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51 lines
No EOL
1.3 KiB
C
51 lines
No EOL
1.3 KiB
C
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// $Log:$
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//
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// DESCRIPTION:
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// Put all global state variables here.
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//
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//-----------------------------------------------------------------------------
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#include "doomstat.h"
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#include "c_cvars.h"
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// Game Mode - identify IWAD as shareware, retail etc.
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GameMode_t gamemode = undetermined;
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GameMission_t gamemission = doom;
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// Language.
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Language_t language = english;
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// Set if homebrew PWAD stuff has been added.
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BOOL modifiedgame;
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// Show developer messages if true.
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cvar_t *developer;
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// [RH] Feature control cvars
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cvar_t *boom_friction, *boom_pushers;
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// [RH] Deathmatch flags
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cvar_t *dmflagsvar;
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int dmflags; // Copy of dmflagsvar->value, but as an integer.
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// [RH] Information about the current game
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gameinfo_t gameinfo; |