gzdoom/code/Doomtype.h
1999-02-17 00:00:00 +00:00

95 lines
2.2 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: doomtype.h,v 1.2 1997/12/29 19:50:48 pekangas Exp $
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
// Simple basic typedefs, isolated here to make it easier
// separating modules.
//
//-----------------------------------------------------------------------------
#ifndef __DOOMTYPE__
#define __DOOMTYPE__
#ifndef __BYTEBOOL__
#define __BYTEBOOL__
// [RH] Some windows includes already defines this
#if !defined(_WINDEF_) && !defined(__wtypes_h__)
typedef int BOOL;
#endif
#ifndef __cplusplus
#define false (0)
#define true (1)
#endif
typedef unsigned char byte;
#endif
#if defined(_MSC_VER) || defined(__WATCOMC__)
#define STACK_ARGS __cdecl
#else
#define STACK_ARGS
#endif
// Predefined with some OS.
#ifdef __GNUC__
#include <values.h>
typedef long long __int64;
#else
/* [Petteri] Don't redefine if we already have these */
#ifndef MAXCHAR
#define MAXCHAR ((char)0x7f)
#define MAXSHORT ((short)0x7fff)
// Max pos 32-bit int.
#define MAXINT ((int)0x7fffffff)
#define MAXLONG ((long)0x7fffffff)
#define MINCHAR ((char)0x80)
#define MINSHORT ((short)0x8000)
// Max negative 32-bit integer.
#define MININT ((int)0x80000000)
#define MINLONG ((long)0x80000000)
#endif
#endif
#ifndef NOASM
#ifndef USEASM
#define USEASM
#endif
#else
#ifdef USEASM
#undef USEASM
#endif
#endif
// [RH] This gets used all over; define it here:
int STACK_ARGS Printf (int printlevel, const char *, ...);
// [RH] Same here:
int STACK_ARGS DPrintf (const char *, ...);
// game print flags
#define PRINT_LOW 0 // pickup messages
#define PRINT_MEDIUM 1 // death messages
#define PRINT_HIGH 2 // critical messages
#define PRINT_CHAT 3 // chat messages
#define PRINT_TEAMCHAT 4 // chat messages from a teammate
#endif