gzdoom/wadsrc
2013-09-20 10:43:10 +02:00
..
static - changed the invisible waiting frame of the ExplosiveBarrel to use TNTA10 instead of the real barrel frame. This is so that sprite checks do not erroneously determine that there's still something to see. GZDoom's dynamic light code has problems with this. 2013-09-20 10:43:10 +02:00
CMakeLists.txt - Allow generator expressions to be turned off during pk3 building with CMake. 2013-07-01 16:57:46 -04:00
wadsrc.vcproj - removed obsolete references to 'generated' directory from Wadsrc project. 2011-01-09 13:49:54 +00:00