/* ** Drawer commands for spans ** Copyright (c) 2016 Magnus Norddahl ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** */ #pragma once #include "swrenderer/drawers/r_draw_rgba.h" #include "swrenderer/viewport/r_skydrawer.h" namespace swrenderer { class DrawSkySingle32Command : public DrawerCommand { protected: SkyDrawerArgs args; public: DrawSkySingle32Command(const SkyDrawerArgs &args) : args(args) { } void Execute(DrawerThread *thread) override { uint32_t *dest = (uint32_t *)args.Dest(); int count = args.Count(); int pitch = RenderViewport::Instance()->RenderTarget->GetPitch(); const uint32_t *source0 = (const uint32_t *)args.FrontTexturePixels(); int textureheight0 = args.FrontTextureHeight(); int32_t frac = args.TextureVPos(); int32_t fracstep = args.TextureVStep(); uint32_t solid_top = args.SolidTopColor(); uint32_t solid_bottom = args.SolidBottomColor(); bool fadeSky = args.FadeSky(); // Find bands for top solid color, top fade, center textured, bottom fade, bottom solid color: int start_fade = 2; // How fast it should fade out int fade_length = (1 << (24 - start_fade)); int start_fadetop_y = (-frac) / fracstep; int end_fadetop_y = (fade_length - frac) / fracstep; int start_fadebottom_y = ((2 << 24) - fade_length - frac) / fracstep; int end_fadebottom_y = ((2 << 24) - frac) / fracstep; start_fadetop_y = clamp(start_fadetop_y, 0, count); end_fadetop_y = clamp(end_fadetop_y, 0, count); start_fadebottom_y = clamp(start_fadebottom_y, 0, count); end_fadebottom_y = clamp(end_fadebottom_y, 0, count); int num_cores = thread->num_cores; int skipped = thread->skipped_by_thread(args.DestY()); dest = thread->dest_for_thread(args.DestY(), pitch, dest); frac += fracstep * skipped; fracstep *= num_cores; pitch *= num_cores; if (!fadeSky) { count = thread->count_for_thread(args.DestY(), count); for (int index = 0; index < count; index++) { uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS; *dest = source0[sample_index]; dest += pitch; frac += fracstep; } return; } __m128i solid_top_fill = _mm_unpacklo_epi8(_mm_cvtsi32_si128(solid_top), _mm_setzero_si128()); __m128i solid_bottom_fill = _mm_unpacklo_epi8(_mm_cvtsi32_si128(solid_bottom), _mm_setzero_si128()); int index = skipped; // Top solid color: while (index < start_fadetop_y) { *dest = solid_top; dest += pitch; frac += fracstep; index += num_cores; } // Top fade: while (index < end_fadetop_y) { uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS; uint32_t fg = source0[sample_index]; __m128i alpha = _mm_set1_epi16(MAX(MIN(frac >> (16 - start_fade), 256), 0)); __m128i inv_alpha = _mm_sub_epi16(_mm_set1_epi16(256), alpha); __m128i c = _mm_unpacklo_epi8(_mm_cvtsi32_si128(fg), _mm_setzero_si128()); c = _mm_srli_epi16(_mm_add_epi16(_mm_mullo_epi16(c, alpha), _mm_mullo_epi16(solid_top_fill, inv_alpha)), 8); *dest = _mm_cvtsi128_si32(_mm_packus_epi16(c, _mm_setzero_si128())); frac += fracstep; dest += pitch; index += num_cores; } // Textured center: while (index < start_fadebottom_y) { uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS; *dest = source0[sample_index]; frac += fracstep; dest += pitch; index += num_cores; } // Fade bottom: while (index < end_fadebottom_y) { uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS; uint32_t fg = source0[sample_index]; __m128i alpha = _mm_set1_epi16(MAX(MIN(((2 << 24) - frac) >> (16 - start_fade), 256), 0)); __m128i inv_alpha = _mm_sub_epi16(_mm_set1_epi16(256), alpha); __m128i c = _mm_unpacklo_epi8(_mm_cvtsi32_si128(fg), _mm_setzero_si128()); c = _mm_srli_epi16(_mm_add_epi16(_mm_mullo_epi16(c, alpha), _mm_mullo_epi16(solid_top_fill, inv_alpha)), 8); *dest = _mm_cvtsi128_si32(_mm_packus_epi16(c, _mm_setzero_si128())); frac += fracstep; dest += pitch; index += num_cores; } // Bottom solid color: while (index < count) { *dest = solid_bottom; dest += pitch; index += num_cores; } } FString DebugInfo() override { return "DrawSkySingle32Command"; } }; class DrawSkyDouble32Command : public DrawerCommand { protected: SkyDrawerArgs args; public: DrawSkyDouble32Command(const SkyDrawerArgs &args) : args(args) { } void Execute(DrawerThread *thread) override { uint32_t *dest = (uint32_t *)args.Dest(); int count = args.Count(); int pitch = RenderViewport::Instance()->RenderTarget->GetPitch(); const uint32_t *source0 = (const uint32_t *)args.FrontTexturePixels(); const uint32_t *source1 = (const uint32_t *)args.BackTexturePixels(); int textureheight0 = args.FrontTextureHeight(); uint32_t maxtextureheight1 = args.BackTextureHeight() - 1; int32_t frac = args.TextureVPos(); int32_t fracstep = args.TextureVStep(); uint32_t solid_top = args.SolidTopColor(); uint32_t solid_bottom = args.SolidBottomColor(); bool fadeSky = args.FadeSky(); // Find bands for top solid color, top fade, center textured, bottom fade, bottom solid color: int start_fade = 2; // How fast it should fade out int fade_length = (1 << (24 - start_fade)); int start_fadetop_y = (-frac) / fracstep; int end_fadetop_y = (fade_length - frac) / fracstep; int start_fadebottom_y = ((2 << 24) - fade_length - frac) / fracstep; int end_fadebottom_y = ((2 << 24) - frac) / fracstep; start_fadetop_y = clamp(start_fadetop_y, 0, count); end_fadetop_y = clamp(end_fadetop_y, 0, count); start_fadebottom_y = clamp(start_fadebottom_y, 0, count); end_fadebottom_y = clamp(end_fadebottom_y, 0, count); int num_cores = thread->num_cores; int skipped = thread->skipped_by_thread(args.DestY()); dest = thread->dest_for_thread(args.DestY(), pitch, dest); frac += fracstep * skipped; fracstep *= num_cores; pitch *= num_cores; if (!fadeSky) { count = thread->count_for_thread(args.DestY(), count); for (int index = 0; index < count; index++) { uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS; uint32_t fg = source0[sample_index]; if (fg == 0) { uint32_t sample_index2 = MIN(sample_index, maxtextureheight1); fg = source1[sample_index2]; } *dest = fg; dest += pitch; frac += fracstep; } return; } __m128i solid_top_fill = _mm_unpacklo_epi8(_mm_cvtsi32_si128(solid_top), _mm_setzero_si128()); __m128i solid_bottom_fill = _mm_unpacklo_epi8(_mm_cvtsi32_si128(solid_bottom), _mm_setzero_si128()); int index = skipped; // Top solid color: while (index < start_fadetop_y) { *dest = solid_top; dest += pitch; frac += fracstep; index += num_cores; } // Top fade: while (index < end_fadetop_y) { uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS; uint32_t fg = source0[sample_index]; if (fg == 0) { uint32_t sample_index2 = MIN(sample_index, maxtextureheight1); fg = source1[sample_index2]; } __m128i alpha = _mm_set1_epi16(MAX(MIN(frac >> (16 - start_fade), 256), 0)); __m128i inv_alpha = _mm_sub_epi16(_mm_set1_epi16(256), alpha); __m128i c = _mm_unpacklo_epi8(_mm_cvtsi32_si128(fg), _mm_setzero_si128()); c = _mm_srli_epi16(_mm_add_epi16(_mm_mullo_epi16(c, alpha), _mm_mullo_epi16(solid_top_fill, inv_alpha)), 8); *dest = _mm_cvtsi128_si32(_mm_packus_epi16(c, _mm_setzero_si128())); frac += fracstep; dest += pitch; index += num_cores; } // Textured center: while (index < start_fadebottom_y) { uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS; uint32_t fg = source0[sample_index]; if (fg == 0) { uint32_t sample_index2 = MIN(sample_index, maxtextureheight1); fg = source1[sample_index2]; } *dest = fg; frac += fracstep; dest += pitch; index += num_cores; } // Fade bottom: while (index < end_fadebottom_y) { uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS; uint32_t fg = source0[sample_index]; if (fg == 0) { uint32_t sample_index2 = MIN(sample_index, maxtextureheight1); fg = source1[sample_index2]; } __m128i alpha = _mm_set1_epi16(MAX(MIN(((2 << 24) - frac) >> (16 - start_fade), 256), 0)); __m128i inv_alpha = _mm_sub_epi16(_mm_set1_epi16(256), alpha); __m128i c = _mm_unpacklo_epi8(_mm_cvtsi32_si128(fg), _mm_setzero_si128()); c = _mm_srli_epi16(_mm_add_epi16(_mm_mullo_epi16(c, alpha), _mm_mullo_epi16(solid_top_fill, inv_alpha)), 8); *dest = _mm_cvtsi128_si32(_mm_packus_epi16(c, _mm_setzero_si128())); frac += fracstep; dest += pitch; index += num_cores; } // Bottom solid color: while (index < count) { *dest = solid_bottom; dest += pitch; index += num_cores; } } FString DebugInfo() override { return "DrawSkyDouble32Command"; } }; }