gzdoom/code/St_lib.c
1998-07-14 00:00:00 +00:00

305 lines
4.9 KiB
C

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// $Log:$
//
// DESCRIPTION:
// The status bar widget code.
// [RH] Widget coordinates are now relative to status bar
// instead of the game screen.
//
//-----------------------------------------------------------------------------
#include <ctype.h>
#include "doomdef.h"
#include "z_zone.h"
#include "v_video.h"
#include "m_swap.h"
#include "i_system.h"
#include "w_wad.h"
#include "st_stuff.h"
#include "st_lib.h"
#include "r_local.h"
#include "c_cvars.h"
#include "m_swap.h"
// in AM_map.c
extern BOOL automapactive;
//
// Hack display negative frags.
// Loads and store the stminus lump.
//
patch_t* sttminus;
void STlib_init(void)
{
sttminus = (patch_t *) W_CacheLumpName("STTMINUS", PU_STATIC);
}
// [RH] Routines to stretch status bar graphics depending on st_scale cvar.
extern cvar_t *st_scale;
void STlib_scaleRect (int x, int y, int w, int h)
{
if (st_scale->value && ST_WIDTH != 320)
V_CopyRect (x, y, &stbarscreen, w, h, x, y, &stnumscreen);
else
V_CopyRect (x, y, &stbarscreen, w, h, x + ST_X, y + ST_Y, &FG);
}
void STlib_scalePatch (int x, int y, patch_t *p)
{
if (st_scale->value && ST_WIDTH != 320)
V_DrawPatch (x, y, &stnumscreen, p);
else
V_DrawPatch (x + ST_X, y + ST_Y, &FG, p);
}
// ?
void
STlib_initNum
( st_number_t* n,
int x,
int y,
patch_t** pl,
int* num,
BOOL* on,
int width )
{
n->x = x;
n->y = y;
n->oldnum = 0;
n->width = width;
n->num = num;
n->on = on;
n->p = pl;
}
//
// A fairly efficient way to draw a number
// based on differences from the old number.
// Note: worth the trouble?
//
void STlib_drawNum (st_number_t *n, BOOL refresh)
{
int numdigits = n->width;
int num = *n->num;
int w = SHORT(n->p[0]->width);
int h = SHORT(n->p[0]->height);
int x = n->x;
int neg;
n->oldnum = *n->num;
neg = num < 0;
if (neg)
{
if (numdigits == 2 && num < -9)
num = -9;
else if (numdigits == 3 && num < -99)
num = -99;
num = -num;
}
// clear the area
x = n->x - numdigits*w;
STlib_scaleRect (x, n->y, w*numdigits, h);
// if non-number, do not draw it
if (num == 1994)
return;
x = n->x;
// in the special case of 0, you draw 0
if (!num)
STlib_scalePatch (x - w, n->y, n->p[ 0 ]);
// draw the new number
while (num && numdigits--)
{
x -= w;
STlib_scalePatch (x, n->y, n->p[ num % 10 ]);
num /= 10;
}
// draw a minus sign if necessary
if (neg)
STlib_scalePatch (x - 8, n->y, sttminus);
}
//
void
STlib_updateNum
( st_number_t* n,
BOOL refresh )
{
if (*n->on) STlib_drawNum(n, refresh);
}
//
void
STlib_initPercent
( st_percent_t* p,
int x,
int y,
patch_t** pl,
int* num,
BOOL* on,
patch_t* percent )
{
STlib_initNum(&p->n, x, y, pl, num, on, 3);
p->p = percent;
}
void
STlib_updatePercent
( st_percent_t* per,
int refresh )
{
if (refresh && *per->n.on) {
STlib_scalePatch (per->n.x, per->n.y, per->p);
}
STlib_updateNum(&per->n, refresh);
}
void
STlib_initMultIcon
( st_multicon_t* i,
int x,
int y,
patch_t** il,
int* inum,
BOOL* on )
{
i->x = x;
i->y = y;
i->oldinum = -1;
i->inum = inum;
i->on = on;
i->p = il;
}
void
STlib_updateMultIcon
( st_multicon_t* mi,
BOOL refresh )
{
int w;
int h;
int x;
int y;
if (*mi->on
&& (mi->oldinum != *mi->inum || refresh)
&& (*mi->inum!=-1))
{
if (mi->oldinum != -1)
{
x = mi->x - SHORT(mi->p[mi->oldinum]->leftoffset);
y = mi->y - SHORT(mi->p[mi->oldinum]->topoffset);
w = SHORT(mi->p[mi->oldinum]->width);
h = SHORT(mi->p[mi->oldinum]->height);
STlib_scaleRect (x, y, w, h);
} else {
w = h = 0;
x = 0;
y = 0;
}
STlib_scalePatch (mi->x, mi->y, mi->p[*mi->inum]);
mi->oldinum = *mi->inum;
}
}
void
STlib_initBinIcon
( st_binicon_t* b,
int x,
int y,
patch_t* i,
BOOL* val,
BOOL* on )
{
b->x = x;
b->y = y;
b->oldval = 0;
b->val = val;
b->on = on;
b->p = i;
}
void
STlib_updateBinIcon
( st_binicon_t* bi,
BOOL refresh )
{
int x;
int y;
int w;
int h;
if (*bi->on
&& (bi->oldval != *bi->val || refresh))
{
x = bi->x - SHORT(bi->p->leftoffset);
y = bi->y - SHORT(bi->p->topoffset);
w = SHORT(bi->p->width);
h = SHORT(bi->p->height);
if (*bi->val)
STlib_scalePatch (bi->x, bi->y, bi->p);
else
STlib_scaleRect (x, y, w, h);
bi->oldval = *bi->val;
}
}