// Fonts used by the alternative HUD HUDFONT_DOOM { - STTMINUS % STTPRCNT 0 STTNUM0 1 STTNUM1 2 STTNUM2 3 STTNUM3 4 STTNUM4 5 STTNUM5 6 STTNUM6 7 STTNUM7 8 STTNUM8 9 STTNUM9 NOTRANSLATION 109 // don't touch the shadow color! } HUDFONT_RAVEN { - NEGNUM 0 IN0 1 IN1 2 IN2 3 IN3 4 IN4 5 IN5 6 IN6 7 IN7 8 IN8 9 IN9 } INDEXFONT_RAVEN { 0 SMALLIN0 1 SMALLIN1 2 SMALLIN2 3 SMALLIN3 4 SMALLIN4 5 SMALLIN5 6 SMALLIN6 7 SMALLIN7 8 SMALLIN8 9 SMALLIN9 } INDEXFONT_DOOM { 0 STYSNUM0 1 STYSNUM1 2 STYSNUM2 3 STYSNUM3 4 STYSNUM4 5 STYSNUM5 6 STYSNUM6 7 STYSNUM7 8 STYSNUM8 9 STYSNUM9 } INDEXFONT_STRIFE_YELLOW { % INVFONY% 0 INVFONY0 1 INVFONY1 2 INVFONY2 3 INVFONY3 4 INVFONY4 5 INVFONY5 6 INVFONY6 7 INVFONY7 8 INVFONY8 9 INVFONY9 } INDEXFONT_STRIFE_GREEN { % INVFONG% 0 INVFONG0 1 INVFONG1 2 INVFONG2 3 INVFONG3 4 INVFONG4 5 INVFONG5 6 INVFONG6 7 INVFONG7 8 INVFONG8 9 INVFONG9 } // Doom and Chex intermissions use special text glyphs. The Raven and Strife // games just use the standard big font. IntermissionFont_Doom { % WIPCNT : WICOLON 0 WINUM0 1 WINUM1 2 WINUM2 3 WINUM3 4 WINUM4 5 WINUM5 6 WINUM6 7 WINUM7 8 WINUM8 9 WINUM9 - WIMINUS / WISLASH }