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79 lines
1.7 KiB
C++
79 lines
1.7 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id: i_sound.h,v 1.1.1.1 1997/12/28 12:59:03 pekangas Exp $
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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//
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// DESCRIPTION:
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// System interface, sound.
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//
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//-----------------------------------------------------------------------------
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#ifndef __I_SOUND__
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#define __I_SOUND__
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#include "doomdef.h"
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#include "doomstat.h"
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#include "s_sound.h"
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// Init at program start...
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void I_InitSound();
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// ... shut down and relase at program termination.
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void STACK_ARGS I_ShutdownSound (void);
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void I_SetSfxVolume (int volume);
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//
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// SFX I/O
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//
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// Initialize channels
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void I_SetChannels (int);
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// load a sound from disk
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void I_LoadSound (struct sfxinfo_struct *sfx);
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// Starts a sound in a particular sound channel.
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int
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I_StartSound
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( struct sfxinfo_struct *sfx,
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int vol,
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int sep,
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int pitch,
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int channel,
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BOOL looping );
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// Stops a sound channel.
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void I_StopSound(int handle);
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// Called by S_*() functions
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// to see if a channel is still playing.
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// Returns 0 if no longer playing, 1 if playing.
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int I_SoundIsPlaying(int handle);
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// Updates the volume, separation,
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// and pitch of a sound channel.
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void
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I_UpdateSoundParams
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( int handle,
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int vol,
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int sep,
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int pitch );
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#endif
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