gzdoom/wadsrc/static/zscript
Christoph Oelckers 1b068a10c6 - fixed last PR.
The result of GetPointer must be null checked as well!
2019-01-07 01:09:57 +01:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - removed level references from p_mobj.cpp. 2019-01-07 00:51:18 +01:00
heretic - capitalization of 'level' in all places where no changes will be needed. 2019-01-06 14:38:51 +01:00
hexen - removed level references from p_mobj.cpp. 2019-01-07 00:51:18 +01:00
inventory - converted a few more in various files. 2019-01-06 22:10:19 +01:00
menu - split gl_texture_hqresize into two variables - one for mode, one for multiplier. 2018-12-10 14:25:29 -05:00
raven - capitalization of 'level' in all places where no changes will be needed. 2019-01-06 14:38:51 +01:00
scriptutil - scriptified G_PlayerFinishLevel. 2018-12-02 16:26:02 +01:00
shared - capitalization of 'level' in all places where no changes will be needed. 2019-01-06 14:38:51 +01:00
statscreen Make StatusScreen::End virtual 2018-09-15 13:21:13 +02:00
statusbar - portal.cpp is almost free of access to the global level variable. 2019-01-06 17:06:40 +01:00
strife - removed level references from p_mobj.cpp. 2019-01-07 00:51:18 +01:00
actor.txt - removed level references from p_mobj.cpp. 2019-01-07 00:51:18 +01:00
actor_actions.txt - exported all native components of APlayerPawn. 2019-01-03 18:01:58 +01:00
actor_attacks.txt Fix A_CustomBulletAttack's spawnofs_xy parameter 2019-01-02 08:13:53 +01:00
actor_checks.txt - removed all direct references of AInventory::Owner and AInventory::Amount from the C++ code. 2018-12-03 17:41:05 +01:00
actor_interaction.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
actor_inventory.txt - fixed last PR. 2019-01-07 01:09:57 +01:00
base.txt - removed level references from p_mobj.cpp. 2019-01-07 00:51:18 +01:00
compatibility.txt - deprecated a few functions that depend on AAPTR_* to be useful. 2018-12-05 18:33:59 +01:00
constants.txt - scriptified G_PlayerFinishLevel. 2018-12-02 16:26:02 +01:00
destructible.txt Exported destructible geometry to ZScript 2018-11-07 00:12:37 +01:00
dynarrays.txt - fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called. 2018-01-19 19:49:42 +01:00
events.txt - capitalization of 'level' in all places where no changes will be needed. 2019-01-06 14:38:51 +01:00
level_compatibility.txt - capitalization of 'level' in all places where no changes will be needed. 2019-01-06 14:38:51 +01:00
mapdata.txt Expand UDMF and ZScript API for side's own additive colors 2018-12-26 16:58:27 +01:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00
zscript_license.txt - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00