move: public Action
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{
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public:
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Move(State*);
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void emit(std::ostream&, uint, bool&) const;
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};
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class Accept: public Action
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{
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public:
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typedef std::map<uint, State*> RuleMap;
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uint nRules;
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uint *saves;
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State **rules;
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RuleMap mapRules;
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public:
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Accept(State*, uint, uint*, State**);
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void emit(std::ostream&, uint, bool&) const;
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void emitBinary(std::ostream &o, uint ind, uint l, uint r, bool &readCh) const;
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void genRuleMap();
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#ifdef PEDANTIC
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private:
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Accept(const Accept& oth)
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: Action(oth)
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, nRules(oth.nRules)
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, saves(oth.saves)
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, rules(oth.rules)
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{
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}
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Accept& operator=(const Accept& oth)
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{
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new(this) Accept(oth);
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return *this;
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}
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#endif
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};
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class Rule: public Action
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{
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public:
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RuleOp *rule;
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public:
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Rule(State*, RuleOp*);
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void emit(std::ostream&, uint, bool&) const;
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bool isRule() const;
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#ifdef PEDANTIC
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private:
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Rule (const Rule& oth)
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: Action(oth)
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, rule(oth.rule)
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{
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}
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Rule& operator=(const Rule& oth)
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{
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new(this) Rule(oth);
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return *this;
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}
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#endif
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};
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class Span
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{
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public:
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uint ub;
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State *to;
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public:
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uint show(std::ostream&, uint) const;
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};
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class Go
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{
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public:
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Go()
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: nSpans(0)
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, wSpans(~0u)
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, lSpans(~0u)
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, dSpans(~0u)
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, lTargets(~0u)
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, span(NULL)
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{
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}
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public:
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uint nSpans; // number of spans
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uint wSpans; // number of spans in wide mode
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uint lSpans; // number of low (non wide) spans
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uint dSpans; // number of decision spans (decide between g and b mode)
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uint lTargets;
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Span *span;
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public:
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void genGoto( std::ostream&, uint ind, const State *from, const State *next, bool &readCh);
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void genBase( std::ostream&, uint ind, const State *from, const State *next, bool &readCh, uint mask) const;
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void genLinear(std::ostream&, uint ind, const State *from, const State *next, bool &readCh, uint mask) const;
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void genBinary(std::ostream&, uint ind, const State *from, const State *next, bool &readCh, uint mask) const;
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void genSwitch(std::ostream&, uint ind, const State *from, const State *next, bool &readCh, uint mask) const;
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void genCpGoto(std::ostream&, uint ind, const State *from, const State *next, bool &readCh) const;
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void compact();
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void unmap(Go*, const State*);
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};
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class State
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{
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public:
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uint label;
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RuleOp *rule;
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State *next;
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State *link;
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uint depth; // for finding SCCs
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uint kCount;
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Ins **kernel;
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bool isPreCtxt;
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bool isBase;
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Go go;
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Action *action;
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public:
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State();
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~State();
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void emit(std::ostream&, uint, bool&) const;
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friend std::ostream& operator<<(std::ostream&, const State&);
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friend std::ostream& operator<<(std::ostream&, const State*);
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#ifdef PEDANTIC
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private:
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State(const State& oth)
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: label(oth.label)
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, rule(oth.rule)
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, next(oth.next)
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, link(oth.link)
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, depth(oth.depth)
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, kCount(oth.kCount)
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, kernel(oth.kernel)
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, isBase(oth.isBase)
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, go(oth.go)
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, action(oth.action)
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{
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}
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State& operator = (const State& oth)
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{
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new(this) State(oth);
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return *this;
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}
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#endif
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};
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class DFA
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{
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public:
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uint lbChar;
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uint ubChar;
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uint nStates;
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State *head, **tail;
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State *toDo;
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public:
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DFA(Ins*, uint, uint, uint, Char*);
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~DFA();
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void addState(State**, State*);
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State *findState(Ins**, uint);
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void split(State*);
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void findSCCs();
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void findBaseState();
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void emit(std::ostream&, uint);
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friend std::ostream& operator<<(std::ostream&, const DFA&);
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friend std::ostream& operator<<(std::ostream&, const DFA*);
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#ifdef PEDANTIC
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DFA(const DFA& oth)
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: lbChar(oth.lbChar)
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, ubChar(oth.ubChar)
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, nStates(oth.nStates)
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, head(oth.head)
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, tail(oth.tail)
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, toDo(oth.toDo)
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{
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}
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DFA& operator = (const DFA& oth)
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{
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new(this) DFA(oth);
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return *this;
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}
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#endif
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};
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inline Action::Action(State *s) : state(s)
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{
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delete s->action;
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s->action = this;
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}
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inline Action::~Action()
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{
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}
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inline bool Action::isRule() const
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{
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return false;
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}
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inline bool Action::isMatch() const
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{
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return false;
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}
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inline bool Action::isInitial() const
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{
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return false;
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}
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inline bool Action::readAhead() const
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{
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return !isMatch() || (state && state->next && state->next->action && !state->next->action->isRule());
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}
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inline Match::Match(State *s) : Action(s)
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{ }
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inline bool Match::isMatch() const
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{
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return true;
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}
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inline Enter::Enter(State *s, uint l) : Action(s), label(l)
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{ }
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inline Initial::Initial(State *s, uint l, bool b) : Enter(s, l), setMarker(b)
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{ }
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inline bool Initial::isInitial() const
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{
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return true;
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}
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inline Save::Save(State *s, uint i) : Match(s), selector(i)
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{ }
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inline bool Save::isMatch() const
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{
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return false;
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}
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inline bool Rule::isRule() const
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{
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return true;
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}
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inline std::ostream& operator<<(std::ostream &o, const State *s)
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{
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return o << *s;
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}
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inline std::ostream& operator<<(std::ostream &o, const DFA *dfa)
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{
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return o << *dfa;
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}
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} // end namespace re2c
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#endif
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