#include "xlat/doom.txt" // xlat file for Eternity levels. // Many specials are unsupported, especially portal stuff. // Some unsupported linedefs wouldn't be hard to add to ZDoom, // or are already there but implemented differently. Others are // practically impossible, or aren't worth the effort. define Unsupported (0) enum { Init_EDSector = 253, Init_EDLine = 254 } // The tag for such a line is actually a key to find, in an ExtraData lump // indicated for the current level by the EMAPINFO lump, what line special // to actually use. This is how parameterized linedefs are used by Eternity // in the Doom format. 270 = 0, Static_Init(tag, Init_EDLine) // "ExtraDataSpecial" // These two are standard MBF specials, no need to redefine them, they're in xlat/doom.txt // 271 = 0, Static_Init (tag, Init_TransferSky, 0) // 272 = 0, Static_Init (tag, Init_TransferSky, 1) // Small script starters. Small is considered deprecated now anyway. 273 = 0, Unsupported() // "WR_StartScript_1S" 274 = 0, Unsupported() // "W1_StartScript" 275 = 0, Unsupported() // "W1_StartScript_1S" 276 = 0, Unsupported() // "SR_StartScript" 277 = 0, Unsupported() // "S1_StartScript" 278 = 0, Unsupported() // "GR_StartScript" 279 = 0, Unsupported() // "G1_StartScript" 280 = 0, Unsupported() // "WR_StartScript" // 3D mid-textures 281 = 0, Sector_Attach3DMidtex(tag, 0, 0) // "3DMidTex_MoveWithFloor" 282 = 0, Sector_Attach3DMidtex(tag, 0, 1) // "3DMidTex_MoveWithCeiling" // Plane portals are not supported in ZDoom, though they probably wouldn't be too hard to implement. 283 = 0, Unsupported() // "Portal_PlaneCeiling" 284 = 0, Unsupported() // "Portal_PlaneFloor" 285 = 0, Unsupported() // "Portal_PlaneFloorCeiling" 286 = 0, Unsupported() // "Portal_HorizonCeiling" 287 = 0, Unsupported() // "Portal_HorizonFloor" 288 = 0, Unsupported() // "Portal_HorizonFloorCeiling" 289 = 0, Unsupported() // "Portal_LineTransfer" // Skybox portals 290 = 0, Sector_SetPortal(tag, 2, 1, 1, 0) // "Portal_SkyboxCeiling" 291 = 0, Sector_SetPortal(tag, 2, 0, 1, 0) // "Portal_SkyboxFloor" 292 = 0, Sector_SetPortal(tag, 2, 2, 1, 0) // "Portal_SkyboxFloorCeiling" // Sector specials 293 = 0, Sector_SetWind(tag, 0, 0, 1) // "TransferHereticWind" 294 = 0, Sector_SetCurrent(tag, 0, 0, 1) // "TransferHereticCurrent" // Anchored portals -- Sector_SetPortal needs to allow to set both floor and ceiling, though. 295 = 0, Sector_SetPortal(tag, 0, 1, 1, 0) // "Portal_AnchoredCeiling" 296 = 0, Sector_SetPortal(tag, 0, 0, 1, 0) // "Portal_AnchoredFloor" 297 = 0, Sector_SetPortal(tag, 0, 2, 1, 0) // "Portal_AnchoredFloorCeiling" 298 = 0, Sector_SetPortal(tag, 0, 1, 0, 0) // "Portal_AnchorLine" 299 = 0, Sector_SetPortal(tag, 0, 0, 0, 0) // "Portal_AnchorLineFloor" // Parameterized linedefs // They are never used directly in Doom-format maps. Instead, it passes through ExtraData and 270. // Hexen format is incomplete; and Quasar wants to use ZDoom-compatible special values for UDMF. // The translation here is for the odd Extradata that specifies them as numbers. 300 = 0, Door_Raise(0) 301 = 0, Door_Open(0) 302 = 0, Door_Close(0) 303 = 0, Door_CloseWaitOpen(0) 304 = 0, Door_WaitRaise(0) 305 = 0, Door_WaitClose(0) 306 = 0, Floor_RaiseToHighest(0) 307 = 0, Floor_LowerToHighestEE(0) 308 = 0, Floor_RaiseToLowest(0) 309 = 0, Floor_LowerToLowest(0) 310 = 0, Floor_RaiseToNearest(0) 311 = 0, Floor_LowerToNearest(0) 312 = 0, Floor_RaiseToLowestCeiling(0) 313 = 0, Floor_LowerToLowestCeiling(0) 314 = 0, Floor_RaiseToCeiling(0) 315 = 0, Floor_RaiseByTexture(0) 316 = 0, Floor_LowerByTexture(0) 317 = 0, Floor_RaiseByValue(0) 318 = 0, Floor_LowerByValue(0) 319 = 0, Floor_MoveToValue(0) 320 = 0, Floor_RaiseInstant(0) 321 = 0, Floor_LowerInstant(0) 322 = 0, Floor_ToCeilingInstant(0) 323 = 0, Ceiling_RaiseToHighest(0) 324 = 0, Ceiling_ToHighestInstant(0) 325 = 0, Ceiling_RaiseToNearest(0) 326 = 0, Ceiling_LowerToNearest(0) 327 = 0, Ceiling_RaiseToLowest(0) 328 = 0, Ceiling_LowerToLowest(0) 329 = 0, Ceiling_RaiseToHighestFloor(0) 330 = 0, Ceiling_LowerToHighestFloor(0) 331 = 0, Ceiling_ToFloorInstant(0) 332 = 0, Ceiling_LowerToFloor(0) 333 = 0, Ceiling_RaiseByTexture(0) 334 = 0, Ceiling_LowerByTexture(0) 335 = 0, Ceiling_RaiseByValue(0) 336 = 0, Ceiling_LowerByValue(0) 337 = 0, Ceiling_MoveToValue(0) 338 = 0, Ceiling_RaiseInstant(0) 339 = 0, Ceiling_LowerInstant(0) 340 = 0, Stairs_BuildUpDoom(0) 341 = 0, Stairs_BuildDownDoom(0) 342 = 0, Stairs_BuildUpDoomSync(0) 343 = 0, Stairs_BuildDownDoomSync(0) // Two-way portals are not supported yet either 344 = 0, Unsupported() // "Portal_TwowayCeiling" 345 = 0, Unsupported() // "Portal_TwowayFloor" 346 = 0, Unsupported() // "Portal_TwowayAnchorLine" 347 = 0, Unsupported() // "Portal_TwowayAnchorLineFloor" // More parameterized linedefs 348 = 0, Polyobj_StartLine(0) 349 = 0, Polyobj_ExplicitLine(0) 350 = 0, Polyobj_DoorSlide(0) 351 = 0, Polyobj_DoorSwing(0) 352 = 0, Polyobj_Move(0) 353 = 0, Polyobj_OR_Move(0) 354 = 0, Polyobj_RotateRight(0) 355 = 0, Polyobj_OR_RotateRight(0) 356 = 0, Polyobj_RotateLeft(0) 357 = 0, Polyobj_OR_RotateLeft(0) // Eternity's linked portals, vertical link version (floor-to-ceiling) 358 = 0, Sector_SetPortal(tag, 6, 1, 1, 0) // "Portal_AnchoredCeiling" 359 = 0, Sector_SetPortal(tag, 6, 0, 1, 0) // "Portal_AnchoredFloor" 360 = 0, Sector_SetPortal(tag, 6, 1, 0, 0) // "Portal_AnchorLine" 361 = 0, Sector_SetPortal(tag, 6, 0, 0, 0) // "Portal_AnchorLineFloor" // Even more parameterized linedefs 362 = 0, Pillar_Build(0) 363 = 0, Pillar_BuildAndCrush(0) 364 = 0, Pillar_Open(0) 365 = 0, ACS_Execute(0) 366 = 0, ACS_Suspend(0) 367 = 0, ACS_Terminate(0) 368 = 0, Light_RaiseByValue(0) 369 = 0, Light_LowerByValue(0) 370 = 0, Light_ChangeToValue(0) 371 = 0, Light_Fade(0) 372 = 0, Light_Glow(0) 373 = 0, Light_Flicker(0) 374 = 0, Light_Strobe(0) 375 = 0, Radius_Quake(0) // Eternity's linked portals, horizontal link version (wall-to-wall) 376 = 0, Line_SetPortal(0, tag, 4) // "Portal_LinkedLineToLine" 377 = 0, Line_SetPortal(1, tag, 4) // "Portal_LinkedLineToLineAnchor" // The famous Hexen linedef 378 = 0, Line_SetIdentification(0) // Attached sectors == linked sectors; However, the implementation in Eternity // is based on front sectors of tagged lines, not on sector tags. So instead // of Sector_SetLink, we pass through Static_Init to translate those. 379 = 0, Static_Init(tag, 3, 1) // "Attach_SetCeilingControl" 380 = 0, Static_Init(tag, 3, 0) // "Attach_SetFloorControl" 381 = 0, Static_Init(0, 3, 0, 1) // "Attach_FloorToControl" 382 = 0, Static_Init(0, 3, 1, 2) // "Attach_CeilingToControl" 383 = 0, Static_Init(0, 3, 0, 5) // "Attach_MirrorFloorToControl" 384 = 0, Static_Init(0, 3, 0, 10) // "Attach_MirrorCeilingToControl" // Attach tagged portal to front sector 385 = 0, Sector_SetPortal(0, 1, 3, tag) // "Apply_PortalToFrontsector" // Slopes! 386 = 0, Plane_Align (1, 0) // "Slope_FrontsectorFloor" 387 = 0, Plane_Align (0, 1) // "Slope_FrontsectorCeiling" 388 = 0, Plane_Align (1, 1) // "Slope_FrontsectorFloorAndCeiling" 389 = 0, Plane_Align (2, 0) // "Slope_BacksectorFloor" 390 = 0, Plane_Align (0, 2) // "Slope_BacksectorCeiling" 391 = 0, Plane_Align (2, 2) // "Slope_BacksectorFloorAndCeiling" 392 = 0, Plane_Align (2, 1) // "Slope_BackFloorAndFrontCeiling" 393 = 0, Plane_Align (1, 2) // "Slope_BackCeilingAndFrontFloor" 394 = 0, Plane_Copy (tag, 0) // "Slope_FrontFloorToTaggedSlope" 395 = 0, Plane_Copy (0, tag) // "Slope_FrontCeilingToTaggedSlope" 396 = 0, Plane_Copy(tag, tag)// "Slope_FrontFloorAndCeilingToTaggedSlope" // Last parameterized linedefs 397 = 0, Floor_Waggle(0) 398 = 0, Thing_Spawn(0) 399 = 0, Thing_SpawnNoFog(0) 400 = 0, Teleport_EndGame(0) 401 = 0, Static_Init(tag, Init_EDSector) 402 = 0, Thing_Projectile(0) 403 = 0, Thing_ProjectileGravity(0) 404 = 0, Thing_Activate(0) 405 = 0, Thing_Deactivate(0) 410 = 0, Plat_PerpetualRaise(0) 411 = 0, Plat_Stop(0) 412 = 0, Plat_DownWaitUpStay(0) 413 = 0, Plat_DownByValue(0) 414 = 0, Plat_UpWaitDownStay(0) 415 = 0, Plat_UpByValue(0) 416 = 0, Floor_LowerToHighest(0) 420 = 0, ACS_ExecuteWithResult(0) 421 = 0, Thing_ChangeTID(0) 422 = 0, Thing_Raise(0) 423 = 0, Thing_Stop(0) 424 = 0, ThrustThing(0) 425 = 0, ThrustThingZ(0) 426 = 0, DamageThing(0) 427 = 0, Thing_Damage(0) 428 = 0, Thing_Destroy(0)