in vec4 AttrPosition; in vec4 AttrColor0; in vec4 AttrColor1; in vec4 AttrTexCoord0; out vec4 PixelColor0; out vec4 PixelColor1; out vec4 PixelTexCoord0; void main() { gl_Position = AttrPosition; PixelColor0 = AttrColor0; PixelColor1 = AttrColor1; PixelTexCoord0 = AttrTexCoord0; }