mirror of
https://github.com/ZDoom/gzdoom.git
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120 lines
2.1 KiB
Text
120 lines
2.1 KiB
Text
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// Mage Boss (Menelkir) -----------------------------------------------------
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class MageBoss : Actor
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{
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Default
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{
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Health 800;
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PainChance 50;
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Speed 25;
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Radius 16;
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Height 64;
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Monster;
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+FLOORCLIP +TELESTOMP
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+DONTMORPH
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PainSound "PlayerMagePain";
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DeathSound "PlayerMageCrazyDeath";
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Obituary "$OB_MBOSS";
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Tag "$FN_MBOSS";
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}
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States
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{
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Spawn:
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MAGE A 2;
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MAGE A 3 A_ClassBossHealth;
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MAGE A 5 A_Look;
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Wait;
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See:
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MAGE ABCD 4 A_FastChase;
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Loop;
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Pain:
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MAGE G 4;
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MAGE G 4 A_Pain;
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Goto See;
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Melee:
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Missile:
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MAGE E 8 A_FaceTarget;
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MAGE F 8 Bright A_MageAttack;
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Goto See;
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Death:
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MAGE H 6;
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MAGE I 6 A_Scream;
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MAGE JK 6;
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MAGE L 6 A_NoBlocking;
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MAGE M 6;
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MAGE N -1;
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Stop;
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XDeath:
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MAGE O 5 A_Scream;
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MAGE P 5;
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MAGE R 5 A_NoBlocking;
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MAGE S 5;
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MAGE T 5;
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MAGE U 5;
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MAGE V 5;
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MAGE W 5;
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MAGE X -1;
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Stop;
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Ice:
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MAGE Y 5 A_FreezeDeath;
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MAGE Y 1 A_FreezeDeathChunks;
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Wait;
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Burn:
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FDTH E 5 Bright A_PlaySound("PlayerMageBurnDeath");
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FDTH F 4 Bright;
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FDTH G 5 Bright;
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FDTH H 4 Bright A_Scream;
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FDTH I 5 Bright;
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FDTH J 4 Bright;
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FDTH K 5 Bright;
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FDTH L 4 Bright;
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FDTH M 5 Bright;
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FDTH N 4 Bright;
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FDTH O 5 Bright;
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FDTH P 4 Bright;
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FDTH Q 5 Bright;
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FDTH R 4 Bright;
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FDTH S 5 Bright A_NoBlocking;
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FDTH T 4 Bright;
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FDTH U 5 Bright;
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FDTH V 4 Bright;
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Stop;
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}
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//============================================================================
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//
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// MStaffSpawn2 - for use by mage class boss
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//
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//============================================================================
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void MStaffSpawn2 (double angle)
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{
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Actor mo = SpawnMissileAngleZ (pos.z + 40, "MageStaffFX2", angle, 0.);
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if (mo)
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{
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mo.target = self;
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mo.tracer = RoughMonsterSearch(10, true, true);
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}
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}
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//============================================================================
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//
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// A_MStaffAttack2 - for use by mage class boss
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//
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//============================================================================
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void A_MageAttack()
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{
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if (target == NULL)
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{
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return;
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}
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MStaffSpawn2(angle);
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MStaffSpawn2(angle - 5);
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MStaffSpawn2(angle + 5);
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A_PlaySound("MageStaffFire", CHAN_WEAPON);
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}
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}
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