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29 lines
No EOL
882 B
C
29 lines
No EOL
882 B
C
#include "vectors.h"
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#define FX_ROCKET 0x00000001
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#define FX_GRENADE 0x00000002
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#define FX_FOUNTAINMASK 0x00070000
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#define FX_FOUNTAINSHIFT 16
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#define FX_REDFOUNTAIN 0x00010000
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#define FX_GREENFOUNTAIN 0x00020000
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#define FX_BLUEFOUNTAIN 0x00030000
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#define FX_YELLOWFOUNTAIN 0x00040000
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#define FX_PURPLEFOUNTAIN 0x00050000
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#define FX_BLACKFOUNTAIN 0x00060000
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#define FX_WHITEFOUNTAIN 0x00070000
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struct particle_s;
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struct particle_s *JitterParticle (int ttl);
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void P_ThinkParticles (void);
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void P_InitEffects (void);
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void P_RunEffects (void);
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void P_RunEffect (mobj_t *actor, int effects);
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void P_DrawRailTrail (vec3_t start, vec3_t end);
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void P_DrawSplash (int count, fixed_t x, fixed_t y, fixed_t z, angle_t angle, int kind);
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void P_DrawSplash2 (int count, fixed_t x, fixed_t y, fixed_t z, angle_t angle, int updown, int kind);
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void P_DisconnectEffect (mobj_t *actor); |