gzdoom/code/R_plane.c
1999-02-21 00:00:00 +00:00

653 lines
No EOL
15 KiB
C

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// $Log:$
//
// DESCRIPTION:
// Here is a core component: drawing the floors and ceilings,
// while maintaining a per column clipping list only.
// Moreover, the sky areas have to be determined.
//
// MAXVISPLANES is no longer a limit on the number of visplanes,
// but a limit on the number of hash slots; larger numbers mean
// better performance usually but after a point they are wasted,
// and memory and time overheads creep in.
//
// Lee Killough
//
//-----------------------------------------------------------------------------
#include <stdlib.h>
#include "i_system.h"
#include "z_zone.h"
#include "w_wad.h"
#include "doomdef.h"
#include "doomstat.h"
#include "r_local.h"
#include "r_sky.h"
#include "m_alloc.h"
#include "v_video.h"
planefunction_t floorfunc;
planefunction_t ceilingfunc;
// Here comes the obnoxious "visplane".
#define MAXVISPLANES 128 /* must be a power of 2 */
static visplane_t *visplanes[MAXVISPLANES]; // killough
static visplane_t *freetail; // killough
static visplane_t **freehead = &freetail; // killough
visplane_t *floorplane;
visplane_t *ceilingplane;
// killough -- hash function for visplanes
// Empirically verified to be fairly uniform:
#define visplane_hash(picnum,lightlevel,height) \
((unsigned)((picnum)*3+(lightlevel)+(height)*7) & (MAXVISPLANES-1))
//
// opening
//
size_t maxopenings;
short *openings;
short *lastopening;
//
// Clip values are the solid pixel bounding the range.
// floorclip starts out SCREENHEIGHT
// ceilingclip starts out -1
//
short *floorclip;
short *ceilingclip;
//
// spanstart holds the start of a plane span
// initialized to 0 at start
//
int *spanstart;
int *spanstop;
//
// texture mapping
//
int* planezlight; // [RH] Changed from lighttable_t** to int*
fixed_t planeheight;
fixed_t *yslopetab; // [RH] Added for freelook. ylook points into it
fixed_t *yslope;
fixed_t *distscale;
fixed_t basexscale;
fixed_t baseyscale;
static fixed_t xoffs, yoffs; // killough 2/28/98: flat offsets
fixed_t *cachedheight;
fixed_t *cacheddistance;
fixed_t *cachedxstep;
fixed_t *cachedystep;
//==========================================================================
//
// R_InitPlanes
//
// Called at game startup.
//
//==========================================================================
void R_InitPlanes (void)
{
}
//==========================================================================
//
// R_MapPlane
//
// Globals used: planeheight, ds_source, basexscale, baseyscale,
// viewx, viewy, xoffs, yoffs, basecolormap.
//
//==========================================================================
void R_MapPlane (int y, int x1, int x2)
{
angle_t angle;
fixed_t distance;
fixed_t length;
unsigned index;
#ifdef RANGECHECK
if (x2 < x1
|| x1<0
|| x2>=viewwidth
|| (unsigned)y>=(unsigned)viewheight)
{
I_FatalError ("R_MapPlane: %i, %i at %i",x1,x2,y);
}
#endif
if (planeheight != cachedheight[y])
{
cachedheight[y] = planeheight;
distance = cacheddistance[y] = FixedMul (planeheight, yslope[y]);
ds_xstep = cachedxstep[y] = FixedMul (distance,basexscale);
ds_ystep = cachedystep[y] = FixedMul (distance,baseyscale);
}
else
{
distance = cacheddistance[y];
ds_xstep = cachedxstep[y];
ds_ystep = cachedystep[y];
}
length = FixedMul (distance,distscale[x1]);
angle = (viewangle + xtoviewangle[x1])>>ANGLETOFINESHIFT;
// killough 2/28/98: Add offsets
ds_xfrac = viewx + FixedMul(finecosine[angle], length) + xoffs;
ds_yfrac = -viewy - FixedMul(finesine[angle], length) + yoffs;
if (fixedlightlev)
ds_colormap = basecolormap + fixedlightlev;
else if (fixedcolormap)
ds_colormap = fixedcolormap;
else
{
index = distance >> LIGHTZSHIFT;
if (index >= MAXLIGHTZ)
index = MAXLIGHTZ-1;
ds_colormap = planezlight[index] + basecolormap; // [RH] add basecolormap
}
ds_y = y;
ds_x1 = x1;
ds_x2 = x2;
spanfunc ();
}
//==========================================================================
//
// R_ClearPlanes
//
// Called at the beginning of each frame.
//
//==========================================================================
void R_ClearPlanes (void)
{
int i;
angle_t angle;
// opening / clipping determination
for (i = 0; i < viewwidth ; i++)
{
floorclip[i] = (short)viewheight;
}
memset (ceilingclip, 0xff, sizeof(*ceilingclip) * viewwidth);
for (i = 0; i < MAXVISPLANES; i++) // new code -- killough
for (*freehead = visplanes[i], visplanes[i] = NULL; *freehead; )
freehead = &(*freehead)->next;
lastopening = openings;
// texture calculation
memset (cachedheight, 0, sizeof(*cachedheight) * screen.height);
angle = (viewangle - ANG90)>>ANGLETOFINESHIFT; // left to right mapping
// scale will be unit scale at SCREENWIDTH/2 distance
basexscale = FixedDiv (finecosine[angle], centerxfrac);
baseyscale = -FixedDiv (finesine[angle], centerxfrac);
}
//==========================================================================
//
// New function, by Lee Killough
// [RH] top and bottom buffers get allocated immediately
// after the visplane.
//
//==========================================================================
static visplane_t *new_visplane(unsigned hash)
{
visplane_t *check = freetail;
if (!check) {
check = Calloc (1, sizeof(*check) + sizeof(*check->top)*(screen.width*2));
check->bottom = &check->top[screen.width+2];
} else
if (!(freetail = freetail->next))
freehead = &freetail;
check->next = visplanes[hash];
visplanes[hash] = check;
return check;
}
//==========================================================================
//
// R_FindPlane
//
// killough 2/28/98: Add offsets
//==========================================================================
visplane_t *R_FindPlane (fixed_t height, int picnum, int lightlevel,
fixed_t xoffs, fixed_t yoffs)
{
visplane_t *check;
unsigned hash; // killough
if (picnum == skyflatnum)
height = lightlevel = 0; // all skys map together
// New visplane algorithm uses hash table -- killough
hash = visplane_hash (picnum, lightlevel, height);
for (check = visplanes[hash]; check; check = check->next) // killough
if (height == check->height &&
picnum == check->picnum &&
lightlevel == check->lightlevel &&
xoffs == check->xoffs && // killough 2/28/98: Add offset checks
yoffs == check->yoffs &&
basecolormap == check->colormap) // [RH] Add colormap check
return check;
check = new_visplane (hash); // killough
check->height = height;
check->picnum = picnum;
check->lightlevel = lightlevel;
check->xoffs = xoffs; // killough 2/28/98: Save offsets
check->yoffs = yoffs;
check->colormap = basecolormap; // [RH] Save colormap
check->minx = screen.width;
check->maxx = -1;
memset (check->top, 0xff, sizeof(*check->top) * screen.width);
return check;
}
//==========================================================================
//
// R_CheckPlane
//
//==========================================================================
visplane_t *R_CheckPlane (visplane_t *pl, int start, int stop)
{
int intrl, intrh;
int unionl, unionh;
int x;
if (start < pl->minx)
{
intrl = pl->minx;
unionl = start;
}
else
{
unionl = pl->minx;
intrl = start;
}
if (stop > pl->maxx)
{
intrh = pl->maxx;
unionh = stop;
}
else
{
unionh = pl->maxx;
intrh = stop;
}
for (x=intrl ; x <= intrh && pl->top[x] == 0xffff; x++)
;
if (x > intrh)
{
// use the same visplane
pl->minx = unionl;
pl->maxx = unionh;
}
else
{
// make a new visplane
unsigned hash = visplane_hash (pl->picnum, pl->lightlevel, pl->height);
visplane_t *new_pl = new_visplane (hash);
new_pl->height = pl->height;
new_pl->picnum = pl->picnum;
new_pl->lightlevel = pl->lightlevel;
new_pl->xoffs = pl->xoffs; // killough 2/28/98
new_pl->yoffs = pl->yoffs;
new_pl->colormap = pl->colormap; // [RH] Copy colormap
pl = new_pl;
pl->minx = start;
pl->maxx = stop;
memset (pl->top, 0xff, sizeof(*pl->top) * screen.width);
}
return pl;
}
//==========================================================================
//
// R_MakeSpans
//
//==========================================================================
void R_MakeSpans (int x, int t1, int b1, int t2, int b2)
{
for (; t1 < t2 && t1 <= b1; t1++)
R_MapPlane(t1, spanstart[t1], x-1);
for (; b1 > b2 && b1 >= t1; b1--)
R_MapPlane(b1, spanstart[b1] ,x-1);
while (t2 < t1 && t2 <= b2)
spanstart[t2++] = x;
while (b2 > b1 && b2 >= t2)
spanstart[b2--] = x;
}
//==========================================================================
//
// [RH] R_DrawSky
//
// Can handle parallax skies. Note that the front sky is *not* masked in
// in the normal convention for patches, but uses color 0 as a transparent
// color.
//
//==========================================================================
static visplane_t *_skypl;
static void _skycolumn (void (*drawfunc)(void), int x)
{
dc_yl = _skypl->top[x];
dc_yh = _skypl->bottom[x];
if (dc_yl <= dc_yh) {
int angle = ((((viewangle + xtoviewangle[x])>>(ANGLETOSKYSHIFT-16)) + sky1pos)>>16);
if (!(level.flags & LEVEL_DOUBLESKY))
{
dc_source = R_GetColumn (sky1texture, angle);
drawfunc ();
}
else
{
byte composite[256]; // Skies shouldn't be taller than this
byte *source;
byte *source2;
byte *dest;
int count;
int top;
int bottom;
top = dc_texturemid + (dc_yl - centery) * dc_iscale;
bottom = top + (dc_yh - dc_yl) * dc_iscale;
top >>= FRACBITS;
bottom >>= FRACBITS;
count = bottom - top + 1;
source = R_GetColumn (sky1texture, angle) + top;
angle = ((((viewangle + xtoviewangle[x])>>(ANGLETOSKYSHIFT-16)) + sky2pos)>>16);
source2 = R_GetColumn (sky2texture, angle) + top;
dest = composite + top;
do
{
if (*source) {
*dest++ = *source++;
source2++;
} else {
*dest++ = *source2++;
source++;
}
} while (--count);
dc_source = composite;
drawfunc ();
}
}
}
static void R_DrawSky (visplane_t *pl)
{
int x;
if (pl->minx > pl->maxx)
return;
dc_mask = 255;
dc_iscale = skyiscale >> skystretch;
dc_texturemid = skytexturemid;
_skypl = pl;
if (!r_columnmethod->value) {
for (x = pl->minx; x <= pl->maxx; x++) {
dc_x = x;
_skycolumn (colfunc, x);
}
} else {
int stop = (pl->maxx+1) & ~3;
x = pl->minx;
if (x & 1) {
dc_x = x;
_skycolumn (colfunc, x);
x++;
}
if (x & 2) {
if (x < pl->maxx) {
rt_initcols();
dc_x = 0;
_skycolumn (hcolfunc_pre, x);
x++;
dc_x = 1;
_skycolumn (hcolfunc_pre, x);
rt_draw2cols (0, x - 1);
x++;
} else if (x == pl->maxx) {
dc_x = x;
_skycolumn (colfunc, x);
x++;
}
}
while (x < stop) {
rt_initcols();
dc_x = 0;
_skycolumn (hcolfunc_pre, x);
x++;
dc_x = 1;
_skycolumn (hcolfunc_pre, x);
x++;
dc_x = 2;
_skycolumn (hcolfunc_pre, x);
x++;
dc_x = 3;
_skycolumn (hcolfunc_pre, x);
rt_draw4cols (x - 3);
x++;
}
if (pl->maxx == x) {
dc_x = x;
_skycolumn (colfunc, x);
x++;
} else if (pl->maxx > x) {
rt_initcols();
dc_x = 0;
_skycolumn (hcolfunc_pre, x);
x++;
dc_x = 1;
_skycolumn (hcolfunc_pre, x);
rt_draw2cols (0, x - 1);
if (++x <= pl->maxx) {
dc_x = x;
_skycolumn (colfunc, x);
x++;
}
}
}
}
//==========================================================================
//
// R_DrawPlanes
//
// At the end of each frame.
//
//==========================================================================
void R_DrawPlanes (void)
{
visplane_t *pl;
int i;
for (i = 0; i < MAXVISPLANES; i++)
{
for (pl = visplanes[i]; pl; pl = pl->next)
{
if (pl->minx > pl->maxx)
continue;
// sky flat
if (pl->picnum == skyflatnum)
{
if (fixedlightlev) {
dc_colormap = DefaultPalette->maps.colormaps + fixedlightlev;
} else if (fixedcolormap) {
dc_colormap = fixedcolormap;
} else if (!fixedcolormap) {
dc_colormap = DefaultPalette->maps.colormaps;
colfunc = R_StretchColumn;
hcolfunc_post1 = rt_copy1col;
hcolfunc_post2 = rt_copy2cols;
hcolfunc_post4 = rt_copy4cols;
}
R_DrawSky (pl);
colfunc = basecolfunc;
hcolfunc_post1 = rt_map1col;
hcolfunc_post2 = rt_map2cols;
hcolfunc_post4 = rt_map4cols;
}
else
{
// regular flat
int light, stop, x;
// ds_color = pl->color; // [RH] color if r_drawflat is 1
ds_source = W_CacheLumpNum(firstflat +
flattranslation[pl->picnum],
PU_STATIC);
xoffs = pl->xoffs; // killough 2/28/98: Add offsets
yoffs = pl->yoffs;
basecolormap = pl->colormap; // [RH] set basecolormap
planeheight = abs(pl->height-viewz);
light = (pl->lightlevel >> LIGHTSEGSHIFT) + (foggy ? 0 : extralight);
if (light >= LIGHTLEVELS)
light = LIGHTLEVELS-1;
else if (light < 0)
light = 0;
planezlight = zlight[light];
pl->top[pl->maxx+1] = 0xffff;
pl->top[pl->minx-1] = 0xffff;
stop = pl->maxx + 1;
for (x = pl->minx; x <= stop; x++)
{
R_MakeSpans (x, pl->top[x-1], pl->bottom[x-1],
pl->top[x], pl->bottom[x]);
}
Z_ChangeTag (ds_source, PU_CACHE);
}
}
}
}
BOOL R_PlaneInitData (void)
{
if (floorclip) free (floorclip);
if (ceilingclip) free (ceilingclip);
if (spanstart) free (spanstart);
if (yslopetab) free (yslopetab);
if (distscale) free (distscale);
if (cachedheight) free (cachedheight);
if (cacheddistance) free (cacheddistance);
if (cachedxstep) free (cachedxstep);
if (cachedystep) free (cachedystep);
floorclip = Malloc (screen.width * sizeof(*floorclip));
ceilingclip = Malloc (screen.width * sizeof(*ceilingclip));
spanstart = Calloc (screen.height, sizeof(*spanstart));
spanstop = Calloc (screen.height, sizeof(*spanstop));
yslopetab = Calloc ((screen.height<<1)+(screen.height>>1), sizeof(*yslopetab));
distscale = Calloc (screen.width, sizeof(*distscale));
cachedheight = Calloc (screen.height, sizeof(*cachedheight));
cacheddistance = Calloc (screen.height, sizeof(*cacheddistance));
cachedxstep = Calloc (screen.height, sizeof(*cachedxstep));
cachedystep = Calloc (screen.height, sizeof(*cachedystep));
// Free all visplanes and let them be re-allocated as needed.
{
int i;
visplane_t *pl = freetail;
while (pl) {
visplane_t *next = pl->next;
free (pl);
pl = next;
}
freetail = NULL;
freehead = &freetail;
for (i = 0; i < MAXVISPLANES; i++) {
pl = visplanes[i];
visplanes[i] = NULL;
while (pl) {
visplane_t *next = pl->next;
free (pl);
pl = next;
}
}
}
return true;
}