// Blue mana ---------------------------------------------------------------- ACTOR Mana1 : Ammo 122 { Game Hexen SpawnID 11 Inventory.Amount 15 Inventory.MaxAmount 200 Ammo.BackpackAmount 15 Ammo.BackpackMaxAmount 200 Radius 8 Height 8 +FLOATBOB Inventory.Icon "MAN1I0" Inventory.PickupMessage "$TXT_MANA_1" States { Spawn: MAN1 ABCDEFGHI 4 Bright Loop } } // Green mana --------------------------------------------------------------- ACTOR Mana2 : Ammo 124 { Game Hexen SpawnID 12 Inventory.Amount 15 Inventory.MaxAmount 200 Ammo.BackpackAmount 15 Ammo.BackpackMaxAmount 200 Radius 8 Height 8 +FLOATBOB Inventory.Icon "MAN2G0" Inventory.PickupMessage "$TXT_MANA_2" States { Spawn: MAN2 ABCDEFGHIJKLMNOP 4 Bright Loop } } // Combined mana ------------------------------------------------------------ ACTOR Mana3 : CustomInventory 8004 { Game Hexen SpawnID 75 Radius 8 Height 8 +FLOATBOB Inventory.PickupMessage "$TXT_MANA_BOTH" States { Spawn: MAN3 ABCDEFGHIJKLMNOP 4 Bright Loop Pickup: TNT1 A 0 A_GiveInventory("Mana1", 20) TNT1 A 0 A_GiveInventory("Mana2", 20) Stop } } // Boost Mana Artifact Krater of Might ------------------------------------ ACTOR ArtiBoostMana : CustomInventory 8003 { Game Hexen SpawnID 26 +FLOATBOB +NOGRAVITY +COUNTITEM +INVENTORY.INVBAR +INVENTORY.PICKUPFLASH +INVENTORY.FANCYPICKUPSOUND Inventory.DefMaxAmount Inventory.Icon "ARTIBMAN" Inventory.PickupSound "misc/p_pkup" Inventory.PickupMessage "$TXT_ARTIBOOSTMANA" Tag "$TAG_ARTIBOOSTMANA" States { Spawn: BMAN A -1 Stop Use: TNT1 A 0 A_GiveInventory("Mana1", 200) TNT1 A 0 A_GiveInventory("Mana2", 200) Stop } }