mirror of
https://github.com/ZDoom/gzdoom.git
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653 lines
No EOL
15 KiB
C
653 lines
No EOL
15 KiB
C
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// $Log:$
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//
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// DESCRIPTION:
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// Here is a core component: drawing the floors and ceilings,
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// while maintaining a per column clipping list only.
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// Moreover, the sky areas have to be determined.
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//
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// MAXVISPLANES is no longer a limit on the number of visplanes,
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// but a limit on the number of hash slots; larger numbers mean
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// better performance usually but after a point they are wasted,
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// and memory and time overheads creep in.
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//
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// Lee Killough
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//
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//-----------------------------------------------------------------------------
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#include <stdlib.h>
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#include "i_system.h"
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#include "z_zone.h"
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#include "w_wad.h"
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#include "doomdef.h"
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#include "doomstat.h"
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#include "r_local.h"
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#include "r_sky.h"
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#include "m_alloc.h"
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#include "v_video.h"
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planefunction_t floorfunc;
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planefunction_t ceilingfunc;
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// Here comes the obnoxious "visplane".
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#define MAXVISPLANES 128 /* must be a power of 2 */
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static visplane_t *visplanes[MAXVISPLANES]; // killough
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static visplane_t *freetail; // killough
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static visplane_t **freehead = &freetail; // killough
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visplane_t *floorplane;
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visplane_t *ceilingplane;
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// killough -- hash function for visplanes
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// Empirically verified to be fairly uniform:
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#define visplane_hash(picnum,lightlevel,height) \
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((unsigned)((picnum)*3+(lightlevel)+(height)*7) & (MAXVISPLANES-1))
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//
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// opening
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//
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size_t maxopenings;
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short *openings;
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short *lastopening;
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//
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// Clip values are the solid pixel bounding the range.
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// floorclip starts out SCREENHEIGHT
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// ceilingclip starts out -1
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//
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short *floorclip;
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short *ceilingclip;
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//
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// spanstart holds the start of a plane span
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// initialized to 0 at start
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//
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int *spanstart;
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int *spanstop;
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//
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// texture mapping
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//
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int* planezlight; // [RH] Changed from lighttable_t** to int*
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fixed_t planeheight;
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fixed_t *yslopetab; // [RH] Added for freelook. ylook points into it
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fixed_t *yslope;
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fixed_t *distscale;
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fixed_t basexscale;
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fixed_t baseyscale;
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static fixed_t xoffs, yoffs; // killough 2/28/98: flat offsets
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fixed_t *cachedheight;
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fixed_t *cacheddistance;
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fixed_t *cachedxstep;
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fixed_t *cachedystep;
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//==========================================================================
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//
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// R_InitPlanes
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//
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// Called at game startup.
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//
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//==========================================================================
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void R_InitPlanes (void)
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{
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}
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//==========================================================================
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//
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// R_MapPlane
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//
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// Globals used: planeheight, ds_source, basexscale, baseyscale,
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// viewx, viewy, xoffs, yoffs, basecolormap.
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//
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//==========================================================================
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void R_MapPlane (int y, int x1, int x2)
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{
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angle_t angle;
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fixed_t distance;
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fixed_t length;
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unsigned index;
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#ifdef RANGECHECK
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if (x2 < x1
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|| x1<0
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|| x2>=viewwidth
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|| (unsigned)y>=(unsigned)viewheight)
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{
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I_FatalError ("R_MapPlane: %i, %i at %i",x1,x2,y);
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}
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#endif
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if (planeheight != cachedheight[y])
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{
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cachedheight[y] = planeheight;
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distance = cacheddistance[y] = FixedMul (planeheight, yslope[y]);
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ds_xstep = cachedxstep[y] = FixedMul (distance,basexscale);
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ds_ystep = cachedystep[y] = FixedMul (distance,baseyscale);
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}
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else
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{
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distance = cacheddistance[y];
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ds_xstep = cachedxstep[y];
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ds_ystep = cachedystep[y];
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}
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length = FixedMul (distance,distscale[x1]);
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angle = (viewangle + xtoviewangle[x1])>>ANGLETOFINESHIFT;
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// killough 2/28/98: Add offsets
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ds_xfrac = viewx + FixedMul(finecosine[angle], length) + xoffs;
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ds_yfrac = -viewy - FixedMul(finesine[angle], length) + yoffs;
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if (fixedlightlev)
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ds_colormap = basecolormap + fixedlightlev;
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else if (fixedcolormap)
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ds_colormap = fixedcolormap;
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else
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{
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index = distance >> LIGHTZSHIFT;
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if (index >= MAXLIGHTZ)
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index = MAXLIGHTZ-1;
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ds_colormap = planezlight[index] + basecolormap; // [RH] add basecolormap
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}
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ds_y = y;
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ds_x1 = x1;
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ds_x2 = x2;
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spanfunc ();
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}
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//==========================================================================
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//
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// R_ClearPlanes
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//
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// Called at the beginning of each frame.
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//
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//==========================================================================
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void R_ClearPlanes (void)
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{
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int i;
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angle_t angle;
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// opening / clipping determination
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for (i = 0; i < viewwidth ; i++)
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{
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floorclip[i] = (short)viewheight;
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}
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memset (ceilingclip, 0xff, sizeof(*ceilingclip) * viewwidth);
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for (i = 0; i < MAXVISPLANES; i++) // new code -- killough
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for (*freehead = visplanes[i], visplanes[i] = NULL; *freehead; )
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freehead = &(*freehead)->next;
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lastopening = openings;
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// texture calculation
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memset (cachedheight, 0, sizeof(*cachedheight) * screen.height);
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angle = (viewangle - ANG90)>>ANGLETOFINESHIFT; // left to right mapping
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// scale will be unit scale at SCREENWIDTH/2 distance
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basexscale = FixedDiv (finecosine[angle], centerxfrac);
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baseyscale = -FixedDiv (finesine[angle], centerxfrac);
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}
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//==========================================================================
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//
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// New function, by Lee Killough
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// [RH] top and bottom buffers get allocated immediately
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// after the visplane.
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//
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//==========================================================================
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static visplane_t *new_visplane(unsigned hash)
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{
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visplane_t *check = freetail;
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if (!check) {
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check = Calloc (1, sizeof(*check) + sizeof(*check->top)*(screen.width*2));
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check->bottom = &check->top[screen.width+2];
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} else
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if (!(freetail = freetail->next))
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freehead = &freetail;
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check->next = visplanes[hash];
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visplanes[hash] = check;
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return check;
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}
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//==========================================================================
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//
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// R_FindPlane
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//
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// killough 2/28/98: Add offsets
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//==========================================================================
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visplane_t *R_FindPlane (fixed_t height, int picnum, int lightlevel,
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fixed_t xoffs, fixed_t yoffs)
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{
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visplane_t *check;
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unsigned hash; // killough
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if (picnum == skyflatnum)
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height = lightlevel = 0; // all skys map together
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// New visplane algorithm uses hash table -- killough
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hash = visplane_hash (picnum, lightlevel, height);
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for (check = visplanes[hash]; check; check = check->next) // killough
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if (height == check->height &&
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picnum == check->picnum &&
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lightlevel == check->lightlevel &&
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xoffs == check->xoffs && // killough 2/28/98: Add offset checks
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yoffs == check->yoffs &&
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basecolormap == check->colormap) // [RH] Add colormap check
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return check;
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check = new_visplane (hash); // killough
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check->height = height;
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check->picnum = picnum;
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check->lightlevel = lightlevel;
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check->xoffs = xoffs; // killough 2/28/98: Save offsets
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check->yoffs = yoffs;
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check->colormap = basecolormap; // [RH] Save colormap
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check->minx = screen.width;
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check->maxx = -1;
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memset (check->top, 0xff, sizeof(*check->top) * screen.width);
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return check;
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}
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//==========================================================================
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//
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// R_CheckPlane
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//
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//==========================================================================
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visplane_t *R_CheckPlane (visplane_t *pl, int start, int stop)
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{
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int intrl, intrh;
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int unionl, unionh;
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int x;
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if (start < pl->minx)
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{
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intrl = pl->minx;
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unionl = start;
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}
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else
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{
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unionl = pl->minx;
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intrl = start;
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}
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if (stop > pl->maxx)
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{
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intrh = pl->maxx;
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unionh = stop;
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}
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else
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{
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unionh = pl->maxx;
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intrh = stop;
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}
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for (x=intrl ; x <= intrh && pl->top[x] == 0xffff; x++)
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;
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if (x > intrh)
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{
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// use the same visplane
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pl->minx = unionl;
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pl->maxx = unionh;
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}
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else
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{
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// make a new visplane
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unsigned hash = visplane_hash (pl->picnum, pl->lightlevel, pl->height);
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visplane_t *new_pl = new_visplane (hash);
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new_pl->height = pl->height;
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new_pl->picnum = pl->picnum;
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new_pl->lightlevel = pl->lightlevel;
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new_pl->xoffs = pl->xoffs; // killough 2/28/98
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new_pl->yoffs = pl->yoffs;
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new_pl->colormap = pl->colormap; // [RH] Copy colormap
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pl = new_pl;
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pl->minx = start;
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pl->maxx = stop;
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memset (pl->top, 0xff, sizeof(*pl->top) * screen.width);
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}
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return pl;
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}
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//==========================================================================
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//
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// R_MakeSpans
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//
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//==========================================================================
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void R_MakeSpans (int x, int t1, int b1, int t2, int b2)
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{
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for (; t1 < t2 && t1 <= b1; t1++)
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R_MapPlane(t1, spanstart[t1], x-1);
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for (; b1 > b2 && b1 >= t1; b1--)
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R_MapPlane(b1, spanstart[b1] ,x-1);
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while (t2 < t1 && t2 <= b2)
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spanstart[t2++] = x;
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while (b2 > b1 && b2 >= t2)
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spanstart[b2--] = x;
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}
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//==========================================================================
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//
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// [RH] R_DrawSky
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//
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// Can handle parallax skies. Note that the front sky is *not* masked in
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// in the normal convention for patches, but uses color 0 as a transparent
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// color.
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//
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//==========================================================================
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static visplane_t *_skypl;
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static void _skycolumn (void (*drawfunc)(void), int x)
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{
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dc_yl = _skypl->top[x];
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dc_yh = _skypl->bottom[x];
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if (dc_yl <= dc_yh) {
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int angle = ((((viewangle + xtoviewangle[x])>>(ANGLETOSKYSHIFT-16)) + sky1pos)>>16);
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if (!(level.flags & LEVEL_DOUBLESKY))
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{
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dc_source = R_GetColumn (sky1texture, angle);
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drawfunc ();
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}
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else
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{
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byte composite[256]; // Skies shouldn't be taller than this
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byte *source;
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byte *source2;
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byte *dest;
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int count;
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int top;
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int bottom;
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top = dc_texturemid + (dc_yl - centery) * dc_iscale;
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bottom = top + (dc_yh - dc_yl) * dc_iscale;
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top >>= FRACBITS;
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bottom >>= FRACBITS;
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count = bottom - top + 1;
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source = R_GetColumn (sky1texture, angle) + top;
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angle = ((((viewangle + xtoviewangle[x])>>(ANGLETOSKYSHIFT-16)) + sky2pos)>>16);
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source2 = R_GetColumn (sky2texture, angle) + top;
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dest = composite + top;
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do
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{
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if (*source) {
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*dest++ = *source++;
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source2++;
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} else {
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*dest++ = *source2++;
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source++;
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}
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} while (--count);
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dc_source = composite;
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drawfunc ();
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}
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}
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}
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static void R_DrawSky (visplane_t *pl)
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{
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int x;
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if (pl->minx > pl->maxx)
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return;
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dc_mask = 255;
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dc_iscale = skyiscale >> skystretch;
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dc_texturemid = skytexturemid;
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_skypl = pl;
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if (!r_columnmethod->value) {
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for (x = pl->minx; x <= pl->maxx; x++) {
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dc_x = x;
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_skycolumn (colfunc, x);
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}
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} else {
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int stop = (pl->maxx+1) & ~3;
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x = pl->minx;
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if (x & 1) {
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dc_x = x;
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_skycolumn (colfunc, x);
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x++;
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}
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if (x & 2) {
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if (x < pl->maxx) {
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rt_initcols();
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dc_x = 0;
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_skycolumn (hcolfunc_pre, x);
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x++;
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dc_x = 1;
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_skycolumn (hcolfunc_pre, x);
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rt_draw2cols (0, x - 1);
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x++;
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} else if (x == pl->maxx) {
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dc_x = x;
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_skycolumn (colfunc, x);
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x++;
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}
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}
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while (x < stop) {
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rt_initcols();
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dc_x = 0;
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_skycolumn (hcolfunc_pre, x);
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x++;
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dc_x = 1;
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_skycolumn (hcolfunc_pre, x);
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x++;
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dc_x = 2;
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_skycolumn (hcolfunc_pre, x);
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x++;
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dc_x = 3;
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_skycolumn (hcolfunc_pre, x);
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rt_draw4cols (x - 3);
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x++;
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}
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if (pl->maxx == x) {
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dc_x = x;
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_skycolumn (colfunc, x);
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x++;
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} else if (pl->maxx > x) {
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rt_initcols();
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dc_x = 0;
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_skycolumn (hcolfunc_pre, x);
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x++;
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dc_x = 1;
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_skycolumn (hcolfunc_pre, x);
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rt_draw2cols (0, x - 1);
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if (++x <= pl->maxx) {
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dc_x = x;
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_skycolumn (colfunc, x);
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x++;
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}
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}
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}
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}
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//==========================================================================
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//
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// R_DrawPlanes
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//
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// At the end of each frame.
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//
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//==========================================================================
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void R_DrawPlanes (void)
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{
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visplane_t *pl;
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int i;
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for (i = 0; i < MAXVISPLANES; i++)
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{
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for (pl = visplanes[i]; pl; pl = pl->next)
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{
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if (pl->minx > pl->maxx)
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continue;
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// sky flat
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if (pl->picnum == skyflatnum)
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{
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if (fixedlightlev) {
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dc_colormap = DefaultPalette->maps.colormaps + fixedlightlev;
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} else if (fixedcolormap) {
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dc_colormap = fixedcolormap;
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} else if (!fixedcolormap) {
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dc_colormap = DefaultPalette->maps.colormaps;
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colfunc = R_StretchColumn;
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hcolfunc_post1 = rt_copy1col;
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hcolfunc_post2 = rt_copy2cols;
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hcolfunc_post4 = rt_copy4cols;
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}
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R_DrawSky (pl);
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colfunc = basecolfunc;
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hcolfunc_post1 = rt_map1col;
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hcolfunc_post2 = rt_map2cols;
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hcolfunc_post4 = rt_map4cols;
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}
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else
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{
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// regular flat
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int light, stop, x;
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// ds_color = pl->color; // [RH] color if r_drawflat is 1
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ds_source = W_CacheLumpNum(firstflat +
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|
flattranslation[pl->picnum],
|
|
PU_STATIC);
|
|
|
|
xoffs = pl->xoffs; // killough 2/28/98: Add offsets
|
|
yoffs = pl->yoffs;
|
|
basecolormap = pl->colormap; // [RH] set basecolormap
|
|
planeheight = abs(pl->height-viewz);
|
|
light = (pl->lightlevel >> LIGHTSEGSHIFT) + (foggy ? 0 : extralight);
|
|
|
|
if (light >= LIGHTLEVELS)
|
|
light = LIGHTLEVELS-1;
|
|
else if (light < 0)
|
|
light = 0;
|
|
|
|
planezlight = zlight[light];
|
|
|
|
pl->top[pl->maxx+1] = 0xffff;
|
|
pl->top[pl->minx-1] = 0xffff;
|
|
|
|
stop = pl->maxx + 1;
|
|
|
|
for (x = pl->minx; x <= stop; x++)
|
|
{
|
|
R_MakeSpans (x, pl->top[x-1], pl->bottom[x-1],
|
|
pl->top[x], pl->bottom[x]);
|
|
}
|
|
|
|
Z_ChangeTag (ds_source, PU_CACHE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
BOOL R_PlaneInitData (void)
|
|
{
|
|
if (floorclip) free (floorclip);
|
|
if (ceilingclip) free (ceilingclip);
|
|
if (spanstart) free (spanstart);
|
|
if (yslopetab) free (yslopetab);
|
|
if (distscale) free (distscale);
|
|
if (cachedheight) free (cachedheight);
|
|
if (cacheddistance) free (cacheddistance);
|
|
if (cachedxstep) free (cachedxstep);
|
|
if (cachedystep) free (cachedystep);
|
|
|
|
floorclip = Malloc (screen.width * sizeof(*floorclip));
|
|
ceilingclip = Malloc (screen.width * sizeof(*ceilingclip));
|
|
|
|
spanstart = Calloc (screen.height, sizeof(*spanstart));
|
|
spanstop = Calloc (screen.height, sizeof(*spanstop));
|
|
|
|
yslopetab = Calloc ((screen.height<<1)+(screen.height>>1), sizeof(*yslopetab));
|
|
distscale = Calloc (screen.width, sizeof(*distscale));
|
|
cachedheight = Calloc (screen.height, sizeof(*cachedheight));
|
|
cacheddistance = Calloc (screen.height, sizeof(*cacheddistance));
|
|
cachedxstep = Calloc (screen.height, sizeof(*cachedxstep));
|
|
cachedystep = Calloc (screen.height, sizeof(*cachedystep));
|
|
|
|
// Free all visplanes and let them be re-allocated as needed.
|
|
{
|
|
int i;
|
|
visplane_t *pl = freetail;
|
|
|
|
while (pl) {
|
|
visplane_t *next = pl->next;
|
|
free (pl);
|
|
pl = next;
|
|
}
|
|
freetail = NULL;
|
|
freehead = &freetail;
|
|
|
|
for (i = 0; i < MAXVISPLANES; i++) {
|
|
pl = visplanes[i];
|
|
visplanes[i] = NULL;
|
|
while (pl) {
|
|
visplane_t *next = pl->next;
|
|
free (pl);
|
|
pl = next;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
} |