//----------------------------------------------------------------------------- // // Copyright 1993-1996 id Software // Copyright 1999-2016 Randy Heit // Copyright 2002-2016 Christoph Oelckers // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see http://www.gnu.org/licenses/ // //----------------------------------------------------------------------------- // // DESCRIPTION: // Networking stuff. // //----------------------------------------------------------------------------- #ifndef __D_NET__ #define __D_NET__ #include "doomtype.h" #include "doomdef.h" #include "d_protocol.h" #include "i_net.h" class FDynamicBuffer { public: FDynamicBuffer (); ~FDynamicBuffer (); void SetData (const uint8_t *data, int len); uint8_t *GetData (int *len = NULL); private: uint8_t *m_Data; int m_Len, m_BufferLen; }; extern FDynamicBuffer NetSpecs[MAXPLAYERS][BACKUPTICS]; // Create any new ticcmds and broadcast to other players. void NetUpdate (void); // Broadcasts special packets to other players // to notify of game exit void D_QuitNetGame (void); //? how many ticks to run? void TryRunTics (void); //Use for checking to see if the netgame has stalled void Net_CheckLastReceived(int); // [RH] Functions for making and using special "ticcmds" void Net_NewMakeTic (); void Net_WriteByte (uint8_t); void Net_WriteWord (short); void Net_WriteLong (int); void Net_WriteFloat (float); void Net_WriteString (const char *); void Net_WriteBytes (const uint8_t *, int len); void Net_DoCommand (int type, uint8_t **stream, int player); void Net_SkipCommand (int type, uint8_t **stream); void Net_ClearBuffers (); // Netgame stuff (buffers and pointers, i.e. indices). // This is the interface to the packet driver, a separate program // in DOS, but just an abstraction here. extern doomcom_t doomcom; extern struct ticcmd_t localcmds[LOCALCMDTICS]; extern int maketic; extern int nettics[MAXNETNODES]; extern int netdelay[MAXNETNODES][BACKUPTICS]; extern int nodeforplayer[MAXPLAYERS]; extern ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS]; extern int ticdup; // [RH] // New generic packet structure: // // Header: // One byte with following flags. // One byte with starttic // One byte with master's maketic (master -> slave only!) // If NCMD_RETRANSMIT set, one byte with retransmitfrom // If NCMD_XTICS set, one byte with number of tics (minus 3, so theoretically up to 258 tics in one packet) // If NCMD_QUITTERS, one byte with number of players followed by one byte with each player's consolenum // If NCMD_MULTI, one byte with number of players followed by one byte with each player's consolenum // - The first player's consolenum is not included in this list, because it always matches the sender // // For each tic: // Two bytes with consistancy check, followed by tic data // // Setup packets are different, and are described just before D_ArbitrateNetStart(). #define NCMD_EXIT 0x80 #define NCMD_RETRANSMIT 0x40 #define NCMD_SETUP 0x20 #define NCMD_MULTI 0x10 // multiple players in this packet #define NCMD_QUITTERS 0x08 // one or more players just quit (packet server only) #define NCMD_COMPRESSED 0x04 // remainder of packet is compressed #define NCMD_XTICS 0x03 // packet contains >2 tics #define NCMD_2TICS 0x02 // packet contains 2 tics #define NCMD_1TICS 0x01 // packet contains 1 tic #define NCMD_0TICS 0x00 // packet contains 0 tics #endif