// Ettin -------------------------------------------------------------------- class Ettin : Actor { Default { Health 175; Radius 25; Height 68; Mass 175; Speed 13; Damage 3; Painchance 60; Monster; +FLOORCLIP +TELESTOMP SeeSound "EttinSight"; AttackSound "EttinAttack"; PainSound "EttinPain"; DeathSound "EttinDeath"; ActiveSound "EttinActive"; HowlSound "PuppyBeat"; Obituary "$OB_ETTIN"; } States { Spawn: ETTN AA 10 A_Look; Loop; See: ETTN ABCD 5 A_Chase; Loop; Pain: ETTN H 7 A_Pain; Goto See; Melee: ETTN EF 6 A_FaceTarget; ETTN G 8 A_CustomMeleeAttack(random[EttinAttack](1,8)*2); Goto See; Death: ETTN IJ 4; ETTN K 4 A_Scream; ETTN L 4 A_NoBlocking; ETTN M 4 A_QueueCorpse; ETTN NOP 4; ETTN Q -1; Stop; XDeath: ETTB A 4; ETTB B 4 A_NoBlocking; ETTB C 4 A_SpawnItemEx("EttinMace", 0,0,8.5, random[DropMace](-128,127) * 0.03125, random[DropMace](-128,127) * 0.03125, 10 + random[DropMace](0,255) * 0.015625, 0, SXF_ABSOLUTEVELOCITY); ETTB D 4 A_Scream; ETTB E 4 A_QueueCorpse; ETTB FGHIJK 4; ETTB L -1; Stop; Ice: ETTN R 5 A_FreezeDeath; ETTN R 1 A_FreezeDeathChunks; Wait; } } // Ettin mace --------------------------------------------------------------- class EttinMace : Actor { Default { Radius 5; Height 5; +DROPOFF +CORPSE +NOTELEPORT +FLOORCLIP } States { Spawn: ETTB MNOP 5; Loop; Crash: ETTB Q 5; ETTB R 5 A_QueueCorpse; ETTB S -1; Stop; } } // Ettin mash --------------------------------------------------------------- class EttinMash : Ettin { Default { +NOBLOOD +NOICEDEATH RenderStyle "Translucent"; Alpha 0.4; } States { Death: XDeath: Ice: Stop; } }