#include "actor.h" #include "info.h" #include "a_pickups.h" #include "a_action.h" #include "m_random.h" #include "p_local.h" #include "s_sound.h" #include "gstrings.h" #include "thingdef/thingdef.h" #include "p_enemy.h" #include "a_specialspot.h" #include "g_level.h" #include "a_sharedglobal.h" #include "templates.h" #include "r_data/r_translate.h" #include "doomstat.h" // Include all the other Heretic stuff here to reduce compile time #include "a_chicken.cpp" #include "a_dsparil.cpp" #include "a_hereticartifacts.cpp" #include "a_hereticimp.cpp" #include "a_hereticweaps.cpp" #include "a_ironlich.cpp" #include "a_knight.cpp" #include "a_wizard.cpp" static FRandom pr_podpain ("PodPain"); static FRandom pr_makepod ("MakePod"); static FRandom pr_teleg ("TeleGlitter"); static FRandom pr_teleg2 ("TeleGlitter2"); static FRandom pr_volcano ("VolcanoSet"); static FRandom pr_blast ("VolcanoBlast"); static FRandom pr_volcimpact ("VolcBallImpact"); //---------------------------------------------------------------------------- // // PROC A_PodPain // //---------------------------------------------------------------------------- DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_PodPain) { ACTION_PARAM_START(1); ACTION_PARAM_CLASS(gootype, 0); int count; int chance; AActor *goo; chance = pr_podpain (); if (chance < 128) { return; } for (count = chance > 240 ? 2 : 1; count; count--) { goo = Spawn(gootype, self->x, self->y, self->z + 48*FRACUNIT, ALLOW_REPLACE); goo->target = self; goo->velx = pr_podpain.Random2() << 9; goo->vely = pr_podpain.Random2() << 9; goo->velz = FRACUNIT/2 + (pr_podpain() << 9); } } //---------------------------------------------------------------------------- // // PROC A_RemovePod // //---------------------------------------------------------------------------- DEFINE_ACTION_FUNCTION(AActor, A_RemovePod) { AActor *mo; if ( (mo = self->master)) { if (mo->special1 > 0) { mo->special1--; } } } //---------------------------------------------------------------------------- // // PROC A_MakePod // //---------------------------------------------------------------------------- #define MAX_GEN_PODS 16 DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_MakePod) { ACTION_PARAM_START(1); ACTION_PARAM_CLASS(podtype, 0); AActor *mo; fixed_t x; fixed_t y; fixed_t z; if (self->special1 == MAX_GEN_PODS) { // Too many generated pods return; } x = self->x; y = self->y; z = self->z; mo = Spawn(podtype, x, y, ONFLOORZ, ALLOW_REPLACE); if (!P_CheckPosition (mo, x, y)) { // Didn't fit mo->Destroy (); return; } mo->SetState (mo->FindState("Grow")); P_ThrustMobj (mo, pr_makepod()<<24, (fixed_t)(4.5*FRACUNIT)); S_Sound (mo, CHAN_BODY, self->AttackSound, 1, ATTN_IDLE); self->special1++; // Increment generated pod count mo->master = self; // Link the generator to the pod return; } //---------------------------------------------------------------------------- // // PROC A_AccTeleGlitter // //---------------------------------------------------------------------------- DEFINE_ACTION_FUNCTION(AActor, A_AccTeleGlitter) { if (++self->health > 35) { self->velz += self->velz/2; } } //---------------------------------------------------------------------------- // // PROC A_VolcanoSet // //---------------------------------------------------------------------------- DEFINE_ACTION_FUNCTION(AActor, A_VolcanoSet) { self->tics = 105 + (pr_volcano() & 127); } //---------------------------------------------------------------------------- // // PROC A_VolcanoBlast // //---------------------------------------------------------------------------- DEFINE_ACTION_FUNCTION(AActor, A_VolcanoBlast) { int i; int count; AActor *blast; angle_t angle; count = 1 + (pr_blast() % 3); for (i = 0; i < count; i++) { blast = Spawn("VolcanoBlast", self->x, self->y, self->z + 44*FRACUNIT, ALLOW_REPLACE); blast->target = self; angle = pr_blast () << 24; blast->angle = angle; angle >>= ANGLETOFINESHIFT; blast->velx = FixedMul (1*FRACUNIT, finecosine[angle]); blast->vely = FixedMul (1*FRACUNIT, finesine[angle]); blast->velz = (FRACUNIT*5/2) + (pr_blast() << 10); S_Sound (blast, CHAN_BODY, "world/volcano/shoot", 1, ATTN_NORM); P_CheckMissileSpawn (blast); } } //---------------------------------------------------------------------------- // // PROC A_VolcBallImpact // //---------------------------------------------------------------------------- DEFINE_ACTION_FUNCTION(AActor, A_VolcBallImpact) { int i; AActor *tiny; angle_t angle; if (self->z <= self->floorz) { self->flags |= MF_NOGRAVITY; self->gravity = FRACUNIT; self->z += 28*FRACUNIT; //self->velz = 3*FRACUNIT; } P_RadiusAttack (self, self->target, 25, 25, NAME_Fire, true); for (i = 0; i < 4; i++) { tiny = Spawn("VolcanoTBlast", self->x, self->y, self->z, ALLOW_REPLACE); tiny->target = self; angle = i*ANG90; tiny->angle = angle; angle >>= ANGLETOFINESHIFT; tiny->velx = FixedMul (FRACUNIT*7/10, finecosine[angle]); tiny->vely = FixedMul (FRACUNIT*7/10, finesine[angle]); tiny->velz = FRACUNIT + (pr_volcimpact() << 9); P_CheckMissileSpawn (tiny); } }