// Egg missile -------------------------------------------------------------- ACTOR EggFX : MorphProjectile { Radius 8 Height 8 Speed 18 MorphProjectile.PlayerClass "ChickenPlayer" MorphProjectile.MonsterClass "Chicken" MorphProjectile.MorphStyle MRF_UNDOBYTOMEOFPOWER States { Spawn: EGGM ABCDE 4 Loop Death: FX01 FFGH 3 Bright Stop } } // Morph Ovum ---------------------------------------------------------------- ACTOR ArtiEgg : CustomInventory { +COUNTITEM +FLOATBOB +INVENTORY.INVBAR +INVENTORY.PICKUPFLASH +INVENTORY.FANCYPICKUPSOUND Inventory.Icon "ARTIEGGC" Inventory.PickupSound "misc/p_pkup" Inventory.PickupMessage "$TXT_ARTIEGG" Inventory.DefMaxAmount Tag "$TAG_ARTIEGG" States { Spawn: EGGC ABCB 6 Loop Use: TNT1 A 0 A_FireCustomMissile("EggFX", -15, 0, 0, 0, 1) TNT1 A 0 A_FireCustomMissile("EggFX", -7.5, 0, 0, 0, 1) TNT1 A 0 A_FireCustomMissile("EggFX", 0, 0, 0, 0, 1) TNT1 A 0 A_FireCustomMissile("EggFX", 7.5, 0, 0, 0, 1) TNT1 A 0 A_FireCustomMissile("EggFX", 15, 0, 0, 0, 1) Stop } } // Pork missile -------------------------------------------------------------- ACTOR PorkFX : MorphProjectile { Radius 8 Height 8 Speed 18 MorphProjectile.PlayerClass "PigPlayer" MorphProjectile.MonsterClass "Pig" MorphProjectile.MorphStyle MRF_UNDOBYTOMEOFPOWER|MRF_UNDOBYCHAOSDEVICE States { Spawn: PRKM ABCDE 4 Loop Death: FHFX IJKL 3 Bright Stop } } // Porkalator --------------------------------------------------------------- ACTOR ArtiPork : CustomInventory { +COUNTITEM +FLOATBOB +INVENTORY.INVBAR +INVENTORY.PICKUPFLASH +INVENTORY.FANCYPICKUPSOUND Inventory.Icon "ARTIPORK" Inventory.PickupSound "misc/p_pkup" Inventory.PickupMessage "$TXT_ARTIEGG2" Inventory.DefMaxAmount Tag "$TAG_ARTIPORK" States { Spawn: PORK ABCDEFGH 5 Loop Use: TNT1 A 0 A_FireCustomMissile("PorkFX", -15, 0, 0, 0, 1) TNT1 A 0 A_FireCustomMissile("PorkFX", -7.5, 0, 0, 0, 1) TNT1 A 0 A_FireCustomMissile("PorkFX", 0, 0, 0, 0, 1) TNT1 A 0 A_FireCustomMissile("PorkFX", 7.5, 0, 0, 0, 1) TNT1 A 0 A_FireCustomMissile("PorkFX", 15, 0, 0, 0, 1) Stop } }