gzdoom/code/p_effect.h
1999-02-17 00:00:00 +00:00

29 lines
No EOL
882 B
C

#include "vectors.h"
#define FX_ROCKET 0x00000001
#define FX_GRENADE 0x00000002
#define FX_FOUNTAINMASK 0x00070000
#define FX_FOUNTAINSHIFT 16
#define FX_REDFOUNTAIN 0x00010000
#define FX_GREENFOUNTAIN 0x00020000
#define FX_BLUEFOUNTAIN 0x00030000
#define FX_YELLOWFOUNTAIN 0x00040000
#define FX_PURPLEFOUNTAIN 0x00050000
#define FX_BLACKFOUNTAIN 0x00060000
#define FX_WHITEFOUNTAIN 0x00070000
struct particle_s;
struct particle_s *JitterParticle (int ttl);
void P_ThinkParticles (void);
void P_InitEffects (void);
void P_RunEffects (void);
void P_RunEffect (mobj_t *actor, int effects);
void P_DrawRailTrail (vec3_t start, vec3_t end);
void P_DrawSplash (int count, fixed_t x, fixed_t y, fixed_t z, angle_t angle, int kind);
void P_DrawSplash2 (int count, fixed_t x, fixed_t y, fixed_t z, angle_t angle, int updown, int kind);
void P_DisconnectEffect (mobj_t *actor);