gzdoom/src
Randy Heit 000f3e0ef1 - Fixed: There was still an inventory bar check in FMugShot::GetFace() after
separating it from DDoomStatusBar.


SVN r1024 (trunk)
2008-06-06 23:41:05 +00:00
..
g_doom - Fixed: Ouch state was far to easy to achieve. 2008-06-01 22:41:46 +00:00
g_heretic - Reworked a few options that previously depended on LEVEL_HEXENFORMAT 2008-05-22 19:35:38 +00:00
g_hexen - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
g_raven - Reworked a few options that previously depended on LEVEL_HEXENFORMAT 2008-05-22 19:35:38 +00:00
g_shared - Fixed: There was still an inventory bar check in FMugShot::GetFace() after 2008-06-06 23:41:05 +00:00
g_strife - Fixed: A_VileAttack positioned the fire on the wrong side of the target. 2008-04-14 12:10:45 +00:00
oplsynth - Fixed a copy-and-paste error in win32/i_main.cpp for 64-bit mode. 2008-04-30 00:44:45 +00:00
sdl - Fixed: Drawing the amount of an inventory item in the player's inventory did 2008-06-03 07:21:11 +00:00
sound - Fixed: Deactivating the game no longer allows reverb effects to continue 2008-05-31 02:18:09 +00:00
textures - Removed the 8-character limit on endpic names from the parser. (Though it 2008-06-05 04:30:18 +00:00
thingdef - Added an option to consider intermission screens gameplay for purposes of 2008-06-02 16:56:53 +00:00
timidity - Added an alternate module replay engine that uses foo_dumb's replayer, a 2008-05-29 23:33:07 +00:00
win32 - Repositioned the declaration of the file string in D_DoomMain() so that it 2008-06-06 02:17:28 +00:00
xlat - Reworked a few options that previously depended on LEVEL_HEXENFORMAT 2008-05-22 19:35:38 +00:00
a.nas - Fixed mvlineasm1 and mvlineasm4 so that they can be used with textures 2006-05-11 01:15:15 +00:00
actionspecials.h - Changed: HIRESTEX 'define' textures now replace existing textures 2008-05-11 21:16:32 +00:00
actor.h - Made all the basic texture classes local to their implementation. 2008-06-01 20:43:02 +00:00
am_map.cpp - Separated the linedef activation types into a bit mask that allows combination 2008-05-02 10:55:48 +00:00
am_map.h - Added: Automap markers are stored in savegames now. Also moved the call 2008-01-05 12:15:10 +00:00
announcer.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
autosegs.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
autostart.cpp - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
autozend.cpp - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
b_bot.cpp - Changed D3DFB to explicitly request double buffering instead of assuming 2008-03-28 00:38:17 +00:00
b_bot.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
b_func.cpp - Replaced P_PathTraverse with an FPathTraverse class, rewrote all code using 2008-04-09 18:35:21 +00:00
b_game.cpp - Changed D3DFB to explicitly request double buffering instead of assuming 2008-03-28 00:38:17 +00:00
b_move.cpp - Separated the linedef activation types into a bit mask that allows combination 2008-05-02 10:55:48 +00:00
b_think.cpp - Changed D3DFB to explicitly request double buffering instead of assuming 2008-03-28 00:38:17 +00:00
basicinlines.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
bbannouncer.cpp - Removed some debug output from SBarInfo::ParseSBarInfo(). 2008-03-21 05:13:59 +00:00
c_bind.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
c_bind.h - Fixed: In the Doom2 cast finale it was impossible to toggle the console. 2007-02-24 12:09:36 +00:00
c_cmds.cpp - Fixed: FBlockThingsIterator didn't set the current block coordinates if 2008-04-19 00:55:55 +00:00
c_console.cpp - Fixed: With hardware 2D, the console and menu need not reimplement palette 2008-05-21 01:47:34 +00:00
c_console.h - Changed the way gamma works for D3DFB: In windowed mode, the display is 2007-12-27 04:30:12 +00:00
c_cvars.cpp - Changed D3DFB to explicitly request double buffering instead of assuming 2008-03-28 00:38:17 +00:00
c_cvars.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
c_dispatch.cpp - Reduced volume, expression, and panning controllers back to 7 bits. 2008-05-09 03:54:06 +00:00
c_dispatch.h - Reduced volume, expression, and panning controllers back to 7 bits. 2008-05-09 03:54:06 +00:00
c_expr.cpp - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
cmdlib.cpp - Changed the MIDIStreamer to send the all notes off controller to each 2008-04-11 04:59:23 +00:00
cmdlib.h - Changed the MIDIStreamer to send the all notes off controller to each 2008-04-11 04:59:23 +00:00
codepointers.h - Added SnowKate709's A_DamageMaster/A_DamageChildren patch. 2008-03-29 22:59:41 +00:00
colormatcher.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
colormatcher.h - Removed all the "fast" and unused code from FColorMatcher. Today's 2006-12-01 02:51:56 +00:00
configfile.cpp - Fixed: Thing_SetTranslation still used a 16-bit word to hold the translation. 2008-01-08 01:08:27 +00:00
configfile.h - Made all the basic texture classes local to their implementation. 2008-06-01 20:43:02 +00:00
ct_chat.cpp - Added scoreboard fix by Karate Chris. 2008-01-06 11:46:01 +00:00
d_dehacked.cpp - Changed: The texture loader now looks for a TEXTURES lump for text based 2008-05-30 06:56:50 +00:00
d_dehacked.h - Changed: The texture loader now looks for a TEXTURES lump for text based 2008-05-30 06:56:50 +00:00
d_dehackedactions.h - Added customizable border textures. They will be defined with the 2007-01-05 22:08:57 +00:00
d_event.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_gui.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
d_main.cpp - Repositioned the declaration of the file string in D_DoomMain() so that it 2008-06-06 02:17:28 +00:00
d_main.h - Removed the screenshot parameter from D_Display(), since it was a relic of 2008-01-01 03:07:05 +00:00
d_net.cpp - Changed D3DFB to explicitly request double buffering instead of assuming 2008-03-28 00:38:17 +00:00
d_net.h - Made all the basic texture classes local to their implementation. 2008-06-01 20:43:02 +00:00
d_netinf.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
d_netinfo.cpp - Separated the skin scale values into separate X and Y values so that skins 2008-04-27 22:33:19 +00:00
d_player.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
d_protocol.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
d_protocol.h - Added Karate Chris's submission for multiplayer Strife conversations. 2008-03-26 08:29:02 +00:00
d_ticcmd.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
decallib.cpp - Changed: HIRESTEX 'define' textures now replace existing textures 2008-05-11 21:16:32 +00:00
decallib.h - Changed: HIRESTEX 'define' textures now replace existing textures 2008-05-11 21:16:32 +00:00
dobject.cpp - Changed D3DFB to explicitly request double buffering instead of assuming 2008-03-28 00:38:17 +00:00
dobject.h - Changed: The texture loader now looks for a TEXTURES lump for text based 2008-05-30 06:56:50 +00:00
dobjgc.cpp - Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to 2008-05-14 03:39:30 +00:00
dobjtype.cpp - Repositioned the declaration of the file string in D_DoomMain() so that it 2008-06-06 02:17:28 +00:00
dobjtype.h - Repositioned the declaration of the file string in D_DoomMain() so that it 2008-06-06 02:17:28 +00:00
doomdata.h - Made all the basic texture classes local to their implementation. 2008-06-01 20:43:02 +00:00
doomdef.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomdef.h - Made all the basic texture classes local to their implementation. 2008-06-01 20:43:02 +00:00
doomerrors.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
doomstat.cpp - Added Karate Chris's teamdamage in MAPINFO submission. 2007-12-22 22:04:20 +00:00
doomstat.h - Changed all thing coordinates that were stored as shorts into fixed_t. 2008-05-08 08:06:26 +00:00
doomtype.h - Various fixes for compiling working 64-bit binaries with Visual C++. The 2008-04-29 02:43:42 +00:00
dscript.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dsectoreffect.cpp - While doing the interpolation rewrite I noticed that DScroller and DPolyAction 2008-06-04 17:53:15 +00:00
dsectoreffect.h - While doing the interpolation rewrite I noticed that DScroller and DPolyAction 2008-06-04 17:53:15 +00:00
dthinker.cpp - Fixed: FreshThinkers's max. index is MAX_STATNUM so the code shouldn't 2008-03-16 20:57:46 +00:00
dthinker.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
empty.cpp - Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash. 2007-03-24 14:59:28 +00:00
errors.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_finale.cpp - Changed: The texture loader now looks for a TEXTURES lump for text based 2008-05-30 06:56:50 +00:00
f_finale.h - Fixed: F_StartFinale shouldn't get the information if the game is about 2007-09-26 21:50:05 +00:00
f_wipe.cpp GCC fixes. 2008-01-08 01:48:33 +00:00
f_wipe.h - Removed the screenshot parameter from D_Display(), since it was a relic of 2008-01-01 03:07:05 +00:00
farchive.cpp - Changed the types of object hash indices in FArchive from size_t to DWORD. 2008-05-14 03:54:04 +00:00
farchive.h - Changed the types of object hash indices in FArchive from size_t to DWORD. 2008-05-14 03:54:04 +00:00
files.cpp - Changed FMOD_INIT_ENABLE_DSPNET use to its replacement from 4.14.00, 2008-04-13 03:23:33 +00:00
files.h - Changed the internal Timidity player so that it uses timidity_mastervolume 2008-04-12 21:36:10 +00:00
g_game.cpp - Reworked a few options that previously depended on LEVEL_HEXENFORMAT 2008-05-22 19:35:38 +00:00
g_game.h - Fixed: Weapon positions were only adjusted in 1280x1024 if the status 2008-01-11 01:43:37 +00:00
g_hub.cpp - Added the option to use $ as a prefix to a string table name everywhere in 2008-04-05 16:45:39 +00:00
g_hub.h SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_level.cpp - Removed the 8-character limit on endpic names from the parser. (Though it 2008-06-05 04:30:18 +00:00
g_level.h - Removed the 8-character limit on endpic names from the parser. (Though it 2008-06-05 04:30:18 +00:00
gameconfigfile.cpp - Fixed: Timidity::Channel::mono, rpn, and nrpn were not initialized. In 2008-04-12 05:04:37 +00:00
gameconfigfile.h - Added an option to consider intermission screens gameplay for purposes of 2008-06-02 16:56:53 +00:00
gccinlines.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
gi.cpp - Expanded the args for MAPINFO special actions to 32 bit integers as in 2008-03-23 14:18:27 +00:00
gi.h - Expanded the args for MAPINFO special actions to 32 bit integers as in 2008-03-23 14:18:27 +00:00
gstrings.h - Added Karate Chris's patch for teamplay MAPINFO option. 2008-01-26 16:42:16 +00:00
hu_scores.cpp - Scoreboard fix by Karate Chris. 2008-03-15 15:36:39 +00:00
hu_stuff.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
i_cd.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_movie.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_net.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
i_net.h - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
i_video.h Note: I have not tried compiling these recent changes under Linux. I wouldn't 2006-12-19 04:09:10 +00:00
info.cpp - Fixed: deadthings.txt contained a superfluous ';' which created parsing errors 2007-05-28 14:46:49 +00:00
info.h - Externalized all default episode definitions. Added an 'optional' keyword 2008-04-05 12:14:33 +00:00
infodefaults.cpp - Externalized all default episode definitions. Added an 'optional' keyword 2008-04-05 12:14:33 +00:00
infomacros.h - Externalized all default episode definitions. Added an 'optional' keyword 2008-04-05 12:14:33 +00:00
lists.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
lumpconfigfile.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
lumpconfigfile.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_alloc.cpp - Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to 2008-05-14 03:39:30 +00:00
m_alloc.h - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
m_argv.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_argv.h - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
m_bbox.cpp - Replaced P_PathTraverse with an FPathTraverse class, rewrote all code using 2008-04-09 18:35:21 +00:00
m_bbox.h - Fixed: PIT_FindFloorCeiling required tmx and tmy to be set but 2008-04-06 17:33:43 +00:00
m_cheat.cpp - Reworked a few options that previously depended on LEVEL_HEXENFORMAT 2008-05-22 19:35:38 +00:00
m_cheat.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
m_crc32.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_fixed.h - Fixed: The SafeDivScales used a signed shift for their if test. This fails 2007-02-02 23:41:51 +00:00
m_menu.cpp - Made all the basic texture classes local to their implementation. 2008-06-01 20:43:02 +00:00
m_menu.h - Added an alternate module replay engine that uses foo_dumb's replayer, a 2008-05-29 23:33:07 +00:00
m_misc.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
m_misc.h - Added a dialog that gives the user the chance to fix things if the config 2006-09-20 02:00:19 +00:00
m_options.cpp - Changed: The texture loader now looks for a TEXTURES lump for text based 2008-05-30 06:56:50 +00:00
m_png.cpp - Completely removed code for the PNG filter heuristic from the compiled code when it's been disabled. 2008-01-12 17:06:38 +00:00
m_png.h - Made all the basic texture classes local to their implementation. 2008-06-01 20:43:02 +00:00
m_random.cpp - Applied a modified version of Karate Chris's screenshot naming patch. 2008-02-05 05:29:31 +00:00
m_random.h - Fixed: When starting a teamplay netgame, players who did not specify a team 2008-01-09 02:53:38 +00:00
m_swap.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
misc.nas - Fixed some more GCC warnings. 2007-12-11 02:38:38 +00:00
mscinlines.h - Fixed: When R_DrawTiltedPlane() calculates the p vector, it can overflow 2008-05-22 05:17:21 +00:00
mus2midi.cpp - Added the writewave command to write the internal TiMidity's output to a 2008-04-19 21:36:53 +00:00
mus2midi.h - Reimplemented snd_midiprecache, now for MIDI as well as MUS, and 2008-04-09 03:55:04 +00:00
name.cpp - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
name.h - Reverted the 'None' name change from r569. 2007-12-08 22:17:48 +00:00
namedef.h - Added an option to consider intermission screens gameplay for purposes of 2008-06-02 16:56:53 +00:00
nodebuild.cpp - Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to 2008-05-14 03:39:30 +00:00
nodebuild.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
nodebuild_classify_nosse2.cpp - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether 2006-06-06 21:39:08 +00:00
nodebuild_classify_sse2.cpp - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether 2006-06-06 21:39:08 +00:00
nodebuild_events.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
nodebuild_extract.cpp - Various fixes for compiling working 64-bit binaries with Visual C++. The 2008-04-29 02:43:42 +00:00
nodebuild_gl.cpp - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
nodebuild_utility.cpp Fixed things I broke for Visual C++ while fixing the source for GCC 4.2. 2006-12-29 03:48:00 +00:00
p_3dmidtex.cpp - While doing the interpolation rewrite I noticed that DScroller and DPolyAction 2008-06-04 17:53:15 +00:00
p_3dmidtex.h - While doing the interpolation rewrite I noticed that DScroller and DPolyAction 2008-06-04 17:53:15 +00:00
p_acs.cpp - Fixed: MAPINFO's 'lookup' option should only work for actual strings but 2008-06-03 21:35:30 +00:00
p_acs.h - Reworked a few options that previously depended on LEVEL_HEXENFORMAT 2008-05-22 19:35:38 +00:00
p_buildmap.cpp - I finally managed to test the translucency options for composite texture 2008-05-15 17:16:32 +00:00
p_ceiling.cpp - While doing the interpolation rewrite I noticed that DScroller and DPolyAction 2008-06-04 17:53:15 +00:00
p_conversation.cpp - Reworked a few options that previously depended on LEVEL_HEXENFORMAT 2008-05-22 19:35:38 +00:00
p_conversation.h - Changed all thing coordinates that were stored as shorts into fixed_t. 2008-05-08 08:06:26 +00:00
p_doors.cpp - While doing the interpolation rewrite I noticed that DScroller and DPolyAction 2008-06-04 17:53:15 +00:00
p_effect.cpp - Fixed: P_CheckSwitchRange accessed invalid memory when testing a one-sided 2008-04-04 14:31:20 +00:00
p_effect.h - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
p_enemy.cpp - If an actor's current target temporarily goes unshootable, its threshold 2008-05-31 03:39:57 +00:00
p_enemy.h - Added SnowKate709's A_LookEx submission. 2007-12-20 20:37:06 +00:00
p_enemy_a_lookex.cpp - Removed some debug output from SBarInfo::ParseSBarInfo(). 2008-03-21 05:13:59 +00:00
p_floor.cpp - While doing the interpolation rewrite I noticed that DScroller and DPolyAction 2008-06-04 17:53:15 +00:00
p_interaction.cpp - Added an option to consider intermission screens gameplay for purposes of 2008-06-02 16:56:53 +00:00
p_lights.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
p_linkedsectors.cpp - While doing the interpolation rewrite I noticed that DScroller and DPolyAction 2008-06-04 17:53:15 +00:00
p_lnspec.cpp - Changed: The texture loader now looks for a TEXTURES lump for text based 2008-05-30 06:56:50 +00:00
p_lnspec.h - Added sector type translation to xlat_parser and removed the old sectorx 2008-03-23 00:23:47 +00:00
p_local.h - Fixed: MAPINFO's 'lookup' option should only work for actual strings but 2008-06-03 21:35:30 +00:00
p_map.cpp - Added an option to consider intermission screens gameplay for purposes of 2008-06-02 16:56:53 +00:00
p_maputl.cpp - Added a few 'activator == NULL' checks to some ACS functions. 2008-06-03 14:38:42 +00:00
p_mobj.cpp - Changed: The texture loader now looks for a TEXTURES lump for text based 2008-05-30 06:56:50 +00:00
p_pillar.cpp - While doing the interpolation rewrite I noticed that DScroller and DPolyAction 2008-06-04 17:53:15 +00:00
p_plats.cpp - Removed xlat_parser.h from the repository. Lemon was always being run on 2008-03-25 04:42:26 +00:00
p_pspr.cpp - Eliminated some more global variables (onmobj, DoRipping, LastRipped, 2008-04-10 14:38:43 +00:00
p_pspr.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
p_saveg.cpp - While doing the interpolation rewrite I noticed that DScroller and DPolyAction 2008-06-04 17:53:15 +00:00
p_saveg.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_sectors.cpp - Added new Scroll_Wall special to allow more control over wall scrolling. 2008-03-21 17:35:49 +00:00
p_setup.cpp - While doing the interpolation rewrite I noticed that DScroller and DPolyAction 2008-06-04 17:53:15 +00:00
p_setup.h - I finally managed to test the translucency options for composite texture 2008-05-15 17:16:32 +00:00
p_sight.cpp - Added a few 'activator == NULL' checks to some ACS functions. 2008-06-03 14:38:42 +00:00
p_slopes.cpp - Changed all thing coordinates that were stored as shorts into fixed_t. 2008-05-08 08:06:26 +00:00
p_spec.cpp - While doing the interpolation rewrite I noticed that DScroller and DPolyAction 2008-06-04 17:53:15 +00:00
p_spec.h - While doing the interpolation rewrite I noticed that DScroller and DPolyAction 2008-06-04 17:53:15 +00:00
p_switch.cpp - Fixed: P_CheckSwitchRange accessed invalid memory when testing a one-sided 2008-04-04 14:31:20 +00:00
p_teleport.cpp - Fixed: The compatibility searches for teleport destinations did not work 2008-05-23 17:50:28 +00:00
p_terrain.cpp - Changed FScanner so that opening a lump gives the complete wad+lump name 2008-04-03 03:19:21 +00:00
p_terrain.h - Added Line_SetTextureOffset special. 2008-03-22 17:20:54 +00:00
p_things.cpp - Changed PowerFlight so that Hexen's infiniteness is not controlled by being 2007-11-08 09:22:06 +00:00
p_tick.cpp - While doing the interpolation rewrite I noticed that DScroller and DPolyAction 2008-06-04 17:53:15 +00:00
p_tick.h - Fixed default.cbd and Makefile.mingw for current code state. 2006-05-21 02:10:16 +00:00
p_trace.cpp - Separated the linedef activation types into a bit mask that allows combination 2008-05-02 10:55:48 +00:00
p_trace.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
p_udmf.cpp - Changed: The texture loader now looks for a TEXTURES lump for text based 2008-05-30 06:56:50 +00:00
p_user.cpp - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
p_writemap.cpp - Changed all thing coordinates that were stored as shorts into fixed_t. 2008-05-08 08:06:26 +00:00
p_xlat.cpp - Fixed: Parsing sector special bit masks must be done backwards so that later 2008-05-12 17:14:38 +00:00
parsecontext.cpp - Removed some unnecessary morphing code. 2008-04-08 17:25:19 +00:00
parsecontext.h - Removed some GCC warnings. 2008-04-12 05:33:20 +00:00
po_man.cpp - Removed the 8-character limit on endpic names from the parser. (Though it 2008-06-05 04:30:18 +00:00
r_anim.cpp - Added speed factors for texture warp commands. 2008-04-26 08:46:55 +00:00
r_blend.h - Fixed: ACS used incompatible values for APROP_RenderStyle. It needs to use 2008-01-26 15:50:52 +00:00
r_bsp.cpp - Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to 2008-05-14 03:39:30 +00:00
r_bsp.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
r_data.cpp - Fixed: A_VileAttack positioned the fire on the wrong side of the target. 2008-04-14 12:10:45 +00:00
r_data.h - Made all the basic texture classes local to their implementation. 2008-06-01 20:43:02 +00:00
r_defs.h - While doing the interpolation rewrite I noticed that DScroller and DPolyAction 2008-06-04 17:53:15 +00:00
r_draw.cpp - Made all the basic texture classes local to their implementation. 2008-06-01 20:43:02 +00:00
r_draw.h - Added assembly versions of rt_add4cols and rt_addclamp4cols. 2008-02-28 05:24:06 +00:00
r_drawt.cpp - Fixed: The colormap changes by column, so the assembly rt_* routines need 2008-02-28 22:15:24 +00:00
r_interpolate.cpp - While doing the interpolation rewrite I noticed that DScroller and DPolyAction 2008-06-04 17:53:15 +00:00
r_interpolate.h - While doing the interpolation rewrite I noticed that DScroller and DPolyAction 2008-06-04 17:53:15 +00:00
r_jpeg.h GCC fixes for recent code changes. 2006-08-31 01:30:22 +00:00
r_local.h - Texture animation improvements: 2006-05-18 01:42:50 +00:00
r_main.cpp - While doing the interpolation rewrite I noticed that DScroller and DPolyAction 2008-06-04 17:53:15 +00:00
r_main.h - Added new Scroll_Wall special to allow more control over wall scrolling. 2008-03-21 17:35:49 +00:00
r_plane.cpp - Fixed: When R_DrawTiltedPlane() calculates the p vector, it can overflow 2008-05-22 05:17:21 +00:00
r_plane.h - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
r_polymost.cpp - Added new Scroll_Wall special to allow more control over wall scrolling. 2008-03-21 17:35:49 +00:00
r_polymost.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_segs.cpp - While doing the interpolation rewrite I noticed that DScroller and DPolyAction 2008-06-04 17:53:15 +00:00
r_segs.h - Made all the basic texture classes local to their implementation. 2008-06-01 20:43:02 +00:00
r_sky.cpp - Fixed: Heretic's mace never respawned in deathmatch games. 2007-12-18 03:25:19 +00:00
r_sky.h - Made all the basic texture classes local to their implementation. 2008-06-01 20:43:02 +00:00
r_state.h - Fixed: A_CustomMissile with aimmode 2 ignored spawnofs_xy. 2008-03-20 21:12:03 +00:00
r_things.cpp - Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to 2008-05-14 03:39:30 +00:00
r_things.h - added a P_PointInSector function and replaced all calls to retrieve an 2007-12-25 10:07:58 +00:00
r_translate.cpp - Since KDIZD is the only mapset I know of that used reverb, and it didn't 2008-05-20 04:02:49 +00:00
r_translate.h - Added translation support to multipatch textures. Incomplete and not tested yet! 2008-04-15 22:17:30 +00:00
s_advsound.cpp - Various fixes for compiling working 64-bit binaries with Visual C++. The 2008-04-29 02:43:42 +00:00
s_environment.cpp - Since KDIZD is the only mapset I know of that used reverb, and it didn't 2008-05-20 04:02:49 +00:00
s_playlist.cpp - Fixed: FWadCollection::MergeLumps() did not initialize the flags for any 2008-05-11 03:02:33 +00:00
s_playlist.h - Fixed: FString::StripRight() stripped the final character of the string if 2008-04-30 05:36:24 +00:00
s_sndseq.cpp - Made all the basic texture classes local to their implementation. 2008-06-01 20:43:02 +00:00
s_sndseq.h - Made all the basic texture classes local to their implementation. 2008-06-01 20:43:02 +00:00
s_sound.cpp - Fixed: When following links in S_StartSound(), the function used sfx 2008-06-06 02:34:14 +00:00
s_sound.h - Since KDIZD is the only mapset I know of that used reverb, and it didn't 2008-05-20 04:02:49 +00:00
sc_man.cpp - Reworked a few options that previously depended on LEVEL_HEXENFORMAT 2008-05-22 19:35:38 +00:00
sc_man.h - Reworked a few options that previously depended on LEVEL_HEXENFORMAT 2008-05-22 19:35:38 +00:00
sc_man_scanner.h - Undid some of the changes from lempar.c v1.30->v1.31, because it broke 2008-01-26 04:33:34 +00:00
sc_man_scanner.re - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
skins.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
skins.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
st_start.h - Fixed: Thing_ProjectileAimed did not set the missile's speed correctly. 2007-03-06 01:33:18 +00:00
st_stuff.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
st_stuff.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
statnums.h - Added a new MapMarker actor. Instead of appearing in the 3D view, it appears 2006-10-20 04:04:04 +00:00
stats.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
stats.h - Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to 2008-05-14 03:39:30 +00:00
stringtable.cpp - Changed FScanner so that opening a lump gives the complete wad+lump name 2008-04-03 03:19:21 +00:00
stringtable.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tables.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tables.h - Fixed: When R_DrawTiltedPlane() calculates the p vector, it can overflow 2008-05-22 05:17:21 +00:00
tagitem.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tarray.h - Fixed the TArray serializer declaration. 2008-03-19 02:20:19 +00:00
teaminfo.cpp - Changed FScanner so that opening a lump gives the complete wad+lump name 2008-04-03 03:19:21 +00:00
teaminfo.h - Applied Karate Chris's TEAMINFO logo patch. 2008-01-11 00:22:52 +00:00
tempfiles.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tempfiles.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
templates.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
tmap.nas - Fixed: R_SetupAddClampCol() checked add4cols' memory instead of 2008-02-29 23:31:40 +00:00
tmap2.nas - Fixed some more GCC warnings. 2007-12-11 02:38:38 +00:00
tmap3.nas Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
v_collection.cpp - Added Jim' Linux fix. 2008-03-26 08:50:54 +00:00
v_collection.h - Added Jim' Linux fix. 2008-03-26 08:50:54 +00:00
v_draw.cpp - Added coordinate range checking to DCanvas::ParseDrawTextureTags() to avoid 2008-06-01 04:09:49 +00:00
v_font.cpp - Fixed: A_VileAttack positioned the fire on the wrong side of the target. 2008-04-14 12:10:45 +00:00
v_font.h - Added preloading of fonts to reduce the chance that characters from a single 2008-01-27 05:23:10 +00:00
v_palette.cpp - Added translation support to multipatch textures. Incomplete and not tested yet! 2008-04-15 22:17:30 +00:00
v_palette.h - Added translation support to multipatch textures. Incomplete and not tested yet! 2008-04-15 22:17:30 +00:00
v_pfx.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
v_pfx.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
v_text.cpp - Discovered that Shader Model 1.4 clamps my constants, so I can't use 2007-12-26 04:42:15 +00:00
v_text.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
v_video.cpp - Changed true color texture creation to use a newly defined Bitmap class 2008-04-15 18:05:39 +00:00
v_video.h - Changed true color texture creation to use a newly defined Bitmap class 2008-04-15 18:05:39 +00:00
vectors.h - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
version.h - bumped min. savegame version to r1018. 2008-06-04 20:24:57 +00:00
w_wad.cpp - Fixed: FWadCollection::MergeLumps() did not initialize the flags for any 2008-05-11 03:02:33 +00:00
w_wad.h - Added a Gets function to the FileReader class which I planned to use 2008-04-11 10:16:29 +00:00
w_zip.h - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
weightedlist.h - Fixed: Redefining a decal did not rebind any old references to the decal, so 2007-12-11 03:29:31 +00:00
wi_stuff.cpp - Changed secret sector drawing in automap so that lines with the ML_SECRET 2008-04-05 19:10:37 +00:00
wi_stuff.h - Fixed: wbstartstruct's lump name fields were only 8 characters long 2008-04-23 23:04:00 +00:00
zstrformat.cpp - Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to 2008-05-14 03:39:30 +00:00
zstring.cpp - Fixed: FString::StripRight() stripped the final character of the string if 2008-04-30 05:36:24 +00:00
zstring.h - Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to 2008-05-14 03:39:30 +00:00