gzdoom/code/r_data.h
1998-12-22 00:00:00 +00:00

63 lines
1.9 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
// Refresh module, data I/O, caching, retrieval of graphics
// by name.
//
//-----------------------------------------------------------------------------
#ifndef __R_DATA__
#define __R_DATA__
#include "r_defs.h"
#include "r_state.h"
// Retrieve column data for span blitting.
byte *R_GetColumn (int tex, int col);
// I/O, setting up the stuff.
void R_InitData (void);
void R_PrecacheLevel (void);
// Retrieval.
// Floor/ceiling opaque texture tiles,
// lookup by name. For animation?
int R_FlatNumForName (const char* name);
// Called by P_Ticker for switches and animations,
// returns the texture number for the texture name.
int R_TextureNumForName (const char *name);
int R_CheckTextureNumForName (const char *name);
int R_ColormapNumForName(const char *name); // killough 4/4/98
void R_SetDefaultColormap (const char *name); // [RH] change normal fadetable
unsigned int R_BlendForColormap (int map); // [RH] return calculated blend for a colormap
extern byte *realcolormaps; // [RH] make the colormaps externally visible
extern size_t numfakecmaps;
int R_FindSkin (char *name); // [RH] Find a skin
#endif
//-----------------------------------------------------------------------------
//
// $Log:$
//
//-----------------------------------------------------------------------------