#include "d_player.h" void C_InstallCommands (void); #define CMD(a) void a (player_t *plyr, int argc, char **argv); // m_menu.c CMD(Cmd_Sizedown) CMD(Cmd_Sizeup) // g_game.c CMD(Cmd_Impulse) CMD(Cmd_CenterView) CMD(Cmd_Pause) CMD(Cmd_Stop) // c_dispatch.c CMD(Cmd_Alias) CMD(Cmd_Cmdlist) CMD(Cmd_Key) // c_bindings.c CMD(Cmd_Bind) CMD(Cmd_Unbind) CMD(Cmd_Unbindall) // c_console.c void C_ToggleConsole (void); CMD(Cmd_History) CMD(Cmd_Clear) CMD(Cmd_Echo) // c_cvars.c CMD(Cmd_Set) CMD(Cmd_Get) CMD(Cmd_Toggle) // c_commands.c CMD(Cmd_Give) CMD(Cmd_God) CMD(Cmd_Notarget) CMD(Cmd_Noclip) CMD(Cmd_idmus) CMD(Cmd_idclev) CMD(Cmd_idmypos) CMD(Cmd_Gameversion) CMD(Cmd_Exec) CMD(Cmd_DumpHeap) CMD(Cmd_Logfile) // i_video.c CMD(Cmd_Vid_DescribeDrivers) CMD(Cmd_Vid_DescribeCurrentDriver) CMD(Cmd_Vid_DescribeModes) CMD(Cmd_Vid_DescribeCurrentMode) // p_inter.c CMD(Cmd_Kill) // v_video.c CMD(Cmd_Gamma) #undef CMD