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43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// Setup a game, startup stuff.
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//
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//-----------------------------------------------------------------------------
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#ifndef __P_SETUP__
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#define __P_SETUP__
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// NOT called by W_Ticker. Fixme.
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//
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// [RH] The only parameter used is mapname, so I removed playermask and skill.
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// On September 1, 1998, I added the position to indicate which set
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// of single-player start spots should be spawned in the level.
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void P_SetupLevel (char *mapname, int position);
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// Called by startup code.
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void P_Init (void);
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#endif
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//-----------------------------------------------------------------------------
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//
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// $Log:$
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//
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//-----------------------------------------------------------------------------
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