gzdoom/code/P_maputl.c
1999-02-17 00:00:00 +00:00

841 lines
No EOL
17 KiB
C

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// $Log:$
//
// DESCRIPTION:
// Movement/collision utility functions,
// as used by function in p_map.c.
// BLOCKMAP Iterator functions,
// and some PIT_* functions to use for iteration.
//
//-----------------------------------------------------------------------------
#include <stdlib.h>
#include "m_bbox.h"
#include "doomdef.h"
#include "doomstat.h"
#include "p_local.h"
// State.
#include "r_state.h"
//
// P_AproxDistance
// Gives an estimation of distance (not exact)
//
fixed_t P_AproxDistance (fixed_t dx, fixed_t dy)
{
dx = abs(dx);
dy = abs(dy);
if (dx < dy)
return dx+dy-(dx>>1);
return dx+dy-(dy>>1);
}
//
// P_PointOnLineSide
// Returns 0 (front) or 1 (back)
//
int P_PointOnLineSide (fixed_t x, fixed_t y, const line_t *line)
{
if (!line->dx)
{
return (x <= line->v1->x) ? (line->dy > 0) : (line->dy < 0);
}
else if (!line->dy)
{
return (y <= line->v1->y) ? (line->dx < 0) : (line->dx > 0);
}
else
{
return FixedMul (line->dy >> FRACBITS, x - line->v1->x)
<= FixedMul (y - line->v1->y , line->dx >> FRACBITS);
}
}
//
// P_BoxOnLineSide
// Considers the line to be infinite
// Returns side 0 or 1, -1 if box crosses the line.
//
int P_BoxOnLineSide (const fixed_t *tmbox, const line_t *ld)
{
int p1;
int p2;
switch (ld->slopetype)
{
case ST_HORIZONTAL:
p1 = tmbox[BOXTOP] > ld->v1->y;
p2 = tmbox[BOXBOTTOM] > ld->v1->y;
if (ld->dx < 0)
{
p1 ^= 1;
p2 ^= 1;
}
break;
case ST_VERTICAL:
p1 = tmbox[BOXRIGHT] < ld->v1->x;
p2 = tmbox[BOXLEFT] < ld->v1->x;
if (ld->dy < 0)
{
p1 ^= 1;
p2 ^= 1;
}
break;
case ST_POSITIVE:
p1 = P_PointOnLineSide (tmbox[BOXLEFT], tmbox[BOXTOP], ld);
p2 = P_PointOnLineSide (tmbox[BOXRIGHT], tmbox[BOXBOTTOM], ld);
break;
case ST_NEGATIVE:
p1 = P_PointOnLineSide (tmbox[BOXRIGHT], tmbox[BOXTOP], ld);
p2 = P_PointOnLineSide (tmbox[BOXLEFT], tmbox[BOXBOTTOM], ld);
break;
}
return (p1 == p2) ? p1 : -1;
}
//
// P_PointOnDivlineSide
// Returns 0 (front) or 1 (back).
//
int P_PointOnDivlineSide (fixed_t x, fixed_t y, const divline_t *line)
{
if (!line->dx)
{
return (x <= line->x) ? (line->dy > 0) : (line->dy < 0);
}
else if (!line->dy)
{
return (y <= line->y) ? (line->dx < 0) : (line->dx > 0);
}
else
{
fixed_t dx = (x - line->x);
fixed_t dy = (y - line->y);
// try to quickly decide by looking at sign bits
if ((line->dy ^ line->dx ^ dx ^ dy) & 0x80000000)
{ // (left is negative)
return ((line->dy ^ dx) & 0x80000000) ? 1 : 0;
}
else
{ // if (left >= right), return 1, 0 otherwise
return FixedMul (dy >> 8, line->dx >> 8) >= FixedMul (line->dy >> 8, dx >> 8);
}
}
}
//
// P_MakeDivline
//
void P_MakeDivline (const line_t *li, divline_t *dl)
{
dl->x = li->v1->x;
dl->y = li->v1->y;
dl->dx = li->dx;
dl->dy = li->dy;
}
//
// P_InterceptVector
// Returns the fractional intercept point along the first divline.
// This is only called by the addthings and addlines traversers.
//
fixed_t P_InterceptVector (const divline_t *v2, const divline_t *v1)
{
#if 1
fixed_t frac;
fixed_t num;
fixed_t den;
den = FixedMul (v1->dy>>8,v2->dx) - FixedMul(v1->dx>>8,v2->dy);
if (den == 0)
return 0;
// I_Error ("P_InterceptVector: parallel");
num =
FixedMul ( (v1->x - v2->x)>>8 ,v1->dy )
+FixedMul ( (v2->y - v1->y)>>8, v1->dx );
frac = FixedDiv (num , den);
return frac;
#else // UNUSED, float debug.
float frac;
float num;
float den;
float v1x = (float)v1->x/FRACUNIT;
float v1y = (float)v1->y/FRACUNIT;
float v1dx = (float)v1->dx/FRACUNIT;
float v1dy = (float)v1->dy/FRACUNIT;
float v2x = (float)v2->x/FRACUNIT;
float v2y = (float)v2->y/FRACUNIT;
float v2dx = (float)v2->dx/FRACUNIT;
float v2dy = (float)v2->dy/FRACUNIT;
den = v1dy*v2dx - v1dx*v2dy;
if (den == 0)
return 0; // parallel
num = (v1x - v2x)*v1dy + (v2y - v1y)*v1dx;
frac = num / den;
return frac*FRACUNIT;
#endif
}
//
// P_LineOpening
// Sets opentop and openbottom to the window
// through a two sided line.
// OPTIMIZE: keep this precalculated
//
fixed_t opentop;
fixed_t openbottom;
fixed_t openrange;
fixed_t lowfloor;
void P_LineOpening (const line_t *linedef)
{
sector_t *front, *back;
if (linedef->sidenum[1] == -1)
{
// single sided line
openrange = 0;
return;
}
front = linedef->frontsector;
back = linedef->backsector;
opentop = (front->ceilingheight < back->ceilingheight) ?
opentop = front->ceilingheight :
back->ceilingheight;
if (front->floorheight > back->floorheight)
{
openbottom = front->floorheight;
lowfloor = back->floorheight;
}
else
{
openbottom = back->floorheight;
lowfloor = front->floorheight;
}
openrange = opentop - openbottom;
}
//
// THING POSITION SETTING
//
//
// P_UnsetThingPosition
// Unlinks a thing from block map and sectors.
// On each position change, BLOCKMAP and other
// lookups maintaining lists of things inside
// these structures need to be updated.
//
void P_UnsetThingPosition (mobj_t *thing)
{
if (!(thing->flags & MF_NOSECTOR))
{
// inert things don't need to be in sector list
// unlink from subsector
if (thing->snext)
thing->snext->sprev = thing->sprev;
if (thing->sprev)
thing->sprev->snext = thing->snext;
else
thing->subsector->sector->thinglist = thing->snext;
// phares 3/14/98
//
// Save the sector list pointed to by touching_sectorlist.
// In P_SetThingPosition, we'll keep any nodes that represent
// sectors the Thing still touches. We'll add new ones then, and
// delete any nodes for sectors the Thing has vacated. Then we'll
// put it back into touching_sectorlist. It's done this way to
// avoid a lot of deleting/creating for nodes, when most of the
// time you just get back what you deleted anyway.
//
// If this Thing is being removed entirely, then the calling
// routine will clear out the nodes in sector_list.
sector_list = thing->touching_sectorlist;
thing->touching_sectorlist = NULL; //to be restored by P_SetThingPosition
}
if ( ! (thing->flags & MF_NOBLOCKMAP) )
{
// inert things don't need to be in blockmap
// unlink from block map
if (thing->bnext)
thing->bnext->bprev = thing->bprev;
if (thing->bprev)
thing->bprev->bnext = thing->bnext;
else
{
int blockx = (thing->x - bmaporgx)>>MAPBLOCKSHIFT;
int blocky = (thing->y - bmaporgy)>>MAPBLOCKSHIFT;
if (blockx>=0 && blockx < bmapwidth
&& blocky>=0 && blocky <bmapheight)
{
blocklinks[blocky*bmapwidth+blockx] = thing->bnext;
}
}
}
}
//
// P_SetThingPosition
// Links a thing into both a block and a subsector
// based on it's x y.
// Sets thing->subsector properly
//
void P_SetThingPosition (mobj_t *thing)
{
subsector_t* ss;
sector_t* sec;
int blockx;
int blocky;
mobj_t** link;
// link into subsector
ss = R_PointInSubsector (thing->x,thing->y);
thing->subsector = ss;
if ( ! (thing->flags & MF_NOSECTOR) )
{
// invisible things don't go into the sector links
sec = ss->sector;
thing->sprev = NULL;
thing->snext = sec->thinglist;
if (sec->thinglist)
sec->thinglist->sprev = thing;
sec->thinglist = thing;
// phares 3/16/98
//
// If sector_list isn't NULL, it has a collection of sector
// nodes that were just removed from this Thing.
// Collect the sectors the object will live in by looking at
// the existing sector_list and adding new nodes and deleting
// obsolete ones.
// When a node is deleted, its sector links (the links starting
// at sector_t->touching_thinglist) are broken. When a node is
// added, new sector links are created.
P_CreateSecNodeList (thing, thing->x, thing->y);
thing->touching_sectorlist = sector_list; // Attach to Thing's mobj_t
sector_list = NULL; // clear for next time
}
// link into blockmap
if ( ! (thing->flags & MF_NOBLOCKMAP) )
{
// inert things don't need to be in blockmap
blockx = (thing->x - bmaporgx)>>MAPBLOCKSHIFT;
blocky = (thing->y - bmaporgy)>>MAPBLOCKSHIFT;
if (blockx>=0
&& blockx < bmapwidth
&& blocky>=0
&& blocky < bmapheight)
{
link = &blocklinks[blocky*bmapwidth+blockx];
thing->bprev = NULL;
thing->bnext = *link;
if (*link)
(*link)->bprev = thing;
*link = thing;
}
else
{
// thing is off the map
thing->bnext = thing->bprev = NULL;
}
}
}
//
// BLOCK MAP ITERATORS
// For each line/thing in the given mapblock,
// call the passed PIT_* function.
// If the function returns false,
// exit with false without checking anything else.
//
//
// P_BlockLinesIterator
// The validcount flags are used to avoid checking lines
// that are marked in multiple mapblocks,
// so increment validcount before the first call
// to P_BlockLinesIterator, then make one or more calls
// to it.
//
extern polyblock_t **PolyBlockMap;
BOOL P_BlockLinesIterator (int x, int y, BOOL(*func)(line_t*))
{
if (x<0 || y<0 || x>=bmapwidth || y>=bmapheight)
return true;
else
{
int offset;
int *list;
/* [RH] Polyobj stuff from Hexen --> */
polyblock_t *polyLink;
offset = y*bmapwidth + x;
if (PolyBlockMap) {
polyLink = PolyBlockMap[offset];
while (polyLink) {
if (polyLink->polyobj && polyLink->polyobj->validcount != validcount) {
int i;
seg_t **tempSeg = polyLink->polyobj->segs;
polyLink->polyobj->validcount = validcount;
for (i = polyLink->polyobj->numsegs; i; i--, tempSeg++) {
if ((*tempSeg)->linedef->validcount != validcount) {
(*tempSeg)->linedef->validcount = validcount;
if (!func ((*tempSeg)->linedef))
return false;
}
}
}
polyLink = polyLink->next;
}
}
/* <-- Polyobj stuff from Hexen */
offset = *(blockmap + offset);
list = blockmaplump + offset;
// [RH] Get past starting 0 (from BOOM)
list++;
for (; *list != -1; list++)
{
line_t *ld = &lines[*list];
if (ld->validcount != validcount) {
ld->validcount = validcount;
if ( !func(ld) )
return false;
}
}
}
return true; // everything was checked
}
//
// P_BlockThingsIterator
//
BOOL P_BlockThingsIterator (int x, int y, BOOL(*func)(mobj_t*))
{
if (x<0 || y<0 || x>=bmapwidth || y>=bmapheight)
return true;
else
{
mobj_t *mobj;
for (mobj = blocklinks[y*bmapwidth+x] ;
mobj ;
mobj = mobj->bnext)
{
if (!func( mobj ))
return false;
}
}
return true;
}
//
// INTERCEPT ROUTINES
//
intercept_t intercepts[MAXINTERCEPTS];
intercept_t* intercept_p;
divline_t trace;
BOOL earlyout;
int ptflags;
//
// PIT_AddLineIntercepts.
// Looks for lines in the given block
// that intercept the given trace
// to add to the intercepts list.
//
// A line is crossed if its endpoints
// are on opposite sides of the trace.
// Returns true if earlyout and a solid line hit.
//
BOOL PIT_AddLineIntercepts (line_t *ld)
{
int s1;
int s2;
fixed_t frac;
divline_t dl;
// avoid precision problems with two routines
if ( trace.dx > FRACUNIT*16
|| trace.dy > FRACUNIT*16
|| trace.dx < -FRACUNIT*16
|| trace.dy < -FRACUNIT*16)
{
s1 = P_PointOnDivlineSide (ld->v1->x, ld->v1->y, &trace);
s2 = P_PointOnDivlineSide (ld->v2->x, ld->v2->y, &trace);
}
else
{
s1 = P_PointOnLineSide (trace.x, trace.y, ld);
s2 = P_PointOnLineSide (trace.x+trace.dx, trace.y+trace.dy, ld);
}
if (s1 == s2)
return true; // line isn't crossed
// hit the line
P_MakeDivline (ld, &dl);
frac = P_InterceptVector (&trace, &dl);
if (frac < 0)
return true; // behind source
// try to early out the check
if (earlyout
&& frac < FRACUNIT
&& !ld->backsector)
{
return false; // stop checking
}
intercept_p->frac = frac;
intercept_p->isaline = true;
intercept_p->d.line = ld;
intercept_p++;
return true; // continue
}
//
// PIT_AddThingIntercepts
//
BOOL PIT_AddThingIntercepts (mobj_t* thing)
{
fixed_t x1;
fixed_t y1;
fixed_t x2;
fixed_t y2;
int s1;
int s2;
BOOL tracepositive;
divline_t dl;
fixed_t frac;
tracepositive = (trace.dx ^ trace.dy)>0;
// check a corner to corner crossection for hit
if (tracepositive)
{
x1 = thing->x - thing->radius;
y1 = thing->y + thing->radius;
x2 = thing->x + thing->radius;
y2 = thing->y - thing->radius;
}
else
{
x1 = thing->x - thing->radius;
y1 = thing->y - thing->radius;
x2 = thing->x + thing->radius;
y2 = thing->y + thing->radius;
}
s1 = P_PointOnDivlineSide (x1, y1, &trace);
s2 = P_PointOnDivlineSide (x2, y2, &trace);
if (s1 == s2)
return true; // line isn't crossed
dl.x = x1;
dl.y = y1;
dl.dx = x2-x1;
dl.dy = y2-y1;
frac = P_InterceptVector (&trace, &dl);
if (frac < 0)
return true; // behind source
intercept_p->frac = frac;
intercept_p->isaline = false;
intercept_p->d.thing = thing;
intercept_p++;
return true; // keep going
}
//
// P_TraverseIntercepts
// Returns true if the traverser function returns true
// for all lines.
//
BOOL P_TraverseIntercepts (traverser_t func, fixed_t maxfrac)
{
int count;
fixed_t dist;
intercept_t* scan;
intercept_t* in = 0;
count = intercept_p - intercepts;
while (count--)
{
dist = MAXINT;
for (scan = intercepts ; scan<intercept_p ; scan++)
{
if (scan->frac < dist)
{
dist = scan->frac;
in = scan;
}
}
if (dist > maxfrac)
return true; // checked everything in range
#if 0 // UNUSED
{
// don't check these yet, there may be others inserted
in = scan = intercepts;
for ( scan = intercepts ; scan<intercept_p ; scan++)
if (scan->frac > maxfrac)
*in++ = *scan;
intercept_p = in;
return false;
}
#endif
if ( !func (in) )
return false; // don't bother going farther
in->frac = MAXINT;
}
return true; // everything was traversed
}
//
// P_PathTraverse
// Traces a line from x1,y1 to x2,y2,
// calling the traverser function for each.
// Returns true if the traverser function returns true
// for all lines.
//
BOOL P_PathTraverse (fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2, int flags, BOOL (*trav) (intercept_t *))
{
fixed_t xt1;
fixed_t yt1;
fixed_t xt2;
fixed_t yt2;
fixed_t xstep;
fixed_t ystep;
fixed_t partial;
fixed_t xintercept;
fixed_t yintercept;
int mapx;
int mapy;
int mapxstep;
int mapystep;
int count;
earlyout = flags & PT_EARLYOUT;
validcount++;
intercept_p = intercepts;
if ( ((x1-bmaporgx)&(MAPBLOCKSIZE-1)) == 0)
x1 += FRACUNIT; // don't side exactly on a line
if ( ((y1-bmaporgy)&(MAPBLOCKSIZE-1)) == 0)
y1 += FRACUNIT; // don't side exactly on a line
trace.x = x1;
trace.y = y1;
trace.dx = x2 - x1;
trace.dy = y2 - y1;
x1 -= bmaporgx;
y1 -= bmaporgy;
xt1 = x1>>MAPBLOCKSHIFT;
yt1 = y1>>MAPBLOCKSHIFT;
x2 -= bmaporgx;
y2 -= bmaporgy;
xt2 = x2>>MAPBLOCKSHIFT;
yt2 = y2>>MAPBLOCKSHIFT;
if (xt2 > xt1)
{
mapxstep = 1;
partial = FRACUNIT - ((x1>>MAPBTOFRAC)&(FRACUNIT-1));
ystep = FixedDiv (y2-y1,abs(x2-x1));
}
else if (xt2 < xt1)
{
mapxstep = -1;
partial = (x1>>MAPBTOFRAC)&(FRACUNIT-1);
ystep = FixedDiv (y2-y1,abs(x2-x1));
}
else
{
mapxstep = 0;
partial = FRACUNIT;
ystep = 256*FRACUNIT;
}
yintercept = (y1>>MAPBTOFRAC) + FixedMul (partial, ystep);
if (yt2 > yt1)
{
mapystep = 1;
partial = FRACUNIT - ((y1>>MAPBTOFRAC)&(FRACUNIT-1));
xstep = FixedDiv (x2-x1,abs(y2-y1));
}
else if (yt2 < yt1)
{
mapystep = -1;
partial = (y1>>MAPBTOFRAC)&(FRACUNIT-1);
xstep = FixedDiv (x2-x1,abs(y2-y1));
}
else
{
mapystep = 0;
partial = FRACUNIT;
xstep = 256*FRACUNIT;
}
xintercept = (x1>>MAPBTOFRAC) + FixedMul (partial, xstep);
// Step through map blocks.
// Count is present to prevent a round off error
// from skipping the break.
mapx = xt1;
mapy = yt1;
for (count = 0 ; count < 64 ; count++)
{
if (flags & PT_ADDLINES)
{
if (!P_BlockLinesIterator (mapx, mapy,PIT_AddLineIntercepts))
return false; // early out
}
if (flags & PT_ADDTHINGS)
{
if (!P_BlockThingsIterator (mapx, mapy,PIT_AddThingIntercepts))
return false; // early out
}
if (mapx == xt2 && mapy == yt2)
{
break;
}
if ( (yintercept >> FRACBITS) == mapy)
{
yintercept += ystep;
mapx += mapxstep;
}
else if ( (xintercept >> FRACBITS) == mapx)
{
xintercept += xstep;
mapy += mapystep;
}
}
// go through the sorted list
return P_TraverseIntercepts ( trav, FRACUNIT );
}