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63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// Refresh module, data I/O, caching, retrieval of graphics
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// by name.
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//
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//-----------------------------------------------------------------------------
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#ifndef __R_DATA__
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#define __R_DATA__
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#include "r_defs.h"
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#include "r_state.h"
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// Retrieve column data for span blitting.
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byte *R_GetColumn (int tex, int col);
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// I/O, setting up the stuff.
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void R_InitData (void);
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void R_PrecacheLevel (void);
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// Retrieval.
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// Floor/ceiling opaque texture tiles,
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// lookup by name. For animation?
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int R_FlatNumForName (const char* name);
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// Called by P_Ticker for switches and animations,
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// returns the texture number for the texture name.
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int R_TextureNumForName (const char *name);
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int R_CheckTextureNumForName (const char *name);
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int R_ColormapNumForName(const char *name); // killough 4/4/98
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void R_SetDefaultColormap (const char *name); // [RH] change normal fadetable
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unsigned int R_BlendForColormap (int map); // [RH] return calculated blend for a colormap
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extern byte *realcolormaps; // [RH] make the colormaps externally visible
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extern size_t numfakecmaps;
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int R_FindSkin (char *name); // [RH] Find a skin
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#endif
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//-----------------------------------------------------------------------------
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//
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// $Log:$
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//
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//-----------------------------------------------------------------------------
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