GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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Ricardo Luís Vaz Silva 4eb1f57a4b ticrate fixes in zscript
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src ticrate fixes in native code 2022-12-22 15:56:01 -05:00
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unused - create an intermediate structure between sectors and subsectors. 2018-11-04 20:10:51 +01:00
wadsrc ticrate fixes in zscript 2022-12-22 15:56:01 -05:00
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wadsrc_extra - fixed some bad character offsets in Doom's and Raven's small fonts and deleted an incomplete character. 2022-12-05 12:05:26 +01:00
wadsrc_lights Fix Echidna's Name Pt 2 2022-10-31 11:35:36 +01:00
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CMakeLists.txt Switch vulkan backend to use the zvulkan library 2022-12-05 07:49:43 +01:00
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options.checklist - sprite lightlevel cleanup and fixes. 2022-06-01 08:37:13 +02:00
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Welcome to GZDoom!

Continuous Integration

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2022 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.