gzdoom/Makefile.linux
Randy Heit 3bfcc5c09c - Removed lots of spc_* cvars that are no longer meaningful and changed
spc_amp from a x.4 fixed point number to a normal float.
- Switched SPC playback from the external SNESAPU.DLL to Blargg's LGPL
  snes_spc library. I've compiled it with the fast DSP rather than the
  highly accurate one, since I didn't notice a meaningful difference between
  the two in my limited testing. In short: SPC playback is now built in to
  ZDoom. You don't need to download anything extra to make it work, and it
  also works on Linux as well as Windows (though building with Linux is
  currently untested).
- Fixed: Stereo separation was calculated very wrongly when in 2D sound mode.


SVN r794 (trunk)
2008-03-11 22:17:57 +00:00

153 lines
4.2 KiB
Text

# created on 4/12/2006 by James Bentler
CXX ?= g++
CC ?= gcc
NASM ?= nasm
CCDV = @./ccdv
ifdef DEBUG
CFLAGS ?= -pipe -Wall -Wno-unused -fno-strict-aliasing
else
CFLAGS ?= -pipe -Wall -Wno-unused -fno-strict-aliasing -O2 -fomit-frame-pointer
CXXFLAGS ?= -fno-rtti
endif
ifdef GC
CFLAGS += -ffunction-sections
LDFLAGS += -Wl,--gc-sections
endif
CFLAGS += -MMD -DHAVE_FILELENGTH -D__forceinline=inline `sdl-config --cflags` `pkg-config gtk+-2.0 --cflags`
CFLAGS += -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -DNEED_STRUPR
LDFLAGS += snes_spc/libsnes_spc.a -lz -ljpeg -lfmodex `sdl-config --libs` `pkg-config gtk+-2.0 --libs`
NASMFLAGS += -f elf -DM_TARGET_LINUX
SRCDIRS = src/ $(addprefix src/,g_doom/ g_heretic/ g_hexen/ g_raven/ g_shared/ g_strife/ oplsynth/ sound/ sdl/ textures/ thingdef/)
VPATH = $(SRCDIRS)
INCLUDES = $(addprefix -I,$(SRCDIRS))
INCLUDES += snes_spc/snes_spc/ /usr/local/include/fmodex/
CFLAGS += $(INCLUDES)
RELEASEOBJ ?= releaseobj
DEBUGOBJ ?= debugobj
CPPSRCS = $(wildcard $(addsuffix *.cpp,$(SRCDIRS)))
CSRCS = $(wildcard $(addsuffix *.c,$(SRCDIRS)))
ifdef NOASM
CFLAGS += -DNOASM
else
ASRCS = $(wildcard src/*.nas)
CFLAGS += -DUSEASM=1
endif
SRCS = $(CSRCS) $(CPPSRCS) $(ASRCS)
CPPOBJFILES = $(notdir $(patsubst %.cpp,%.o,$(CPPSRCS)))
COBJFILES = $(notdir $(patsubst %.c,%.o,$(CSRCS)))
AOBJFILES = $(notdir $(patsubst %.nas,%.o,$(ASRCS)))
ZDOOM = zdoom
ZDOOMDEBUG = zdoomd
ifdef DEBUG
OBJDIR = $(DEBUGOBJ)
CFLAGS += -D_DEBUG -g3
NASMFLAGS += -g
ZDOOMBIN = $(ZDOOMDEBUG)
else
OBJDIR = $(RELEASEOBJ)
CFLAGS += -DNDEBUG
LDFLAGS += -Wl,-Map=$(ZDOOM).map
ifndef NOSTRIP
LDFLAGS += -s
endif
ZDOOMBIN = $(ZDOOM)
endif
CXXFLAGS += $(CFLAGS)
COBJS = $(addprefix $(OBJDIR)/,$(CPPOBJFILES) $(COBJFILES))
DEPS = $(patsubst %.o,%.d,$(COBJS))
OBJS = $(addprefix $(OBJDIR)/,$(AOBJFILES)) $(COBJS)
all: $(ZDOOMBIN) snes_spc/libsnes_spc.a toolsandpk3 zdoom.pk3
$(ZDOOMBIN): ccdv updaterev $(OBJDIR) $(OBJS)
$(CCDV) $(CXX) $(LDFLAGS) $(OBJDIR)/autostart.o \
$(filter-out %/autostart.o %/autozend.o,$(OBJS)) \
$(OBJDIR)/autozend.o -o $(ZDOOMBIN)
$(OBJDIR)/%.o: %.cpp
$(CCDV) $(CXX) $(CXXFLAGS) -o $@ -c $<
$(OBJDIR)/%.o: %.c
$(CCDV) $(CC) $(CFLAGS) -o $@ -c $<
$(OBJDIR)/%.o: %.nas
$(CCDV) $(NASM) -o $@ $(NASMFLAGS) $<
# This file needs special handling so that it actually gets compiled with SSE2 support.
$(OBJDIR)/nodebuild_classify_sse2.o: nodebuild_classify_sse2.cpp
$(CCDV) $(CXX) $(CXXFLAGS) -msse2 -mfpmath=sse -c -o $@ $<
# This file needs special handling because GCC misoptimizes it otherwise.
$(OBJDIR)/fmopl.o: src/oplsynth/fmopl.cpp
$(CCDV) $(CXX) $(CXXFLAGS) -fno-tree-dominator-opts -fno-tree-fre -c -o $@ $<
$(OBJDIR):
mkdir $(OBJDIR)
toolsandpk3: ccdv tools/makewad/makewad tools/dehsupp/dehsupp tools/xlatcc/xlatcc
$(MAKE) -C wadsrc/
zdoom.pk3: toolsandpk3
ln -sf wadsrc/zdoom.pk3 ./
snes_spc/libsnes_spc.a:
$(MAKE) -C snes_spc/
tools/makewad/makewad:
$(MAKE) -C tools/makewad/
tools/dehsupp/dehsupp:
$(MAKE) -C tools/dehsupp/
tools/xlatcc/xlatcc:
$(MAKE) -C tools/xlatcc/
updaterev: tools/updaterevision/updaterevision
@tools/updaterevision/updaterevision . src/svnrevision.h
tools/updaterevision/updaterevision:
$(MAKE) -C tools/updaterevision
.PHONY : clean cleandeps cleanobjs distclean toolsandpk3 cleantools updaterev
clean: cleanobjs
rm -f $(ZDOOMDEBUG) $(ZDOOM) $(ZDOOM).map
rm -f ccdv
cleantools:
@$(MAKE) -C tools/makewad clean
@$(MAKE) -C tools/dehsupp clean
@$(MAKE) -C tools/xlatcc clean
cleandebug:
rm -f $(ZDOOMDEBUG) $(DEBUGOBJ)/*.o $(DEBUGOBJ)/*.d
-rmdir $(DEBUGOBJ)
cleanrelease:
rm -f $(ZDOOM) $(ZDOOM).map $(RELEASEOBJ)/*.o $(RELEASEOBJ)/*.o
-rmdir $(RELEASEOBJ)
# I could use a recursive delete instead, but that could be dangerous...
distclean: clean cleandeps
-rmdir $(RELEASEOBJ) $(DEBUGOBJ)
cleandeps:
rm -f $(RELEASEOBJ)/*.d $(DEBUGOBJ)/*.d
cleanobjs:
rm -f $(RELEASEOBJ)/*.o $(DEBUGOBJ)/*.o
ccdv: ccdv-posix.c
@gcc -Os -s ccdv-posix.c -o ccdv
ifeq (,$(findstring $(MAKECMDGOALS),clean cleandeps cleanobjs distclean toolsandpk3 cleantools updaterev))
-include $(DEPS)
endif