gzdoom/code/G_level.h
1999-02-17 00:00:00 +00:00

171 lines
No EOL
3.9 KiB
C

#ifndef __G_LEVEL_H__
#define __G_LEVEL_H__
#include "doomtype.h"
#include "doomdef.h"
#include "m_fixed.h"
#define NUM_MAPVARS 32
#define NUM_WORLDVARS 64
#define LEVEL_NOINTERMISSION 0x00000001
#define LEVEL_DOUBLESKY 0x00000004
#define LEVEL_NOSOUNDCLIPPING 0x00000008
#define LEVEL_MAP07SPECIAL 0x00000010
#define LEVEL_BRUISERSPECIAL 0x00000020
#define LEVEL_CYBORGSPECIAL 0x00000040
#define LEVEL_SPIDERSPECIAL 0x00000080
#define LEVEL_SPECLOWERFLOOR 0x00000100
#define LEVEL_SPECOPENDOOR 0x00000200
#define LEVEL_SPECACTIONSMASK 0x00000300
#define LEVEL_MONSTERSTELEFRAG 0x00000400
#define LEVEL_EVENLIGHTING 0x00000800
#define LEVEL_SNDSEQTOTALCTRL 0x00001000
#define LEVEL_FORCENOSKYSTRETCH 0x00002000
#define LEVEL_DEFINEDINMAPINFO 0x20000000 // Level was defined in a MAPINFO lump
#define LEVEL_CHANGEMAPCHEAT 0x40000000 // Don't display cluster messages
#define LEVEL_VISITED 0x80000000 // Used for intermission map
struct acsdefered_s;
struct level_info_s {
char mapname[8];
int levelnum;
char *level_name;
char pname[8];
char nextmap[8];
char secretmap[8];
int partime;
char skypic1[8];
char music[8];
unsigned flags;
int cluster;
byte *snapshot;
struct acsdefered_s *defered;
};
typedef struct level_info_s level_info_t;
struct level_pwad_info_s {
char mapname[8];
int levelnum;
char *level_name;
char pname[8];
char nextmap[8];
char secretmap[8];
int partime;
char skypic1[8];
char music[8];
unsigned flags;
int cluster;
byte *snapshot;
struct acsdefered_s *defered;
char skypic2[8];
fixed_t skyspeed1;
fixed_t skyspeed2;
unsigned fadeto;
char fadetable[8];
unsigned outsidefog;
};
typedef struct level_pwad_info_s level_pwad_info_t;
struct level_locals_s {
int time;
int starttime;
int partime;
level_info_t *info;
int cluster;
int levelnum;
char level_name[64]; // the descriptive name (Outer Base, etc)
char mapname[8]; // the server name (base1, etc)
char nextmap[8]; // go here when fraglimit is hit
char secretmap[8]; // map to go to when used secret exit
unsigned flags;
unsigned fadeto; // The color the palette fades to (usually black)
unsigned outsidefog; // The fog for sectors with sky ceilings
char music[8];
char skypic1[8];
char skypic2[8];
fixed_t skyspeed1; // Scrolling speed of first sky texture
fixed_t skyspeed2;
int total_secrets;
int found_secrets;
int total_items;
int found_items;
int total_monsters;
int killed_monsters;
// The following are all used for ACS scripting
byte *behavior;
int *scripts;
int *strings;
int vars[NUM_MAPVARS];
};
typedef struct level_locals_s level_locals_t;
struct cluster_info_s {
int cluster;
char messagemusic[9];
char finaleflat[8];
char *exittext;
char *entertext;
int flags;
};
typedef struct cluster_info_s cluster_info_t;
// Only one cluster flag right now
#define CLUSTER_HUB 0x00000001
extern level_locals_t level;
extern level_info_t LevelInfos[];
extern cluster_info_t ClusterInfos[];
extern int WorldVars[NUM_WORLDVARS];
extern BOOL savegamerestore;
extern BOOL HexenHack; // Semi-Hexen-compatibility mode
void G_InitNew (char *mapname);
// Can be called by the startup code or M_Responder.
// A normal game starts at map 1,
// but a warp test can start elsewhere
void G_DeferedInitNew (char *mapname);
void G_ExitLevel (int position);
void G_SecretExitLevel (int position);
void G_DoLoadLevel (int position);
void G_InitLevelLocals (void);
void G_SetLevelStrings (void);
cluster_info_t *FindClusterInfo (int cluster);
level_info_t *FindLevelInfo (char *mapname);
level_info_t *FindLevelByNum (int num);
char *CalcMapName (int episode, int level);
void G_ParseMapInfo (void);
void G_ClearSnapshots (void);
void G_SnapshotLevel (void);
void G_UnSnapshotLevel (BOOL keepPlayers);
void G_ArchiveSnapshots (void);
void G_UnArchiveSnapshots (void);
#endif //__G_LEVEL_H__