/* ** gameconfigfile.h ** **--------------------------------------------------------------------------- ** Copyright 1998-2008 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #ifndef __GAMECONFIGFILE_H__ #define __GAMECONFIGFILE_H__ #include "doomtype.h" #include "configfile.h" class FArgs; class FIWadManager; class FGameConfigFile : public FConfigFile { public: FGameConfigFile (); ~FGameConfigFile (); void DoAutoloadSetup (FIWadManager *iwad_man); void DoGlobalSetup (); void DoGameSetup (const char *gamename); void DoKeySetup (const char *gamename); void DoModSetup (const char *gamename); void ArchiveGlobalData (); void ArchiveGameData (const char *gamename); void AddAutoexec (FArgs *list, const char *gamename); FString GetConfigPath (bool tryProg); void ReadNetVars (); protected: void WriteCommentHeader (FILE *file) const; void CreateStandardAutoExec (const char *section, bool start); private: void SetRavenDefaults (bool isHexen); void ReadCVars (uint32_t flags); bool bModSetup; char section[64]; char *subsection; size_t sublen; }; extern FGameConfigFile *GameConfig; #endif //__GAMECONFIGFILE_H__