gzdoom/code/D_net.c
1999-02-17 00:00:00 +00:00

1030 lines
22 KiB
C

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// $Log:$
//
// DESCRIPTION:
// DOOM Network game communication and protocol,
// all OS independent parts.
//
//-----------------------------------------------------------------------------
#include "version.h"
#include "m_alloc.h"
#include "m_menu.h"
#include "i_system.h"
#include "i_video.h"
#include "i_net.h"
#include "g_game.h"
#include "doomdef.h"
#include "doomstat.h"
#include "c_consol.h"
#include "d_netinf.h"
#include "cmdlib.h"
#include "s_sound.h"
#include "m_cheat.h"
#include "p_effect.h"
#include "p_local.h"
#define NCMD_EXIT 0x80000000
#define NCMD_RETRANSMIT 0x40000000
#define NCMD_SETUP 0x20000000
#define NCMD_KILL 0x10000000 // kill game
#define NCMD_CHECKSUM 0x0fffffff
extern byte *demo_p; // [RH] Special "ticcmds" get recorded in demos
doomcom_t* doomcom;
doomdata_t* netbuffer; // points inside doomcom
//
// NETWORKING
//
// gametic is the tic about to (or currently being) run
// maketic is the tick that hasn't had control made for it yet
// nettics[] has the maketics for all players
//
// a gametic cannot be run until nettics[] > gametic for all players
//
#define RESENDCOUNT 10
#define PL_DRONE 0x80 // bit flag in doomdata->player
ticcmd_t localcmds[BACKUPTICS];
ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS];
int nettics[MAXNETNODES];
BOOL nodeingame[MAXNETNODES]; // set false as nodes leave game
BOOL remoteresend[MAXNETNODES]; // set when local needs tics
int resendto[MAXNETNODES]; // set when remote needs tics
int resendcount[MAXNETNODES];
unsigned int lastrecvtime[MAXPLAYERS]; // [RH] Used for pings
unsigned int currrecvtime[MAXPLAYERS];
int nodeforplayer[MAXPLAYERS];
int maketic;
int lastnettic;
int skiptics;
int ticdup;
int maxsend; // BACKUPTICS/(2*ticdup)-1
// [RH] Special "ticcmds" get stored in here
static struct {
byte *streams[BACKUPTICS];
int used[BACKUPTICS];
byte *streamptr;
int streamoffs;
int specialsize;
int lastmaketic;
BOOL okay;
} specials;
void D_ProcessEvents (void);
void G_BuildTiccmd (ticcmd_t *cmd);
void D_DoAdvanceDemo (void);
BOOL reboundpacket;
doomdata_t reboundstore;
//
// [RH] Rewritten to properly calculate the packet size
// with our variable length commands.
//
int NetbufferSize (void)
{
byte *skipper = &(netbuffer->cmds[0]);
return (int)&(((doomdata_t *)0)->cmds[0])
+ SkipTicCmd (&skipper, netbuffer->numtics);
}
//
// Checksum
//
unsigned NetbufferChecksum (int len)
{
unsigned c;
int i,l;
c = 0x1234567;
// FIXME -endianess?
//#ifdef NORMALUNIX
// return 0; // byte order problems
//#endif
l = (len - (int)&(((doomdata_t *)0)->retransmitfrom))/4;
for (i=0 ; i<l ; i++)
c += ((unsigned *)&netbuffer->retransmitfrom)[i] * (i+1);
return c & NCMD_CHECKSUM;
}
//
//
//
int ExpandTics (int low)
{
int delta;
delta = low - (maketic&0xff);
if (delta >= -64 && delta <= 64)
return (maketic&~0xff) + low;
if (delta > 64)
return (maketic&~0xff) - 256 + low;
if (delta < -64)
return (maketic&~0xff) + 256 + low;
I_Error ("ExpandTics: strange value %i at maketic %i",low,maketic);
return 0;
}
//
// HSendPacket
//
void HSendPacket (int node, int flags, int len)
{
netbuffer->checksum = NetbufferChecksum (len) | flags;
if (!node)
{
reboundstore = *netbuffer;
reboundpacket = true;
return;
}
if (demoplayback)
return;
if (!netgame)
I_Error ("Tried to transmit to another node");
doomcom->command = CMD_SEND;
doomcom->remotenode = node;
doomcom->datalength = len;
if (debugfile)
{
int i;
int realretrans;
if (netbuffer->checksum & NCMD_RETRANSMIT)
realretrans = ExpandTics (netbuffer->retransmitfrom);
else
realretrans = -1;
fprintf (debugfile,"send (%i + %i, R %i) [%i] ",
ExpandTics(netbuffer->starttic),
netbuffer->numtics, realretrans, doomcom->datalength);
for (i=0 ; i<doomcom->datalength ; i++)
fprintf (debugfile,"%i ",((byte *)netbuffer)[i]);
fprintf (debugfile,"\n");
}
I_NetCmd ();
}
//
// HGetPacket
// Returns false if no packet is waiting
//
BOOL HGetPacket (void)
{
if (reboundpacket)
{
*netbuffer = reboundstore;
doomcom->remotenode = 0;
reboundpacket = false;
return true;
}
if (!netgame)
return false;
if (demoplayback)
return false;
doomcom->command = CMD_GET;
I_NetCmd ();
if (doomcom->remotenode == -1)
return false;
if (doomcom->datalength != NetbufferSize () && !(netbuffer->checksum & NCMD_SETUP))
{
if (debugfile)
fprintf (debugfile,"bad packet length %i\n",doomcom->datalength);
return false;
}
if (NetbufferChecksum (doomcom->datalength) != (netbuffer->checksum & NCMD_CHECKSUM))
{
if (debugfile)
fprintf (debugfile,"bad packet checksum\n");
return false;
}
if (debugfile)
{
int realretrans;
int i;
if (netbuffer->checksum & NCMD_SETUP)
fprintf (debugfile,"setup packet\n");
else
{
if (netbuffer->checksum & NCMD_RETRANSMIT)
realretrans = ExpandTics (netbuffer->retransmitfrom);
else
realretrans = -1;
fprintf (debugfile,"get %i = (%i + %i, R %i)[%i] ",
doomcom->remotenode,
ExpandTics(netbuffer->starttic),
netbuffer->numtics, realretrans, doomcom->datalength);
for (i=0 ; i<doomcom->datalength ; i++)
fprintf (debugfile,"%i ",((byte *)netbuffer)[i]);
fprintf (debugfile,"\n");
}
}
return true;
}
//
// GetPackets
//
void GetPackets (void)
{
int netconsole;
int netnode;
ticcmd_t *dest;
int realend;
int realstart;
while ( HGetPacket() )
{
if (netbuffer->checksum & NCMD_SETUP)
continue; // extra setup packet
netconsole = netbuffer->player & ~PL_DRONE;
netnode = doomcom->remotenode;
// [RH] Get "ping" times
lastrecvtime[netconsole] = currrecvtime[netconsole];
currrecvtime[netconsole] = I_MSTime ();
// to save bytes, only the low byte of tic numbers are sent
// Figure out what the rest of the bytes are
realstart = ExpandTics (netbuffer->starttic);
realend = (realstart+netbuffer->numtics);
// check for exiting the game
if (netbuffer->checksum & NCMD_EXIT)
{
if (!nodeingame[netnode])
continue;
nodeingame[netnode] = false;
playeringame[netconsole] = false;
if (deathmatch->value) {
Printf (PRINT_HIGH, "%s left the game with %d frags\n",
players[netconsole].userinfo.netname,
players[netconsole].fragcount);
} else {
Printf (PRINT_HIGH, "%s left the game\n", players[netconsole].userinfo.netname);
}
// [RH] Make the player disappear
P_DisconnectEffect (players[netconsole].mo);
P_RemoveMobj (players[netconsole].mo);
players[netconsole].mo = NULL;
if (demorecording) {
G_CheckDemoStatus ();
//WriteByte (DEM_DROPPLAYER, &demo_p);
//WriteByte ((byte)netconsole, &demo_p);
}
continue;
}
// check for a remote game kill
if (netbuffer->checksum & NCMD_KILL)
I_Error ("Killed by network driver");
nodeforplayer[netconsole] = netnode;
// check for retransmit request
if ( resendcount[netnode] <= 0
&& (netbuffer->checksum & NCMD_RETRANSMIT) )
{
resendto[netnode] = ExpandTics(netbuffer->retransmitfrom);
if (debugfile)
fprintf (debugfile,"retransmit from %i\n", resendto[netnode]);
resendcount[netnode] = RESENDCOUNT;
}
else
resendcount[netnode]--;
// check for out of order / duplicated packet
if (realend == nettics[netnode])
continue;
if (realend < nettics[netnode])
{
if (debugfile)
fprintf (debugfile,
"out of order packet (%i + %i)\n" ,
realstart,netbuffer->numtics);
continue;
}
// check for a missed packet
if (realstart > nettics[netnode])
{
// stop processing until the other system resends the missed tics
if (debugfile)
fprintf (debugfile,
"missed tics from %i (%i - %i)\n",
netnode, realstart, nettics[netnode]);
remoteresend[netnode] = true;
continue;
}
// update command store from the packet
{
byte *start;
remoteresend[netnode] = false;
start = &(netbuffer->cmds[0]);
SkipTicCmd (&start, nettics[netnode] - realstart);
while (nettics[netnode] < realend)
{
dest = &netcmds[netconsole][nettics[netnode]%BACKUPTICS];
nettics[netnode]++;
ReadTicCmd (dest, &start, netconsole);
}
}
}
}
//
// NetUpdate
// Builds ticcmds for console player,
// sends out a packet
//
int gametime;
void NetUpdate (void)
{
int nowtime;
int newtics;
int i,j;
int realstart;
int gameticdiv;
byte *cmddata;
// check time
nowtime = I_GetTime ()/ticdup;
newtics = nowtime - gametime;
gametime = nowtime;
if (newtics <= 0) // nothing new to update
goto listen;
if (skiptics <= newtics)
{
newtics -= skiptics;
skiptics = 0;
}
else
{
skiptics -= newtics;
newtics = 0;
}
netbuffer->player = consoleplayer;
// build new ticcmds for console player
gameticdiv = gametic/ticdup;
for (i=0 ; i<newtics ; i++)
{
I_StartTic ();
D_ProcessEvents ();
if (maketic - gameticdiv >= BACKUPTICS/2-1)
break; // can't hold any more
//Printf (PRINT_HIGH, "mk:%i ",maketic);
G_BuildTiccmd (&localcmds[maketic%BACKUPTICS]);
maketic++;
Net_NewMakeTic ();
}
if (singletics)
return; // singletic update is syncronous
// send the packet to the other nodes
for (i=0 ; i<doomcom->numnodes ; i++)
if (nodeingame[i])
{
netbuffer->starttic = realstart = resendto[i];
netbuffer->numtics = maketic - realstart;
if (netbuffer->numtics > BACKUPTICS)
I_Error ("NetUpdate: netbuffer->numtics > BACKUPTICS");
resendto[i] = maketic - doomcom->extratics;
cmddata = &(netbuffer->cmds[0]);
for (j=0; j < netbuffer->numtics; j++) {
int start = (realstart+j)%BACKUPTICS;
WriteWord (localcmds[start].consistancy, &cmddata);
// [RH] Write out special "ticcmds" before real ticcmd
if (specials.used[start]) {
memcpy (cmddata, specials.streams[start], specials.used[start]);
cmddata += specials.used[start];
}
WriteByte (DEM_USERCMD, &cmddata);
PackUserCmd (&localcmds[start].ucmd, &cmddata);
}
if (remoteresend[i])
{
netbuffer->retransmitfrom = nettics[i];
HSendPacket (i, NCMD_RETRANSMIT, (int)cmddata - (int)netbuffer);
}
else
{
netbuffer->retransmitfrom = 0;
HSendPacket (i, 0, (int)cmddata - (int)netbuffer);
}
}
// listen for other packets
listen:
GetPackets ();
}
//
// CheckAbort
//
void CheckAbort (void)
{
event_t *ev;
int stoptic;
Printf (PRINT_HIGH, ""); // [RH] Give the console a chance to redraw itself
stoptic = I_GetTime () + 2;
while (I_GetTime() < stoptic)
I_StartTic ();
I_StartTic ();
for ( ; eventtail != eventhead
; eventtail = (++eventtail)&(MAXEVENTS-1) )
{
ev = &events[eventtail];
if (ev->type == ev_keydown && ev->data1 == KEY_ESCAPE)
I_Error ("Network game synchronization aborted.");
}
}
//
// D_ArbitrateNetStart
//
void D_ArbitrateNetStart (void)
{
extern int rngseed;
int i;
BOOL nodesdetected[MAXNETNODES];
BOOL gotsetup;
char *s;
byte *stream;
// Return right away if we're just playing with ourselves.
if (doomcom->numnodes == 1)
return;
autostart = true;
gotsetup = false;
memset (nodesdetected, 0, sizeof(nodesdetected));
nodesdetected[0] = 1; // Detect ourselves
// [RH] Rewrote this loop based on Doom Legacy 1.11's code.
Printf (PRINT_HIGH, "Waiting for %d more player%s...\n",
doomcom->numnodes - 1, (doomcom->numnodes == 2) ? "" : "s");
do {
CheckAbort ();
for (i = 10; i > 0; i--) {
if (HGetPacket ()) {
switch (netbuffer->checksum & (NCMD_SETUP|NCMD_KILL)) {
case NCMD_SETUP:
// game info
if (!gotsetup) {
gotsetup = true;
if (netbuffer->player != VERSION)
I_Error ("Different DOOM versions cannot play a net game!");
stream = &(netbuffer->cmds[0]);
s = ReadString (&stream);
strncpy (startmap, s, 8);
free (s);
rngseed = ReadLong (&stream);
C_ReadCVars (&stream);
}
break;
case NCMD_SETUP|NCMD_KILL:
// user info
if (doomcom->remotenode) {
nodesdetected[doomcom->remotenode] = netbuffer->starttic;
if (!nodeingame[doomcom->remotenode]) {
stream = &(netbuffer->cmds[0]);
playeringame[netbuffer->player] = true;
nodeingame[doomcom->remotenode] = true;
nodesdetected[0]++;
D_ReadUserInfoStrings (netbuffer->player, &stream, false);
Printf (PRINT_HIGH, "%s joined the game (node %d, player %d)\n",
players[netbuffer->player].userinfo.netname,
doomcom->remotenode,
netbuffer->player);
}
}
break;
}
}
}
// Send user info for local node
for (i = 1; i < doomcom->numnodes; i++) {
netbuffer->player = consoleplayer;
netbuffer->starttic = nodesdetected[0];
stream = &(netbuffer->cmds[0]);
D_WriteUserInfoStrings (consoleplayer, &stream);
HSendPacket (i, NCMD_SETUP|NCMD_KILL, (int)stream - (int)netbuffer);
}
// If we're the key player, also send the game info packet
if (!consoleplayer) {
for (i = 1; i < doomcom->numnodes; i++) {
netbuffer->retransmitfrom = 0;
netbuffer->player = VERSION;
netbuffer->numtics = 0;
stream = &(netbuffer->cmds[0]);
WriteString (startmap, &stream);
WriteLong (rngseed, &stream);
C_WriteCVars (&stream, CVAR_SERVERINFO);
HSendPacket (i, NCMD_SETUP, (int)stream - (int)netbuffer);
}
}
// Loop until everyone knows about everyone else.
for (i = 0; i < doomcom->numnodes; i++)
if (nodesdetected[i] < doomcom->numnodes)
break;
} while (i < doomcom->numnodes);
}
//
// D_CheckNetGame
// Works out player numbers among the net participants
//
extern int viewangleoffset;
void D_CheckNetGame (void)
{
int i;
for (i = 0; i < MAXNETNODES; i++)
{
nodeingame[i] = false;
nettics[i] = 0;
remoteresend[i] = false; // set when local needs tics
resendto[i] = 0; // which tic to start sending
}
// [RH] Prepare special "ticcmds" for use.
specials.lastmaketic = -1;
specials.specialsize = 256;
for (i = 0; i < BACKUPTICS; i++) {
specials.streams[i] = Malloc (256);
specials.used[i] = 0;
}
specials.okay = true;
// I_InitNetwork sets doomcom and netgame
I_InitNetwork ();
if (doomcom->id != DOOMCOM_ID)
I_FatalError ("Doomcom buffer invalid!");
netbuffer = &doomcom->data;
consoleplayer = displayplayer = doomcom->consoleplayer;
// [RH] Setup user info
D_SetupUserInfo ();
if (netgame)
D_ArbitrateNetStart ();
// read values out of doomcom
ticdup = doomcom->ticdup;
maxsend = BACKUPTICS/(2*ticdup)-1;
if (maxsend<1)
maxsend = 1;
for (i = 0; i < doomcom->numplayers; i++)
playeringame[i] = true;
for (i = 0; i < doomcom->numnodes; i++)
nodeingame[i] = true;
Printf (PRINT_HIGH, "player %i of %i (%i nodes)\n",
consoleplayer+1, doomcom->numplayers, doomcom->numnodes);
}
//
// D_QuitNetGame
// Called before quitting to leave a net game
// without hanging the other players
//
void STACK_ARGS D_QuitNetGame (void)
{
int i, j;
if (debugfile)
fclose (debugfile);
if (!netgame || !usergame || consoleplayer == -1 || demoplayback)
return;
// send a bunch of packets for security
netbuffer->player = consoleplayer;
netbuffer->numtics = 0;
for (i = 0; i < 4; i++)
{
for (j = 1; j < doomcom->numnodes; j++)
if (nodeingame[j])
HSendPacket (j, NCMD_EXIT, myoffsetof(doomdata_t,cmds));
I_WaitVBL (1);
}
}
//
// TryRunTics
//
int frameon;
int frameskip[MAXPLAYERS];
int oldnettics;
extern BOOL advancedemo;
void TryRunTics (void)
{
int i;
int lowtic;
int entertic;
static int oldentertics;
int realtics;
int availabletics;
int counts;
int numplaying;
// get real tics
entertic = I_GetTime ()/ticdup;
realtics = entertic - oldentertics;
oldentertics = entertic;
// get available tics
NetUpdate ();
lowtic = MAXINT;
numplaying = 0;
for (i=0 ; i<doomcom->numnodes ; i++)
{
if (nodeingame[i])
{
numplaying++;
if (nettics[i] < lowtic)
lowtic = nettics[i];
}
}
availabletics = lowtic - gametic/ticdup;
// decide how many tics to run
if (realtics < availabletics-1)
counts = realtics+1;
else if (realtics < availabletics)
counts = realtics;
else
counts = availabletics;
if (counts < 1)
counts = 1;
frameon++;
if (debugfile)
fprintf (debugfile,
"=======real: %i avail: %i game: %i\n",
realtics, availabletics,counts);
if (!demoplayback)
{
// ideally nettics[0] should be 1 - 3 tics above lowtic
// if we are consistantly slower, speed up time
for (i=0 ; i<MAXPLAYERS ; i++)
if (playeringame[i])
break;
if (consoleplayer == i)
{
// the key player does not adapt
}
else
{
if (nettics[0] <= nettics[nodeforplayer[i]])
{
gametime--;
// DPrintf ("-");
}
frameskip[frameon&(MAXPLAYERS-1)] = (oldnettics > nettics[nodeforplayer[i]]);
oldnettics = nettics[0];
{
int k;
// [RH] Handle all players without hardcoding it
skiptics = 1;
for (k = 0; k < MAXPLAYERS; k++)
if (!frameskip[k]) {
skiptics = 0;
break;
}
}
}
}// demoplayback
// wait for new tics if needed
while (lowtic < gametic/ticdup + counts)
{
NetUpdate ();
lowtic = MAXINT;
for (i=0 ; i<doomcom->numnodes ; i++)
if (nodeingame[i] && nettics[i] < lowtic)
lowtic = nettics[i];
if (lowtic < gametic/ticdup)
I_Error ("TryRunTics: lowtic < gametic");
// don't stay in here forever -- give the menu a chance to work
if (I_GetTime ()/ticdup - entertic >= 20)
{
C_Ticker ();
M_Ticker ();
return;
}
}
// run the count * ticdup tics
while (counts--)
{
for (i=0 ; i<ticdup ; i++)
{
if (gametic/ticdup > lowtic)
I_Error ("gametic>lowtic");
if (advancedemo)
D_DoAdvanceDemo ();
C_Ticker ();
M_Ticker ();
G_Ticker ();
gametic++;
// modify command for duplicated tics
if (i != ticdup-1)
{
ticcmd_t *cmd;
int buf;
int j;
buf = (gametic/ticdup)%BACKUPTICS;
for (j=0 ; j<MAXPLAYERS ; j++)
{
cmd = &netcmds[j][buf];
if (cmd->ucmd.buttons & BT_SPECIAL)
cmd->ucmd.buttons = 0;
}
}
}
NetUpdate (); // check for new console commands
}
}
// Make more room for special commands.
static void BuyMoreSpecialSpace (void)
{
int i;
specials.specialsize <<= 1;
DPrintf ("Expanding special size to %d\n", specials.specialsize);
for (i = 0; i < BACKUPTICS; i++)
specials.streams[i] = Realloc (specials.streams[i], specials.specialsize);
specials.streamptr = specials.streams[maketic%BACKUPTICS] + specials.streamoffs;
}
static void CheckSpecialSpace (int needed)
{
if (specials.streamoffs >= specials.specialsize - needed)
BuyMoreSpecialSpace ();
specials.streamoffs += needed;
}
void Net_NewMakeTic (void)
{
if (specials.lastmaketic != -1)
specials.used[specials.lastmaketic%BACKUPTICS] = specials.streamoffs;
specials.lastmaketic = maketic;
specials.streamptr = specials.streams[maketic%BACKUPTICS];
specials.streamoffs = 0;
}
void Net_WriteByte (byte it)
{
if (specials.okay) {
CheckSpecialSpace (1);
WriteByte (it, &specials.streamptr);
}
}
void Net_WriteWord (short it)
{
if (specials.okay) {
CheckSpecialSpace (2);
WriteWord (it, &specials.streamptr);
}
}
void Net_WriteLong (int it)
{
if (specials.okay) {
CheckSpecialSpace (4);
WriteLong (it, &specials.streamptr);
}
}
void Net_WriteString (const char *it)
{
if (specials.okay) {
CheckSpecialSpace (strlen (it) + 1);
WriteString (it, &specials.streamptr);
}
}
// [RH] Execute a special "ticcmd". The type byte should
// have already been read, and the stream is positioned
// at the beginning of the command's actual data.
void Net_DoCommand (int type, byte **stream, int player)
{
char *s = NULL;
switch (type) {
case DEM_SAY:
{
byte who = ReadByte (stream);
s = ReadString (stream);
if ((who == 0) || players[player].userinfo.team[0] == 0) {
// Said to everyone
Printf (PRINT_CHAT, "%s: %s\n", players[player].userinfo.netname, s);
if (gamemode == commercial) {
S_Sound (NULL, CHAN_VOICE, "misc/chat", 1, ATTN_NONE);
} else {
S_Sound (NULL, CHAN_VOICE, "misc/chat2", 1, ATTN_NONE);
}
} else if (!stricmp (players[player].userinfo.team,
players[consoleplayer].userinfo.team)) {
// Said only to members of the player's team
Printf (PRINT_TEAMCHAT, "(%s): %s\n", players[player].userinfo.netname, s);
if (gamemode == commercial) {
S_Sound (NULL, CHAN_VOICE, "misc/chat", 1, ATTN_NONE);
} else {
S_Sound (NULL, CHAN_VOICE, "misc/chat2", 1, ATTN_NONE);
}
}
}
break;
case DEM_MUSICCHANGE:
s = ReadString (stream);
S_ChangeMusic (s, true);
break;
case DEM_PRINT:
s = ReadString (stream);
Printf (PRINT_HIGH, s);
break;
case DEM_CENTERPRINT:
s = ReadString (stream);
C_MidPrint (s);
break;
case DEM_UINFCHANGED:
D_ReadUserInfoStrings (player, stream, true);
break;
case DEM_SINFCHANGED:
D_DoServerInfoChange (stream);
break;
case DEM_GIVECHEAT:
cht_Give (players + player, s = ReadString (stream));
break;
case DEM_GENERICCHEAT:
cht_DoCheat (players + player, ReadByte (stream));
break;
case DEM_CHANGEMAP:
// Change to another map without disconnecting other players
s = ReadString (stream);
strncpy (level.nextmap, s, 8);
// Using LEVEL_NOINTERMISSION tends to throw the game out of sync.
level.flags |= LEVEL_CHANGEMAPCHEAT;
G_ExitLevel (0);
break;
case DEM_SUICIDE:
cht_Suicide (players + player);
break;
default:
I_Error ("Unknown net command: %d", type);
break;
}
if (s)
free (s);
}
// [RH] List ping times
void Cmd_Pings (void *plyr, int argc, char **argv)
{
int i;
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i])
Printf (PRINT_HIGH, "% 4u %s\n", currrecvtime[i] - lastrecvtime[i],
players[i].userinfo.netname);
}